Reaver: Difference between revisions
From Jupiter Hell Classic Wiki
Omega Tyrant (talk | contribs) (Created page with "{{infostrat switch}} {{Monsters| monster_name=Reaver| monster_looks=<font color="magenta"><b>c</b></font>| monster_hp=25| monster_ac=2| monster_acc=+3 melee| monster_melee=4d3 = 4-12 = 8 avg| monster_projectile=None| monster_speed=120%| monster_dlvl=4; Callisto, Io, Dante| monster_xp=68| monster_inventory=None| monster_pickup=No| monster_doors=No| monster_atkchance=N/A| monster_abilities=Has -1 vision range.| monster_description=''Reavers, strong, tough a...") |
(No difference)
|
Latest revision as of 00:23, 13 August 2025
Strategy:}}|[[{{#sub:Reaver|9}}|Game Data]]|Game Data}} | Strategy:}}|Strategy|Strategy}} |
Reaver | ||
Appearance: | c | |
Health: | 25 | |
Armor: | 2 | |
Accuracy: | +3 melee | |
Melee Damage: | 4d3 = 4-12 = 8 avg | |
Projectile Damage: | None | |
Speed: | 120% | |
Standard Depth: | 4; Callisto, Io, Dante | |
Experience Value: | 68 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Has -1 vision range. | |
Ingame description: | Reavers, strong, tough and eager to rip your head off... | |
Comments/special: | Will run through any fluids to reach the player, despite having no immunity to fluids. If one Reaver is aggro'd towards a target, whether the player or another monster through infighting, all other Reavers in its vicinity will become aggressive against said target. |