<?xml version="1.0"?>
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	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pygmy</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pygmy"/>
	<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/wiki/Special:Contributions/Pygmy"/>
	<updated>2026-07-02T07:54:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Sniper_weapon_mod&amp;diff=261</id>
		<title>Sniper weapon mod</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Sniper_weapon_mod&amp;diff=261"/>
		<updated>2026-06-09T04:14:51Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;{{infostrat switch}} {{Item| item_get=Random (10+)| item_name=Sniper weapon pack| item_looks=&amp;lt;font color=&amp;quot;darkmagenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;| item_effect=A single Sniper mod added to a weapon removes accuracy penalties due to distance.  A second Sniper mod added to the same weapon also removes the accuracy penalty against targets outside your vision.| item_description=''A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.''| item_other=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Item|&lt;br /&gt;
item_get=Random (10+)|&lt;br /&gt;
item_name=Sniper weapon pack|&lt;br /&gt;
item_looks=&amp;lt;font color=&amp;quot;darkmagenta&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;quot;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
item_effect=A single Sniper mod added to a weapon removes accuracy penalties due to distance.  A second Sniper mod added to the same weapon also removes the accuracy penalty against targets outside your [[vision]].|&lt;br /&gt;
item_description=''A high-tech modification for ranged weapons -- implements an advanced auto-hit mechanism.''|&lt;br /&gt;
item_other=The Sniper mod can only be applied to ranged weapons. Up to three Sniper mods can added to a ranged weapon, but a third Sniper mod will have no additional effect. When applied to [[Shotgun Types|shotguns]], it increases their max range by 2 per mod. The Sniper mod can be added to weapons that exactly target a tile, such as any [[Big Gun Types|BFG]], or weapons with inherent autohit (i.e. the weapon will already 100% hit any enemy in its targeted path), such as the [[Tactical rocket launcher]], but this too will have no practical effect. Applying a single sniper mod to the [[sniper rifle]] or [[toxin rifle]] grants the 2nd tier effect, as they have a hidden perk equivalent to the sniper mod's 1st tier.}}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Item&amp;diff=260</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Item&amp;diff=260"/>
		<updated>2026-06-09T04:14:41Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot; |colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{item_name}}}''' |- |style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:''' |style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_looks}}} |- style=&amp;quot;background: #333;&amp;quot; |style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Effect:''' |style=&amp;quot;padding...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{item_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_looks}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Effect:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_effect}}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_get}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_description}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{item_other}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=254</id>
		<title>Marine</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=254"/>
		<updated>2026-05-26T04:25:28Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Trait Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
&lt;br /&gt;
=Passives=&lt;br /&gt;
&lt;br /&gt;
=Active Skill=&lt;br /&gt;
&lt;br /&gt;
=Trait Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Basic !! Advanced &lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Whizkid&lt;br /&gt;
|-&lt;br /&gt;
| Ironman || Army Surplus&lt;br /&gt;
|-&lt;br /&gt;
| Hellrunner || -&lt;br /&gt;
|-&lt;br /&gt;
| Tough as Nails || Angry Mo-fo&lt;br /&gt;
|-&lt;br /&gt;
| Son of a Bitch || Sustained Fire&lt;br /&gt;
|-&lt;br /&gt;
| Reloader || -&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eye || Intuition&lt;br /&gt;
|-&lt;br /&gt;
| Badass || -&lt;br /&gt;
|-&lt;br /&gt;
| Son of a Gun || Gunslinger&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Berseker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skilled Effect=&lt;br /&gt;
&lt;br /&gt;
=Mastery Traits=&lt;br /&gt;
==VAMPYRE==&lt;br /&gt;
==BULLETSTORM==&lt;br /&gt;
==ARMY OF THE DEAD==&lt;br /&gt;
==AMMOCHAIN==&lt;br /&gt;
==SURVIVALIST==&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Tactical_rocket_launcher&amp;diff=253</id>
		<title>Tactical rocket launcher</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Tactical_rocket_launcher&amp;diff=253"/>
		<updated>2026-05-21T01:59:45Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infostrat switch}}&lt;br /&gt;
 {{Ranged weapon&lt;br /&gt;
  | weapon_name        = Tactical rocket launcher&lt;br /&gt;
  | weapon_dmg         = 6d6 / 6-36, Radius 2&lt;br /&gt;
  | weapon_avgdmg      = 21&lt;br /&gt;
  | weapon_dmgtype     = [[Fire]]&lt;br /&gt;
  | weapon_accuracy    = +4, Auto-hit&lt;br /&gt;
  | weapon_ftime       = 1 second&lt;br /&gt;
  | weapon_rtime       = 0.6 seconds&lt;br /&gt;
  | weapon_clip        = 3&lt;br /&gt;
  | weapon_ammo        = Rockets &lt;br /&gt;
  | weapon_afire       = [[Rocket jump]]&lt;br /&gt;
  | weapon_areload     = None&lt;br /&gt;
  | weapon_get         = [[Assemblies|Assembly]]: Any [[Rocket launcher]] + BBB&lt;br /&gt;
  | weapon_quote       = N/A&lt;br /&gt;
  | weapon_looks       = &lt;br /&gt;
  | weapon_description = Military RPG. When you need to make sure something dies and stays dead.&lt;br /&gt;
  | weapon_other       = Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision.&lt;br /&gt;
&lt;br /&gt;
This assembly is only compatible with the actual rocket launcher, and its ADV versions. Other &amp;quot;rocket launchers&amp;quot;, such as the ERLS or missile launcher, are not compatible.&lt;br /&gt;
  | weapon_source      = Real life&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=163</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=163"/>
		<updated>2026-03-31T23:45:29Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Enemies===&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[former guard]]&lt;br /&gt;
* [[former inmate]]&lt;br /&gt;
* [[former grenadier]]&lt;br /&gt;
* [[fiend]]&lt;br /&gt;
* [[fire fiend]]&lt;br /&gt;
* [[reaver]]&lt;br /&gt;
* [[medusaling]]&lt;br /&gt;
* [[ravager]]&lt;br /&gt;
* [[medusa]]&lt;br /&gt;
&lt;br /&gt;
* [[corrupted grunt]]&lt;br /&gt;
* [[corrupted sergeant]]&lt;br /&gt;
* [[corrupted captain]]&lt;br /&gt;
* [[ice fiend]]&lt;br /&gt;
* [[ice reaver]]&lt;br /&gt;
* [[glacimedaling]]&lt;br /&gt;
* [[armored ravager]]&lt;br /&gt;
* [[glacimeda]]&lt;br /&gt;
&lt;br /&gt;
* [[toxic fiend]]&lt;br /&gt;
* [[toxic reaver]]&lt;br /&gt;
* [[toximedaling]]&lt;br /&gt;
* [[toximeda]]&lt;br /&gt;
* [[warlock]]&lt;br /&gt;
* [[archwarlock]]&lt;br /&gt;
&lt;br /&gt;
* [[guardian]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[archreaver]]&lt;br /&gt;
* [[cryomancer]]&lt;br /&gt;
* [[ancient]]&lt;br /&gt;
* [[harbringer]]&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=162</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=162"/>
		<updated>2026-03-31T23:37:09Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Skilled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health ||&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast ||&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=161</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=161"/>
		<updated>2026-03-31T23:35:31Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=160</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=160"/>
		<updated>2026-03-31T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
=== Executioner ===&lt;br /&gt;
=== Grenadier ===&lt;br /&gt;
=== Armsmaster ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
=== Blademaster ===&lt;br /&gt;
=== Butcher ===&lt;br /&gt;
=== Shrapnel ===&lt;br /&gt;
=== Ammo Feed===&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== ASSASSINATE ===&lt;br /&gt;
Prereq: Skl 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== KILLING FLOW ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Classes&amp;diff=159</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Classes&amp;diff=159"/>
		<updated>2026-03-31T23:26:55Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DRL-Inspired Classes&lt;br /&gt;
- [[Marine]]&lt;br /&gt;
- Scout&lt;br /&gt;
- Technician&lt;br /&gt;
&lt;br /&gt;
JH-Inherited Classes&lt;br /&gt;
- Medic&lt;br /&gt;
- Heavy&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=158</id>
		<title>Marine</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Marine&amp;diff=158"/>
		<updated>2026-03-31T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;=Description=  =Passives=  =Active Skill=  =Trait Chart= {| class=&amp;quot;wikitable&amp;quot; ! Basic !! Advanced |- | Skilled || Whizkid |- | Ironman || Army Surplus |- | Tough as Nails || Angry Mo-fo |}  =Skilled Effect=  =Mastery Traits= ==VAMPYRE== ==BULLETSTORM== ==ARMY OF THE DEAD== ==AMMOCHAIN== ==SURVIVALIST==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
&lt;br /&gt;
=Passives=&lt;br /&gt;
&lt;br /&gt;
=Active Skill=&lt;br /&gt;
&lt;br /&gt;
=Trait Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Basic !! Advanced&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Whizkid&lt;br /&gt;
|-&lt;br /&gt;
| Ironman || Army Surplus&lt;br /&gt;
|-&lt;br /&gt;
| Tough as Nails || Angry Mo-fo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skilled Effect=&lt;br /&gt;
&lt;br /&gt;
=Mastery Traits=&lt;br /&gt;
==VAMPYRE==&lt;br /&gt;
==BULLETSTORM==&lt;br /&gt;
==ARMY OF THE DEAD==&lt;br /&gt;
==AMMOCHAIN==&lt;br /&gt;
==SURVIVALIST==&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=140</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=140"/>
		<updated>2026-01-23T06:21:14Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Advanced Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite trait for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=139</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=139"/>
		<updated>2026-01-23T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Advanced Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: Rel 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: SoB 2&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: TaN 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: Iro 2&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=138</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=138"/>
		<updated>2026-01-23T03:14:02Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. You can only select a single Master trait, and each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=137</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=137"/>
		<updated>2026-01-23T02:51:47Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Master Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=136</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=136"/>
		<updated>2026-01-23T02:45:49Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Marine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each tier can only be chosen once your character reaches a minimum level: tier 1 at level 6, tier 2 at level 9, and tier 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Bad 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Bad 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=135</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=135"/>
		<updated>2026-01-23T02:45:18Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: TaN 2 OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: Bru 2&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: SoG 2&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: EE 2 OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: Skl 2 OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class. Each tier can only be chosen once your character reaches a minimum level: tier 1 at level 6, tier 2 at level 9, and tier 3 at level 12.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
Prereq: TaN 2, Badass 1&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
Prereq: SoB 2, EE 1&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
Prereq: Rel 2, Badass 1&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
Prereq: SF 1&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
Prereq: Iro 2, Skl 1&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
Prereq: HR 1, Bru 2&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
Prereq: DG 1, HR 1&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
Prereq: HR 2&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
Prereq: EE 2, Int 1&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
Prereq: Skl 2, Int 1&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
Prereq: Bru 2, HR 2&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
Prereq: SoG 2, EE 2&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
Prereq: Rel 2, Iro 2&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
Prereq: TaN 2, SoB 2&lt;br /&gt;
=== WIZARD ===&lt;br /&gt;
Prereq: WK 2, Skl 2&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=123</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=123"/>
		<updated>2025-11-16T05:03:34Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: /* Skilled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Marine !! Scout !! Technician&lt;br /&gt;
|-&lt;br /&gt;
! Rank 1&lt;br /&gt;
| +50% Adrenaline duration bonus, &amp;lt;br&amp;gt;heal 15% on level enter || +50% Stealth duration bonus || +50% drone health&lt;br /&gt;
|-&lt;br /&gt;
! Rank 2&lt;br /&gt;
| heal 20% on level enter, &amp;lt;br&amp;gt;Adrenaline damage bonus +35% || Stealth damage bonus increased to +100% || +100% drone health, &amp;lt;br&amp;gt;deploy drone twice as fast&lt;br /&gt;
|-&lt;br /&gt;
! Rank 3&lt;br /&gt;
| Adrenaline damage bonus +50%, &amp;lt;br&amp;gt;Adrenaline duration +100% || Stealth duration +100% || +200% drone health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: 2 TaN OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: 2 Bru&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: 2 SoG&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: 2 EE OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: 2 Skl OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: 2 HR&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
=== WIZARD ===&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=122</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Traits&amp;diff=122"/>
		<updated>2025-11-16T04:55:19Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;= Basic Traits = Basic Traits are available to all classes and can be selected from the start. === Skilled === === Ironman === === Hellrunner === === Tough as Nails === === Son of a Bitch === === Reloader === === Eagle Eye === === Brute === === Son of a Gun ===  = Advanced Traits = Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Traits =&lt;br /&gt;
Basic Traits are available to all classes and can be selected from the start.&lt;br /&gt;
=== Skilled ===&lt;br /&gt;
=== Ironman ===&lt;br /&gt;
=== Hellrunner ===&lt;br /&gt;
=== Tough as Nails ===&lt;br /&gt;
=== Son of a Bitch ===&lt;br /&gt;
=== Reloader ===&lt;br /&gt;
=== Eagle Eye ===&lt;br /&gt;
=== Brute ===&lt;br /&gt;
=== Son of a Gun ===&lt;br /&gt;
&lt;br /&gt;
= Advanced Traits =&lt;br /&gt;
Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.&lt;br /&gt;
=== Badass ===&lt;br /&gt;
Prereq: 2 TaN OR Marine&lt;br /&gt;
=== Berserker ===&lt;br /&gt;
Prereq: 2 Bru&lt;br /&gt;
=== Gunslinger ===&lt;br /&gt;
Prereq: 2 SoG&lt;br /&gt;
=== Intuition ===&lt;br /&gt;
Prereq: 2 EE OR Scout&lt;br /&gt;
=== Whizkid ===&lt;br /&gt;
Prereq: 2 Skl OR Technician&lt;br /&gt;
=== Juggler ===&lt;br /&gt;
Prereq: 2 HR&lt;br /&gt;
&lt;br /&gt;
Not available on Marine&lt;br /&gt;
=== Hoarder ===&lt;br /&gt;
Prereq: 2 Rel&lt;br /&gt;
&lt;br /&gt;
Not available on Marine or Technician&lt;br /&gt;
=== Sustained Fire ===&lt;br /&gt;
Prereq: 2 SoB&lt;br /&gt;
=== Angry Mo-fo ===&lt;br /&gt;
Prereq: 2 TaN&lt;br /&gt;
&lt;br /&gt;
Not available on Scout or Technician&lt;br /&gt;
=== Army Surplus ===&lt;br /&gt;
Prereq: 2 Iro&lt;br /&gt;
&lt;br /&gt;
Not available on Scout&lt;br /&gt;
&lt;br /&gt;
= Master Traits =&lt;br /&gt;
Master Traits are unique to each class.&lt;br /&gt;
== Marine ==&lt;br /&gt;
=== VAMPYRE ===&lt;br /&gt;
=== BULLETSTORM ===&lt;br /&gt;
=== ARMY OF THE DEAD ===&lt;br /&gt;
=== AMMOCHAIN ===&lt;br /&gt;
=== SURVIVALIST ===&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
=== BLADEMASTER ===&lt;br /&gt;
=== GUN KATA ===&lt;br /&gt;
=== GUNRUNNER ===&lt;br /&gt;
=== SNIPER ===&lt;br /&gt;
=== GHOST ===&lt;br /&gt;
&lt;br /&gt;
== Technician ==&lt;br /&gt;
=== BLADEDANCER ===&lt;br /&gt;
=== SHARPSHOOTER ===&lt;br /&gt;
=== FIREANGEL ===&lt;br /&gt;
=== ENTRENCHMENT ===&lt;br /&gt;
=== WIZARD ===&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Maglev_pistol&amp;diff=121</id>
		<title>Maglev pistol</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Maglev_pistol&amp;diff=121"/>
		<updated>2025-11-16T04:25:02Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]|&lt;br /&gt;
weapon_dmg=12d2/12-24|&lt;br /&gt;
weapon_avgdmg=18|&lt;br /&gt;
weapon_dmgtype=[[Damage type#heavy|Heavy]]|&lt;br /&gt;
weapon_accuracy=+3|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=1.0 seconds|&lt;br /&gt;
weapon_clip=10|&lt;br /&gt;
weapon_ammo=[[9mm ammo]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]||&lt;br /&gt;
weapon_areload=unknown|&lt;br /&gt;
weapon_get=random drop|&lt;br /&gt;
weapon_quote=unknown|&lt;br /&gt;
weapon_looks=unknown|&lt;br /&gt;
weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''|&lt;br /&gt;
weapon_source=unkown|&lt;br /&gt;
weapon_other=Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 60 shots, at 6d2.}}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Warlock&amp;diff=120</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Warlock&amp;diff=120"/>
		<updated>2025-11-16T03:19:58Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;{{infostrat switch}} {{Monsters| monster_name=Warlock| monster_looks=| monster_hp=70| monster_ac=2| monster_acc=| monster_melee=4d3 = 4-12 = 8 avg| monster_projectile=20d1 = 20; fire damage, radius 1| monster_speed=130%| monster_dlvl=; Io, Dante| monster_xp=992| monster_inventory=None| monster_pickup=No| monster_doors=No| monster_atkchance=N/A| monster_abilities=Revives nearby enemy corpses.| monster_description=''The worst thing you can encounter. With some unho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=Warlock|&lt;br /&gt;
monster_looks=|&lt;br /&gt;
monster_hp=70|&lt;br /&gt;
monster_ac=2|&lt;br /&gt;
monster_acc=|&lt;br /&gt;
monster_melee=4d3 = 4-12 = 8 avg|&lt;br /&gt;
monster_projectile=20d1 = 20; fire damage, radius 1|&lt;br /&gt;
monster_speed=130%|&lt;br /&gt;
monster_dlvl=; [[Io]], [[Dante]]|&lt;br /&gt;
monster_xp=992|&lt;br /&gt;
monster_inventory=None|&lt;br /&gt;
monster_pickup=No|&lt;br /&gt;
monster_doors=No|&lt;br /&gt;
monster_atkchance=N/A|&lt;br /&gt;
monster_abilities=Revives nearby enemy corpses.|&lt;br /&gt;
monster_description=''The worst thing you can encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and can summon back the enemies you've worked so hard to banish!''|&lt;br /&gt;
monster_other=Explosion attack deals no knockback.}}&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=119</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Enemies&amp;diff=119"/>
		<updated>2025-11-16T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Pygmy: Created page with &amp;quot;===Enemies=== * former human * former sergeant * former captain * former guard * former inmate * former grenadier * fiend * fire fiend * reaver * medusaling * ravager * medusa  * corrupted grunt * corrupted sergeant * corrupted captain * ice fiend * ice reaver * glacimedaling * armored ravager * glacimeda  * toxic fiend * toxic reaver * warlock  ===Bosses===   * archreaver * [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Enemies===&lt;br /&gt;
* [[former human]]&lt;br /&gt;
* [[former sergeant]]&lt;br /&gt;
* [[former captain]]&lt;br /&gt;
* [[former guard]]&lt;br /&gt;
* [[former inmate]]&lt;br /&gt;
* [[former grenadier]]&lt;br /&gt;
* [[fiend]]&lt;br /&gt;
* [[fire fiend]]&lt;br /&gt;
* [[reaver]]&lt;br /&gt;
* [[medusaling]]&lt;br /&gt;
* [[ravager]]&lt;br /&gt;
* [[medusa]]&lt;br /&gt;
&lt;br /&gt;
* [[corrupted grunt]]&lt;br /&gt;
* [[corrupted sergeant]]&lt;br /&gt;
* [[corrupted captain]]&lt;br /&gt;
* [[ice fiend]]&lt;br /&gt;
* [[ice reaver]]&lt;br /&gt;
* [[glacimedaling]]&lt;br /&gt;
* [[armored ravager]]&lt;br /&gt;
* [[glacimeda]]&lt;br /&gt;
&lt;br /&gt;
* [[toxic fiend]]&lt;br /&gt;
* [[toxic reaver]]&lt;br /&gt;
* [[warlock]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[archreaver]]&lt;br /&gt;
* [[cryomancer]]&lt;br /&gt;
* [[ancient]]&lt;br /&gt;
* [[harbringer]]&lt;/div&gt;</summary>
		<author><name>Pygmy</name></author>
	</entry>
</feed>