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	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pygmy</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
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	<updated>2026-05-16T02:36:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=163</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=163"/>
		<updated>2026-03-31T23:45:29Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Enemies===&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[former guard]]&lt;br /&gt;
* [[former inmate]]&lt;br /&gt;
* [[former grenadier]]&lt;br /&gt;
* [[fiend]]&lt;br /&gt;
* [[fire fiend]]&lt;br /&gt;
* [[reaver]]&lt;br /&gt;
* [[medusaling]]&lt;br /&gt;
* [[ravager]]&lt;br /&gt;
* [[medusa]]&lt;br /&gt;
&lt;br /&gt;
* [[corrupted grunt]]&lt;br /&gt;
* [[corrupted sergeant]]&lt;br /&gt;
* [[corrupted captain]]&lt;br /&gt;
* [[ice fiend]]&lt;br /&gt;
* [[ice reaver]]&lt;br /&gt;
* [[glacimedaling]]&lt;br /&gt;
* [[armored ravager]]&lt;br /&gt;
* [[glacimeda]]&lt;br /&gt;
&lt;br /&gt;
* [[toxic fiend]]&lt;br /&gt;
* [[toxic reaver]]&lt;br /&gt;
* [[toximedaling]]&lt;br /&gt;
* [[toximeda]]&lt;br /&gt;
* [[warlock]]&lt;br /&gt;
* [[archwarlock]]&lt;br /&gt;
&lt;br /&gt;
* [[guardian]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[archreaver]]&lt;br /&gt;
* [[cryomancer]]&lt;br /&gt;
* [[ancient]]&lt;br /&gt;
* [[harbringer]]&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=162</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=162"/>
		<updated>2026-03-31T23:37:09Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Skilled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health ||&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast ||&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=161</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=161"/>
		<updated>2026-03-31T23:35:31Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=160</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=160"/>
		<updated>2026-03-31T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Classes&amp;diff=159</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Classes&amp;diff=159"/>
		<updated>2026-03-31T23:26:55Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DRL-Inspired Classes&lt;br /&gt;
- [[Marine]]&lt;br /&gt;
- Scout&lt;br /&gt;
- Technician&lt;br /&gt;
&lt;br /&gt;
JH-Inherited Classes&lt;br /&gt;
- Medic&lt;br /&gt;
- Heavy&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=158</id>
		<title>Marine</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=158"/>
		<updated>2026-03-31T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;=Description=  =Passives=  =Active Skill=  =Trait Chart= {| class=&amp;quot;wikitable&amp;quot; ! Basic !! Advanced |- | Skilled || Whizkid |- | Ironman || Army Surplus |- | Tough as Nails || Angry Mo-fo |}  =Skilled Effect=  =Mastery Traits= ==VAMPYRE== ==BULLETSTORM== ==ARMY OF THE DEAD== ==AMMOCHAIN== ==SURVIVALIST==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
&lt;br /&gt;
=Passives=&lt;br /&gt;
&lt;br /&gt;
=Active Skill=&lt;br /&gt;
&lt;br /&gt;
=Trait Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Basic !! Advanced&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Whizkid&lt;br /&gt;
|-&lt;br /&gt;
| Ironman || Army Surplus&lt;br /&gt;
|-&lt;br /&gt;
| Tough as Nails || Angry Mo-fo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skilled Effect=&lt;br /&gt;
&lt;br /&gt;
=Mastery Traits=&lt;br /&gt;
==VAMPYRE==&lt;br /&gt;
==BULLETSTORM==&lt;br /&gt;
==ARMY OF THE DEAD==&lt;br /&gt;
==AMMOCHAIN==&lt;br /&gt;
==SURVIVALIST==&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=140</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=140"/>
		<updated>2026-01-23T06:21:14Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Advanced Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=139</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=139"/>
		<updated>2026-01-23T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Advanced Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=138</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=138"/>
		<updated>2026-01-23T03:14:02Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=137</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=137"/>
		<updated>2026-01-23T02:51:47Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Master Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=136</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=136"/>
		<updated>2026-01-23T02:45:49Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Marine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each tier can only be chosen once your character reaches a minimum level: tier 1 at level 6, tier 2 at level 9, and tier 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=135</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=135"/>
		<updated>2026-01-23T02:45:18Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each tier can only be chosen once your character reaches a minimum level: tier 1 at level 6, tier 2 at level 9, and tier 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Badass 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Badass 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=123</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=123"/>
		<updated>2025-11-16T05:03:34Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Skilled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: 2 TaN OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: 2 Bru&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: 2 SoG&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: 2 EE OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: 2 Skl OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: 2 HR&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
=== WIZARD ===&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=122</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=122"/>
		<updated>2025-11-16T04:55:19Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;= Basic Traits = Basic Traits are available to all classes and can be selected from the start. === Skilled === === Ironman === === Hellrunner === === Tough as Nails === === Son of a Bitch === === Reloader === === Eagle Eye === === Brute === === Son of a Gun ===  = Advanced Traits = Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: 2 TaN OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: 2 Bru&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: 2 SoG&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: 2 EE OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: 2 Skl OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: 2 HR&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
=== WIZARD ===&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Maglev_pistol&amp;diff=121</id>
		<title>Maglev pistol</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Maglev_pistol&amp;diff=121"/>
		<updated>2025-11-16T04:25:02Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]|&lt;br /&gt;
weapon_dmg=12d2/12-24|&lt;br /&gt;
weapon_avgdmg=18|&lt;br /&gt;
weapon_dmgtype=[[Damage type#heavy|Heavy]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 seconds|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=[[9mm ammo]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]||&lt;br /&gt;
weapon_areload=unknown|&lt;br /&gt;
weapon_get=random drop|&lt;br /&gt;
weapon_quote=unknown|&lt;br /&gt;
weapon_looks=unknown|&lt;br /&gt;
weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''|&lt;br /&gt;
weapon_source=unkown|&lt;br /&gt;
weapon_other=Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 60 shots, at 6d2.}}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Warlock&amp;diff=120</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Warlock&amp;diff=120"/>
		<updated>2025-11-16T03:19:58Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;{{infostrat switch}} {{Monsters| monster_name=Warlock| monster_looks=| monster_hp=70| monster_ac=2| monster_acc=| monster_melee=4d3 = 4-12 = 8 avg| monster_projectile=20d1 = 20; fire damage, radius 1| monster_speed=130%| monster_dlvl=; Io, Dante| monster_xp=992| monster_inventory=None| monster_pickup=No| monster_doors=No| monster_atkchance=N/A| monster_abilities=Revives nearby enemy corpses.| monster_description=''The worst thing you can encounter. With some unho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Warlock|&lt;br /&gt;
monster_looks=|&lt;br /&gt;
monster_hp=70|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=|&lt;br /&gt;
monster_melee=4d3 = 4-12 = 8 avg|&lt;br /&gt;
monster_projectile=20d1 = 20; fire damage, radius 1|&lt;br /&gt;
monster_speed=130%|&lt;br /&gt;
monster_dlvl=; [[Io]], [[Dante]]|&lt;br /&gt;
monster_xp=992|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Revives nearby enemy corpses.|&lt;br /&gt;
monster_description=''The worst thing you can encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and can summon back the enemies you've worked so hard to banish!''|&lt;br /&gt;
monster_other=Explosion attack deals no knockback.}}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=119</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=119"/>
		<updated>2025-11-16T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;===Enemies=== * former human * former sergeant * former captain * former guard * former inmate * former grenadier * fiend * fire fiend * reaver * medusaling * ravager * medusa  * corrupted grunt * corrupted sergeant * corrupted captain * ice fiend * ice reaver * glacimedaling * armored ravager * glacimeda  * toxic fiend * toxic reaver * warlock  ===Bosses===   * archreaver * [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Enemies===&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[former guard]]&lt;br /&gt;
* [[former inmate]]&lt;br /&gt;
* [[former grenadier]]&lt;br /&gt;
* [[fiend]]&lt;br /&gt;
* [[fire fiend]]&lt;br /&gt;
* [[reaver]]&lt;br /&gt;
* [[medusaling]]&lt;br /&gt;
* [[ravager]]&lt;br /&gt;
* [[medusa]]&lt;br /&gt;
&lt;br /&gt;
* [[corrupted grunt]]&lt;br /&gt;
* [[corrupted sergeant]]&lt;br /&gt;
* [[corrupted captain]]&lt;br /&gt;
* [[ice fiend]]&lt;br /&gt;
* [[ice reaver]]&lt;br /&gt;
* [[glacimedaling]]&lt;br /&gt;
* [[armored ravager]]&lt;br /&gt;
* [[glacimeda]]&lt;br /&gt;
&lt;br /&gt;
* [[toxic fiend]]&lt;br /&gt;
* [[toxic reaver]]&lt;br /&gt;
* [[warlock]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[archreaver]]&lt;br /&gt;
* [[cryomancer]]&lt;br /&gt;
* [[ancient]]&lt;br /&gt;
* [[harbringer]]&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
</feed>