<?xml version="1.0"?>
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	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omega+Tyrant</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omega+Tyrant"/>
	<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/wiki/Special:Contributions/Omega_Tyrant"/>
	<updated>2026-05-16T03:37:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Reaver&amp;diff=141</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Reaver&amp;diff=141"/>
		<updated>2026-02-24T22:32:31Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Reaver|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=25|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+3 melee|&lt;br /&gt;
monster_melee=4d3 = 4-12 = 8 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=120%|&lt;br /&gt;
monster_dlvl=4; [[Callisto]], [[Io]], [[Dante]]|&lt;br /&gt;
monster_xp=68|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Has -1 [[vision]] range.|&lt;br /&gt;
monster_description=''Reavers, strong, tough and eager to rip your head off...''|&lt;br /&gt;
monster_other=Will run through any [[fluids]] to reach the player, despite having no immunity to fluids. If one Reaver is aggro'd towards a target, whether by the player or another monster through [[infighting]], all other Reavers in its vicinity will become aggressive against said target.}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=97</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=97"/>
		<updated>2025-10-13T04:19:07Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: corrections and missing assemblies/special items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, which is represented by the following statistics:&lt;br /&gt;
* '''[[Protection]]''': This is the flat amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[damage type]]s can change this result; [[shrapnel]] damage will get doubly reduced by protection, while half of an armor's protection (rounded down) will get ignored by plasma damage.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional percentage-based source of damage reduction an armor may have to certain damage types. When a resistance is applicable, it'll reduce the taken damage by the percentage amount of the resistance, with the result rounded to the nearest integer (or nearest even integer if the result ends in a decimal of .5). Resistances are additionally applied before protection in damage calculation.&lt;br /&gt;
&lt;br /&gt;
There are separate resistances for torso and feet - body armors supply resistances for your torso and boots supply resistances for your feet. As with armor and boots protection, the respective resistances are only applied according to the source of damage - feet resistance is applied against hazardous terrain only, while torso resistances are applied against any other source of damage. There are several other non-armor sources of resistances, which will get stacked with both your body armor's and boots' resistances.&lt;br /&gt;
&lt;br /&gt;
The other statistics armor have are:&lt;br /&gt;
&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability is reduced by 1 for each 1 HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). The durability loss may differ depending on the damage type however; if the damage type is [[acid]], then the durability loss is doubled; if the damage type is shrapnel, protection's double reduction on shrapnel is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by a [[Former sergeant]]'s [[Shotgun]] blast that rolls 10 damage while you're wearing [[Blue armor]] with 2 protection, the armor's durability takes 8 points of damage and the doubled protection reduction is then applied to make the player's HP take 6 points of damage); if the damage type is plasma, protection's halved reduction on plasma is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by [[Medusa]]'s plasma bolt that rolls 8 damage while you're wearing [[Red armor]] with 4 protection, the armor's durability takes 4 points of damage and the halved protection is then applied to make the player's HP take 6 points of damage). Also note that if the player has any levels in [[Tough as Nails]], its protection is applied separately afterward from armor's protection in damage calculation, and so it will not reduce the damage your armor's durability takes (e.g. if the player has 2 levels in TaN and is wearing Red Armor while taking a hit that rolls 10 damage, the Red Armor is applied first and takes 6 points of damage to its durability, then TaN is applied and the player's HP takes 4 points of damage).&lt;br /&gt;
&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the armor/boots enters a damaged state, which will have its protection and all resistances cut in half and rounded down. However, if the armor's/boots' original protection was at least 1, it will not be reduced below 1 (so even [[Basic armor]] will retain 1 point of protection). Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the armor/boots is severely damaged, and its protection and all resistances are all quartered and rounded down. Protection still cannot be reduced below 1 however, as long as the armor/boots originally had at least 1 protection. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In the case of [[unique]] and certain [[assemblies|assembled]] armors and boots that cannot be destroyed, their protection and resistances all drop to 0 until they are repaired.&lt;br /&gt;
* Movespeed and knockback modifiers are not affected by low durability.&lt;br /&gt;
&lt;br /&gt;
Armors with maximum durability higher than 100% (as in the case of any armor/boots modded with a [[Bulk mod]]) do not become damaged when their durability drops to one half of their maximum durability, rather they still retain full effectiveness until their durability drops below 50%. Also note that certain armors, namely Shields, do not lose any effectiveness when they enter a damaged state, retaining their full protection and resistances until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
Durability can be restored primarily by [[Armor shard]]s, [[Multitool]]s, armor-repairing [[lever]]s, as well as regenerate after a certain amount of time has passed if the armor/boots is modded with a [[Nano mod]] or if they inherently possess a regeneration ability. When a damaged armor's/boots' durability is repaired back to over 49%, its protection and resistances will be fully restored (or if a severely damaged armor's/boot's is repaired back over 24% but not above 49%, its protection and resistances will be restored back to a half-damaged state). Some armors and boots, as well as any modded by an [[Onyx mod]], do not have a durability stat, and so they cannot ever be damaged nor destroyed (on a technical level, their durability is just hidden from view and their durability is excluded from damage calculation, which effectively works as infinite durability, but certain edge cases that deplete durability through non-damaging means can still deplete the armor's hidden durability, such as an Onyx-modded [[Medical armor]] still depleting its hidden durability to recover the player's health).&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, and splash damage from [[explosion]]s, both enemies' and the player's explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[basic armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|chem armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|fire shield}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tactical armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|CRI armor}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Blood Armor}}&lt;br /&gt;
* {{unique link|Cybersuit}}&lt;br /&gt;
* {{unique link|Exosuit}}&lt;br /&gt;
* {{unique link|Malek's Armor}}&lt;br /&gt;
* {{unique link|Magmacloak}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{artifact link|Broken Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against only hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|antigrav boots}} (any)&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (any)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|blood boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Blood&amp;diff=43</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Blood&amp;diff=43"/>
		<updated>2025-08-18T04:11:02Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Lava&amp;diff=42</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Lava&amp;diff=42"/>
		<updated>2025-08-18T04:10:54Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mud&amp;diff=41</id>
		<title>Mud</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mud&amp;diff=41"/>
		<updated>2025-08-18T04:10:47Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Water&amp;diff=40</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Water&amp;diff=40"/>
		<updated>2025-08-18T04:10:27Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Liquid&amp;diff=39</id>
		<title>Liquid</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Liquid&amp;diff=39"/>
		<updated>2025-08-18T04:10:19Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Fluid&amp;diff=38</id>
		<title>Fluid</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Fluid&amp;diff=38"/>
		<updated>2025-08-18T04:09:54Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Changed redirect target from Fluid to Fluids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluids]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Fluid&amp;diff=37</id>
		<title>Fluid</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Fluid&amp;diff=37"/>
		<updated>2025-08-18T04:09:37Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Redirected page to Fluid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fluid]]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Fluids&amp;diff=36</id>
		<title>Fluids</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Fluids&amp;diff=36"/>
		<updated>2025-08-18T04:09:16Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;{{infostrat switch}}  Fluids are a type of floor tile representing liquids, which will slow down all non-flying entities when moving through them, and may cause damage to entities standing on the fluid tile. The different type of fluids in JHC are as follows:  * '''Water''' (represented by a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) doesn't damage and is mostly decorative, but movement time on water tiles will be increase...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
Fluids are a type of floor tile representing liquids, which will [[time|slow down]] all non-flying entities when moving through them, and may cause [[damage]] to entities standing on the fluid tile. The different type of fluids in JHC are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Water''' (represented by a &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) doesn't damage and is mostly decorative, but movement time on water tiles will be increased by 25% (e.g. at the default speed of each movement taking 1 second, movement on water will take 1.25 seconds). Additionally, any enemy that dies on water will not leave a [[corpse]], making it useful to prevent them from being resurrected, such as when fighting [[Warlock]]s, playing the [[Nightmare!]] difficulty, or playing [[Angel of Darkness]].&lt;br /&gt;
* '''Mud''' (represented by a &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) also doesn't damage, but will slow down the player and enemies much more dramatically than other fluids, with movement time on mud tiles being increased by 65% (e.g. at the default speed of each movement taking 1 second, movement on mud will take 1.65 seconds). Like with water, any enemy that dies on mud will not leave a corpse.&lt;br /&gt;
* '''Acid''' (represented by a &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;lightgreen&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) does 6 [[acid]] damage per action to any entity that isn't immune to acid nor fluids. Any enemy that dies in acid will not leave a corpse, and any [[item]] dropped in acid will be destroyed, unless it's a [[Unique]]. Movement time on acid tiles will additionally be increased by 25%, and [[phase device]]s will not be able to drop the player on an acid tile.&lt;br /&gt;
* '''Lava''' (represented by a &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) does 12 [[fire]] damage per action to any entity that isn't immune to fire nor fluids. Any enemy that dies in lava will not leave a corpse, and any item dropped in lava will be destroyed, unless it's a Unique. Movement time on lava tiles will additionally be increased by 25%, and phase devices will not be able to drop the player on a lava tile.&lt;br /&gt;
* '''Blood''' (represented by a &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;) is a more unique type of damaging fluid, which doesn't harm any enemies, but will deal 12 [[plasma]] damage to exclusively the player for every action they spend on blood unless they possess plasma immunity for their feet or possess complete fluid immunity. Additionally unlike with acid and lava, items dropped into blood will not be destroyed and items can even spawn in blood, while phase devices can drop the player in blood. Any enemy that dies in blood will still not leave a corpse however, and blood still increases movement time by 25% for all non-flying entities.&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_knife&amp;diff=35</id>
		<title>Combat knife</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_knife&amp;diff=35"/>
		<updated>2025-08-18T04:05:14Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon&lt;br /&gt;
  | weapon_name        = Combat knife - [[Melee_Types|Melee Family]]&lt;br /&gt;
  | weapon_dmg         = 2d5/2-10&lt;br /&gt;
  | weapon_avgdmg      = 6&lt;br /&gt;
  | weapon_dmgtype     = [[Damage type#Melee|Melee]]&lt;br /&gt;
  | weapon_accuracy    = +3&lt;br /&gt;
  | weapon_afire       = [[Alternate fire#Throw|Throw]]&lt;br /&gt;
  | weapon_get         = Random (1+), guaranteed at the end of [[Callisto]]'s first floor&lt;br /&gt;
  | weapon_quote       = None&lt;br /&gt;
  | weapon_looks       = &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;b&amp;gt;\&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description = ''Not what you'd really like to use, but it's better than your fists.''&lt;br /&gt;
  | weapon_other       = When using its alt-fire to throw it, the Combat Knife will be physically thrown to the targeted tile or until it hits something in the way, leaving you unequipped. The Combat Knife counts as a blade, so it gains the benefits of the [[Bladedancer]] master trait.&lt;br /&gt;
  | weapon_source      = {{wiki|Combat_knife|Real life}}&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=12ga_shotgun&amp;diff=34</id>
		<title>12ga shotgun</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=12ga_shotgun&amp;diff=34"/>
		<updated>2025-08-18T04:03:59Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=12ga shotgun - [[Shotgun_Types|Shotgun Family]]|&lt;br /&gt;
weapon_dmg=7d3/7-21, [[Shotguns|normal shotgun blast]]|&lt;br /&gt;
weapon_avgdmg=14 x 0.93 = 13|&lt;br /&gt;
weapon_dmgtype=[[Damage type#shred|Shred]]|&lt;br /&gt;
weapon_accuracy=+0|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 seconds|&lt;br /&gt;
weapon_clip=1|&lt;br /&gt;
weapon_ammo=[[12ga shell]]|&lt;br /&gt;
weapon_afire=None|&lt;br /&gt;
weapon_areload=None|&lt;br /&gt;
weapon_get=Random (2+), dropped by [[Former sergeant]]s|&lt;br /&gt;
weapon_quote=''Just what I needed!''|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Standard issue military shotgun, uses 12ga shells. Great for spring cleaning.''|&lt;br /&gt;
weapon_source={{wiki|Shotgun|Real life}}|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Wiki&amp;diff=33</id>
		<title>Template:Wiki</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Wiki&amp;diff=33"/>
		<updated>2025-08-17T23:02:32Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;[http://en.wikipedia.org/wiki/{{{1}}} {{{2|{{{1}}}}}}]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/{{{1}}} {{{2|{{{1}}}}}}]&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_knife&amp;diff=32</id>
		<title>Combat knife</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_knife&amp;diff=32"/>
		<updated>2025-08-17T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{melee weapon&lt;br /&gt;
  | weapon_name        = Combat knife - [[Melee_Types|Melee Family]]&lt;br /&gt;
  | weapon_dmg         = 2d5/2-10&lt;br /&gt;
  | weapon_avgdmg      = 6&lt;br /&gt;
  | weapon_dmgtype     = [[Damage type#Melee|Melee]]&lt;br /&gt;
  | weapon_accuracy    = +3&lt;br /&gt;
  | weapon_afire       = [[Alternate fire#Throw|Throw]]&lt;br /&gt;
  | weapon_get         = Random (1+), guaranteed at the end of [[Callisto]]'s first floor&lt;br /&gt;
  | weapon_quote       = unknown&lt;br /&gt;
  | weapon_looks       = unknown&lt;br /&gt;
  | weapon_description = ''Not what you'd really like to use, but it's better than your fists.''&lt;br /&gt;
  | weapon_other       = When using its alt-fire to throw it, the Combat Knife will be physically thrown to the targeted tile or until it hits something in the way, leaving you unequipped. The Combat Knife counts as a blade, so it gains the benefits of the [[Bladedancer]] master trait.&lt;br /&gt;
  | weapon_source      = {{wiki|Combat_knife|Real life}}&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=.44_revolver&amp;diff=20</id>
		<title>.44 revolver</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=.44_revolver&amp;diff=20"/>
		<updated>2025-08-13T16:52:29Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=.44 revolver - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d5/3-15|&lt;br /&gt;
weapon_avgdmg=9|&lt;br /&gt;
weapon_dmgtype=[[Damage type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=0.2 seconds|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[.44 bullet]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=N/A|&lt;br /&gt;
weapon_get=Random (2+). Starting weapon for a Scout in a standard game and most challenges.|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''Unusual military sidearm, using universal .44 ammo. Packs quite a punch, if it just weren't so annoying to reload…''|&lt;br /&gt;
weapon_source=[http://en.wikipedia.org/wiki/Revolver Real life]|&lt;br /&gt;
weapon_other=Reloads one bullet at a time.}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=7.62_sidearm&amp;diff=19</id>
		<title>7.62 sidearm</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=7.62_sidearm&amp;diff=19"/>
		<updated>2025-08-13T16:50:48Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=7.62 sidearm - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=2d4*2/4-16|&lt;br /&gt;
weapon_avgdmg=5*2 = 10|&lt;br /&gt;
weapon_dmgtype=[[Damage type#bullet|Bullet]]|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.2 seconds|&lt;br /&gt;
weapon_clip=12|&lt;br /&gt;
weapon_ammo=[[7.62 bullet]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_get=Random |&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''High-quality military automatic sidearm, using universal 7.62 ammo. Great for double-taps.''|&lt;br /&gt;
weapon_source=|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Armor&amp;diff=15</id>
		<title>Template:Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Armor&amp;diff=15"/>
		<updated>2025-08-13T09:57:55Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;{| class=&amp;quot;{{#ifeq:{{{collapsible|}}}|yes|collapsible {{#if:{{{state|}}}|{{{state}}}|autocollapse}}}} infobox vevent&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;  |-  &amp;lt;includeonly&amp;gt;! colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align:center;&amp;quot; class=&amp;quot;summary&amp;quot; | &amp;lt;span style=&amp;quot;font-size:111%;&amp;quot;&amp;gt;''{{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}}''&amp;lt;/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;{{#ifeq:{{{collapsible|}}}|yes|collapsible {{#if:{{{state|}}}|{{{state}}}|autocollapse}}}} infobox vevent&amp;quot; style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 &amp;lt;includeonly&amp;gt;! colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align:center;&amp;quot; class=&amp;quot;summary&amp;quot; | &amp;lt;span style=&amp;quot;font-size:111%;&amp;quot;&amp;gt;''{{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}}''&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 {{#ifeq:{{{show image|}}}|yes|&amp;lt;table style=&amp;quot;width:100%; font-weight:normal; background:none; margin: 6px 0 0 0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;|{{!}}-}}&lt;br /&gt;
 {{#if:{{{image|}}}|&lt;br /&gt;
 {{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} {{{image|}}}&amp;lt;br /&amp;gt;{{#if:{{{caption|}}}|&amp;lt;span style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
 }}&lt;br /&gt;
 {{#ifeq:{{{show image|}}}|yes|&amp;lt;/table&amp;gt;}}&lt;br /&gt;
 {{Alternating rows table section&lt;br /&gt;
  |es=background:#333;&lt;br /&gt;
  |{{#if:{{{armor_prot|}}}|       {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Protection'''         {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_prot|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_resists|}}}|    {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Resistances'''        {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_resists|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_health|}}}|     {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Durability'''         {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_health|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_move|}}}|       {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Move Speed'''         {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_move|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_knockback|}}}|  {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Knockback'''          {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_knockback|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_get|}}}|        {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''How to get it'''      {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_get|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_looks|}}}|      {{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Appearance'''         {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_looks|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_description|}}}|{{!}} style=&amp;quot;text-align: right; width: 12em;&amp;quot;  {{!}} '''Ingame Description''' {{!!}} style=&amp;quot;padding-left: 1ex;&amp;quot; {{!}} {{{armor_description|}}} }}&lt;br /&gt;
  |{{#if:{{{armor_other|}}}|      {{!}} colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align: center;&amp;quot; {{!}} '''Comments''' }}&lt;br /&gt;
  |{{#if:{{{armor_other|}}}|      {{!}} colspan=&amp;quot;2&amp;quot;  style=&amp;quot;padding-left: 1ex; text-align:justify;&amp;quot; {{!}} {{{armor_other|}}} }}&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Ranged_weapon&amp;diff=14</id>
		<title>Template:Ranged weapon</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Ranged_weapon&amp;diff=14"/>
		<updated>2025-08-13T09:57:04Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{Ranged weapon&lt;br /&gt;
  | weapon_name        =&lt;br /&gt;
  | weapon_dmg         =&lt;br /&gt;
  | weapon_avgdmg      =&lt;br /&gt;
  | weapon_dmgtype     =&lt;br /&gt;
  | weapon_accuracy    =&lt;br /&gt;
  | weapon_ftime       =&lt;br /&gt;
  | weapon_rtime       =&lt;br /&gt;
  | weapon_clip        =&lt;br /&gt;
  | weapon_ammo        =&lt;br /&gt;
  | weapon_afire       =&lt;br /&gt;
  | weapon_areload     =&lt;br /&gt;
  | weapon_get         =&lt;br /&gt;
  | weapon_quote       =&lt;br /&gt;
  | weapon_looks       =&lt;br /&gt;
  | weapon_description =&lt;br /&gt;
  | weapon_other       =&lt;br /&gt;
  | weapon_source      =&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use this template on pages describing a ranged weapon. Pages with this template are automatically added to [[:Category:Ranged weapons]]. The parameters are as follows:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| weapon_name || Name of the weapon as it appears in the game. This parameter is required.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmg || The damage code of the weapon. It has the form XdY, or (XdY)xZ for rapid-fire weapons. Also write down the damage range. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_avgdmg || Average damage of the weapon. The average damage for one shot is calculated by &amp;lt;code&amp;gt;X*(1+Y)/2&amp;lt;/code&amp;gt;. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmgtype || Damage type: [[Bullet]], [[Shred]], [[Plasma]], [[Fire]]. [[Acid]], [[Cold]], [[Poison]], or [[Heavy]]&lt;br /&gt;
|-&lt;br /&gt;
| weapon_accuracy || Accuracy of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_ftime || Base fire time of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_rtime || Base reload time of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_clip || Weapon clip size. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_ammo || Ammunition type: [[10mm ammo]], [[Shotgun shells]], [[Rockets]], or [[Power cells]]. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_afire || Alternate fire, if any. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_areload || Alternate reload, if any. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_get || How to obtain the weapon. Default is &amp;quot;random drop&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_quote || Quote on pickup. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_looks || Appearance (ascii character) of the weapon. You can use &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;some_color&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt; tags to obtain the correct colour. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_description || Description of the weapon as given in the game. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_other || Further comments or special remarks. Default is &amp;quot;none&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_source || Source of the weapon: some movie, video game, or even real life, etc. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{Ranged weapon&lt;br /&gt;
  | weapon_name        = ACME flame-thrower&lt;br /&gt;
  | weapon_dmg         = 9d12/9—108&lt;br /&gt;
  | weapon_avgdmg      = 58.5&lt;br /&gt;
  | weapon_dmgtype     = [[Fire Damage]]&lt;br /&gt;
  | weapon_accuracy    = +0&lt;br /&gt;
  | weapon_ftime       = 1.5 seconds&lt;br /&gt;
  | weapon_rtime       = 2.5 seconds&lt;br /&gt;
  | weapon_clip        = 10&lt;br /&gt;
  | weapon_ammo        = [[Rockets]]&lt;br /&gt;
  | weapon_afire       = [[BBQ]]&lt;br /&gt;
  | weapon_areload     = Reloads with marshmallows for sweet surprises&lt;br /&gt;
  | weapon_get         = Mail order from ACME&lt;br /&gt;
  | weapon_quote       = ''Need a light?''&lt;br /&gt;
  | weapon_looks       = &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description = Fresh from ACME laboratories for your immolative needs.&lt;br /&gt;
  | weapon_source      = [http://en.wikipedia.org/wiki/Looney_Tunes Looney Tunes]&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
(The above example is, of course, totally fictitious.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates|Ranged weapon]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{weapon_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmg|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Average Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_avgdmg|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage Type:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmgtype|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''[[Accuracy]]:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_accuracy|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Base Fire Time:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_ftime|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Base Reload Time:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_rtime|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Clip Size:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_clip|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ammunition:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_ammo|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Fire:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_afire|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Reload:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_areload|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_get|random drop}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Quote on pickup:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_quote|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_looks|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_description|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_other|none}}}&lt;br /&gt;
|- {{#if:{{{weapon_source|}}}| style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;{{!}}'''Source:'''&lt;br /&gt;
{{!}}style=&amp;quot;padding-left: 1ex&amp;quot;{{!}}{{{weapon_source|unknown}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
|}[[Category:Ranged weapons]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Melee_weapon&amp;diff=13</id>
		<title>Template:Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Melee_weapon&amp;diff=13"/>
		<updated>2025-08-13T09:55:20Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{melee weapon&lt;br /&gt;
  | weapon_name        =&lt;br /&gt;
  | weapon_dmg         =&lt;br /&gt;
  | weapon_avgdmg      =&lt;br /&gt;
  | weapon_dmgtype     =&lt;br /&gt;
  | weapon_accuracy    =&lt;br /&gt;
  | weapon_afire       =&lt;br /&gt;
  | weapon_get         =&lt;br /&gt;
  | weapon_quote       =&lt;br /&gt;
  | weapon_looks       =&lt;br /&gt;
  | weapon_description =&lt;br /&gt;
  | weapon_other       =&lt;br /&gt;
  | weapon_source      =&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use this template on pages describing a melee weapon. Pages with this template are automatically added to [[:Category:Melee weapons]]. The parameters are as follows:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| weapon_name || Name of the weapon as it appears in the game. This parameter is required.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmg || The damage code of the weapon. It has the form XdY. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_avgdmg || Average damage of the weapon. The average damage for one attack is calculated by &amp;lt;code&amp;gt;X*(1+Y)/2&amp;lt;/code&amp;gt;. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmgtype || Damage type: [[Melee]], [[Shred]], [[Plasma]], [[Fire]], [[Acid]], or [[Heavy]]. Default is &amp;quot;unknown&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| weapon_accuracy || Accuracy of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_afire || Alternate fire, if any. Default is &amp;quot;N/A&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_get || How to obtain the weapon. Default is &amp;quot;random drop&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_quote || Quote on pickup. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_looks || Appearance (ascii character) of the weapon. You can use &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;some_color&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt; tags to obtain the correct colour. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_description || Description of the weapon as given in the game. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_other || Further comments or special remarks. Default is &amp;quot;none&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_source || Source of the weapon: some movie, video game, or even real life, etc. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{melee weapon&lt;br /&gt;
  | weapon_name        = The Master Sword&lt;br /&gt;
  | weapon_dmg         = 4d8/4—32&lt;br /&gt;
  | weapon_avgdmg      = 18&lt;br /&gt;
  | weapon_dmgtype     = [[Damage type#Physical|Physical]]&lt;br /&gt;
  | weapon_accuracy    = +2&lt;br /&gt;
  | weapon_afire       = Fires a whirling energy bolt if you are at full health.&lt;br /&gt;
  | weapon_get         = Wear green armor, have the three magic pendants with you, then pull it from the stone pedestal in the Lost Woods.&lt;br /&gt;
  | weapon_quote       = ''Keeping the Kinght's line since 1318 AD''&lt;br /&gt;
  | weapon_looks       = &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;/&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description = ''A one-handed, two-bladed sword with hexagonal cross-section.''&lt;br /&gt;
  | weapon_other       = Just remember to bring it back once you don't need it any more.&lt;br /&gt;
  | weapon_source      = {{wiki|A_Link_to_the_Past|A Link to the Past}}&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
(The above example is, of course, totally fictitious.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates|Melee weapon]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{weapon_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmg|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Average Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_avgdmg|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage Type:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmgtype|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Accuracy:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_accuracy|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Fire:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_afire|N/A}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_get|random drop}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Quote on pickup:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_quote|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_looks|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_description|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_other|none}}}&lt;br /&gt;
|- {{#if:{{{weapon_source|}}}| style=&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;{{!}}'''Source:'''&lt;br /&gt;
{{!}}style=&amp;quot;padding-left: 1ex&amp;quot;{{!}}{{{weapon_source|unknown}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
|}[[Category:Melee weapons]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Melee_weapon&amp;diff=12</id>
		<title>Template:Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Melee_weapon&amp;diff=12"/>
		<updated>2025-08-13T09:53:44Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == Usage == &amp;lt;pre&amp;gt;  {{melee weapon   | weapon_name        =   | weapon_dmg         =   | weapon_avgdmg      =   | weapon_dmgtype     =   | weapon_accuracy    =   | weapon_afire       =   | weapon_get         =   | weapon_quote       =   | weapon_looks       =   | weapon_description =   | weapon_other       =   | weapon_source      =  }}&amp;lt;/pre&amp;gt; Use this template on pages describing a melee weapon. Pages with this template are automatically added to :Category:M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{melee weapon&lt;br /&gt;
  | weapon_name        =&lt;br /&gt;
  | weapon_dmg         =&lt;br /&gt;
  | weapon_avgdmg      =&lt;br /&gt;
  | weapon_dmgtype     =&lt;br /&gt;
  | weapon_accuracy    =&lt;br /&gt;
  | weapon_afire       =&lt;br /&gt;
  | weapon_get         =&lt;br /&gt;
  | weapon_quote       =&lt;br /&gt;
  | weapon_looks       =&lt;br /&gt;
  | weapon_description =&lt;br /&gt;
  | weapon_other       =&lt;br /&gt;
  | weapon_source      =&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use this template on pages describing a melee weapon. Pages with this template are automatically added to [[:Category:Melee weapons]]. The parameters are as follows:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| weapon_name || Name of the weapon as it appears in the game. This parameter is required.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmg || The damage code of the weapon. It has the form XdY. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_avgdmg || Average damage of the weapon. The average damage for one attack is calculated by &amp;lt;code&amp;gt;X*(1+Y)/2&amp;lt;/code&amp;gt;. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmgtype || Damage type: [[Damage type#Physical|Physical]], [[Damage type#Shrapnel|Shrapnel]], [[Damage type#Plasma|Plasma]], [[Damage type#Fire|Fire]], or [[Damage type#Acid|Acid]]. Default is &amp;quot;unknown&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| weapon_accuracy || Accuracy of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_afire || Alternate fire, if any. Default is &amp;quot;N/A&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_get || How to obtain the weapon. Default is &amp;quot;random drop&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_quote || Quote on pickup. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_looks || Appearance (ascii character) of the weapon. You can use &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;some_color&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt; tags to obtain the correct colour. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_description || Description of the weapon as given in the game. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_other || Further comments or special remarks. Default is &amp;quot;none&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_source || Source of the weapon: some movie, video game, or even real life, etc. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{melee weapon&lt;br /&gt;
  | weapon_name        = The Master Sword&lt;br /&gt;
  | weapon_dmg         = 4d8/4—32&lt;br /&gt;
  | weapon_avgdmg      = 18&lt;br /&gt;
  | weapon_dmgtype     = [[Damage type#Physical|Physical]]&lt;br /&gt;
  | weapon_accuracy    = +2&lt;br /&gt;
  | weapon_afire       = Fires a whirling energy bolt if you are at full health.&lt;br /&gt;
  | weapon_get         = Wear green armor, have the three magic pendants with you, then pull it from the stone pedestal in the Lost Woods.&lt;br /&gt;
  | weapon_quote       = ''Keeping the Kinght's line since 1318 AD''&lt;br /&gt;
  | weapon_looks       = &amp;lt;font color=&amp;quot;lightblue&amp;quot;&amp;gt;/&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description = ''A one-handed, two-bladed sword with hexagonal cross-section.''&lt;br /&gt;
  | weapon_other       = Just remember to bring it back once you don't need it any more.&lt;br /&gt;
  | weapon_source      = {{wiki|A_Link_to_the_Past|A Link to the Past}}&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
(The above example is, of course, totally fictitious.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates|Melee weapon]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{weapon_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmg|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Average Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_avgdmg|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage Type:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmgtype|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Accuracy:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_accuracy|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Fire:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_afire|N/A}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_get|random drop}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Quote on pickup:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_quote|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_looks|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_description|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_other|none}}}&lt;br /&gt;
|- {{#if:{{{weapon_source|}}}| style=&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;{{!}}'''Source:'''&lt;br /&gt;
{{!}}style=&amp;quot;padding-left: 1ex&amp;quot;{{!}}{{{weapon_source|unknown}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
|}[[Category:Melee weapons]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Ranged_weapon&amp;diff=11</id>
		<title>Template:Ranged weapon</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Ranged_weapon&amp;diff=11"/>
		<updated>2025-08-13T09:49:16Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; == Usage == &amp;lt;pre&amp;gt;  {{Ranged weapon   | weapon_name        =   | weapon_dmg         =   | weapon_avgdmg      =   | weapon_dmgtype     =   | weapon_accuracy    =   | weapon_ftime       =   | weapon_rtime       =   | weapon_clip        =   | weapon_ammo        =   | weapon_afire       =   | weapon_areload     =   | weapon_get         =   | weapon_quote       =   | weapon_looks       =   | weapon_description =   | weapon_other       =   | weapon_source      =  }}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{Ranged weapon&lt;br /&gt;
  | weapon_name        =&lt;br /&gt;
  | weapon_dmg         =&lt;br /&gt;
  | weapon_avgdmg      =&lt;br /&gt;
  | weapon_dmgtype     =&lt;br /&gt;
  | weapon_accuracy    =&lt;br /&gt;
  | weapon_ftime       =&lt;br /&gt;
  | weapon_rtime       =&lt;br /&gt;
  | weapon_clip        =&lt;br /&gt;
  | weapon_ammo        =&lt;br /&gt;
  | weapon_afire       =&lt;br /&gt;
  | weapon_areload     =&lt;br /&gt;
  | weapon_get         =&lt;br /&gt;
  | weapon_quote       =&lt;br /&gt;
  | weapon_looks       =&lt;br /&gt;
  | weapon_description =&lt;br /&gt;
  | weapon_other       =&lt;br /&gt;
  | weapon_source      =&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Use this template on pages describing a ranged weapon. Pages with this template are automatically added to [[:Category:Ranged weapons]]. The parameters are as follows:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| weapon_name || Name of the weapon as it appears in the game. This parameter is required.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmg || The damage code of the weapon. It has the form XdY, or (XdY)xZ for rapid-fire weapons. Also write down the damage range. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_avgdmg || Average damage of the weapon. The average damage for one shot is calculated by &amp;lt;code&amp;gt;X*(1+Y)/2&amp;lt;/code&amp;gt;. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_dmgtype || Damage type: [[Physical Damage]], [[Shrapnel Damage]], [[Plasma Damage]], or [[Fire Damage]]. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_accuracy || Accuracy of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_ftime || Base fire time of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_rtime || Base reload time of the weapon. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_clip || Weapon clip size. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_ammo || Ammunition type: [[10mm ammo]], [[Shotgun shells]], [[Rockets]], or [[Power cells]]. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_afire || Alternate fire, if any. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_areload || Alternate reload, if any. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_get || How to obtain the weapon. Default is &amp;quot;random drop&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_quote || Quote on pickup. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_looks || Appearance (ascii character) of the weapon. You can use &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;some_color&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt; tags to obtain the correct colour. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_description || Description of the weapon as given in the game. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_other || Further comments or special remarks. Default is &amp;quot;none&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| weapon_source || Source of the weapon: some movie, video game, or even real life, etc. Default is &amp;quot;unknown&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 {{Ranged weapon&lt;br /&gt;
  | weapon_name        = ACME flame-thrower&lt;br /&gt;
  | weapon_dmg         = 9d12/9—108&lt;br /&gt;
  | weapon_avgdmg      = 58.5&lt;br /&gt;
  | weapon_dmgtype     = [[Fire Damage]]&lt;br /&gt;
  | weapon_accuracy    = +0&lt;br /&gt;
  | weapon_ftime       = 1.5 seconds&lt;br /&gt;
  | weapon_rtime       = 2.5 seconds&lt;br /&gt;
  | weapon_clip        = 10&lt;br /&gt;
  | weapon_ammo        = [[Rockets]]&lt;br /&gt;
  | weapon_afire       = [[BBQ]]&lt;br /&gt;
  | weapon_areload     = Reloads with marshmallows for sweet surprises&lt;br /&gt;
  | weapon_get         = Mail order from ACME&lt;br /&gt;
  | weapon_quote       = ''Need a light?''&lt;br /&gt;
  | weapon_looks       = &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description = Fresh from ACME laboratories for your immolative needs.&lt;br /&gt;
  | weapon_source      = [http://en.wikipedia.org/wiki/Looney_Tunes Looney Tunes]&lt;br /&gt;
 }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
(The above example is, of course, totally fictitious.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates|Ranged weapon]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{weapon_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmg|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Average Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_avgdmg|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Damage Type:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_dmgtype|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''[[Accuracy]]:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_accuracy|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Base Fire Time:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_ftime|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Base Reload Time:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_rtime|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Clip Size:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_clip|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ammunition:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_ammo|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Fire:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_afire|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Alternate Reload:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_areload|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_get|random drop}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Quote on pickup:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_quote|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_looks|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_description|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{weapon_other|none}}}&lt;br /&gt;
|- {{#if:{{{weapon_source|}}}| style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;{{!}}'''Source:'''&lt;br /&gt;
{{!}}style=&amp;quot;padding-left: 1ex&amp;quot;{{!}}{{{weapon_source|unknown}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
|}[[Category:Ranged weapons]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Infostrat_switch&amp;diff=10</id>
		<title>Template:Infostrat switch</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Infostrat_switch&amp;diff=10"/>
		<updated>2025-08-12T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; |- | {{#if: {{#pos:{{PAGENAME}}|Strategy:}}|'''Game Data'''|Game Data}} | {{#if: {{#pos:{{PAGENAME}}|Strategy:}}|Strategy|'''Strategy'''}} |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{#if: {{#pos:{{PAGENAME}}|Strategy:}}|'''[[{{#sub:{{PAGENAME}}|9}}|Game Data]]'''|Game Data}}&lt;br /&gt;
| {{#if: {{#pos:{{PAGENAME}}|Strategy:}}|Strategy|'''[[Strategy:{{PAGENAME}}|Strategy]]'''}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Reaver&amp;diff=9</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Reaver&amp;diff=9"/>
		<updated>2025-08-12T22:23:22Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;{{infostrat switch}} {{Monsters| monster_name=Reaver| monster_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;| monster_hp=25| monster_ac=2| monster_acc=+3 melee| monster_melee=4d3 = 4-12 = 8 avg| monster_projectile=None| monster_speed=120%| monster_dlvl=4; Callisto, Io, Dante| monster_xp=68| monster_inventory=None| monster_pickup=No| monster_doors=No| monster_atkchance=N/A| monster_abilities=Has -1 vision range.| monster_description=''Reavers, strong, tough a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Reaver|&lt;br /&gt;
monster_looks=&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;c&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
monster_hp=25|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=+3 melee|&lt;br /&gt;
monster_melee=4d3 = 4-12 = 8 avg|&lt;br /&gt;
monster_projectile=None|&lt;br /&gt;
monster_speed=120%|&lt;br /&gt;
monster_dlvl=4; [[Callisto]], [[Io]], [[Dante]]|&lt;br /&gt;
monster_xp=68|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Has -1 [[vision]] range.|&lt;br /&gt;
monster_description=''Reavers, strong, tough and eager to rip your head off...''|&lt;br /&gt;
monster_other=Will run through any [[fluids]] to reach the player, despite having no immunity to fluids. If one Reaver is aggro'd towards a target, whether the player or another monster through [[infighting]], all other Reavers in its vicinity will become aggressive against said target.}}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Monsters&amp;diff=8</id>
		<title>Template:Monsters</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Monsters&amp;diff=8"/>
		<updated>2025-08-12T22:14:04Z</updated>

		<summary type="html">&lt;p&gt;Omega Tyrant: Created page with &amp;quot;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot; |colspan=3 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{monster_name}}}''' |-  |colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Appearance:''' |style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_looks}}} |- style=&amp;quot;background: #333;&amp;quot; |colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=3 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{monster_name}}}'''&lt;br /&gt;
|- &lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_looks}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Health:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_hp}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Armor:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_ac}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''[[Accuracy]]:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_acc}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Melee Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_melee}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Projectile Damage:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_projectile}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''[[Time|Speed]]:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_speed}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Standard Depth:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_dlvl}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Experience Value:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_xp}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Inventory:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_inventory}}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot; style=&amp;quot;text-align: center;  vertical-align:center&amp;quot;|'''[[AI]] habits:'''&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Uses items:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_pickup}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Uses doors:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_doors}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Attack %:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_atkchance}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Special abilities:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_abilities}}}&lt;br /&gt;
|- &lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Ingame description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_description}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;text-align: right; width: 6em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{monster_other}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Omega Tyrant</name></author>
	</entry>
</feed>