Sniper weapon mod

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Revision as of 06:14, 9 June 2026 by Pygmy (talk | contribs) (Created page with "{{infostrat switch}} {{Item| item_get=Random (10+)| item_name=Sniper weapon pack| item_looks=<font color="darkmagenta"><b>"</b></font>| item_effect=A single Sniper mod added to a weapon removes accuracy penalties due to distance. A second Sniper mod added to the same weapon also removes the accuracy penalty against targets outside your vision.| item_description=''A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.''| item_other=...")
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Game Data Strategy
Sniper weapon pack
Appearance: "
Effect: A single Sniper mod added to a weapon removes accuracy penalties due to distance. A second Sniper mod added to the same weapon also removes the accuracy penalty against targets outside your vision.
How to get it: Random (10+)
Ingame Description: A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.
Comments/special: The Sniper mod can only be applied to ranged weapons. Up to three Sniper mods can added to a ranged weapon, but a third Sniper mod will have no additional effect. When applied to shotguns, it increases their max range by 2 per mod. The Sniper mod can be added to weapons that exactly target a tile, such as any BFG, or weapons with inherent autohit (i.e. the weapon will already 100% hit any enemy in its targeted path), such as the Tactical rocket launcher, but this too will have no practical effect. Applying a single sniper mod to the sniper rifle or toxin rifle grants the 2nd tier effect, as they have a hidden perk equivalent to the sniper mod's 1st tier.