<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rsog412</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rsog412"/>
	<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/wiki/Special:Contributions/Rsog412"/>
	<updated>2026-05-16T04:39:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Assemblies&amp;diff=52</id>
		<title>Assemblies</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Assemblies&amp;diff=52"/>
		<updated>2025-09-08T18:46:58Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A specific set of [[mods]] can be added to [[weapons]], [[armor]], and [[boots]] to create assemblies, adding bonuses or changing the mechanics of the item. When adding a firestorm mod to a weapon that normally doesn't accept one, like when creating a demolition ammo [[9mm pistol]], it must be the final mod in the assembly. The mods are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;'''gility&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;'''ulk&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;'''ower&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;'''irestorm&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;'''niper&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;'''nyx&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;'''ano&lt;br /&gt;
&lt;br /&gt;
== Basic assemblies ==&lt;br /&gt;
* [[chain blade]] any bladed melee weapon + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[piercing edge]] melee weapon + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[speed loader]] ranged + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[elephant gun]] any shotgun + ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[gatling gun]] any chain-fire weapon + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[micro launcher]] any explosive weapon + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[tactical shotgun]] combat shotgun + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[tactical armor]] armor + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[tactical boots]] boots + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[nanofiber armor]] armor + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[tower shield]] red armor + ('''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[fireproof armor]] armor + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[fireproof boots]] boots + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
&lt;br /&gt;
== Advanced assemblies ==&lt;br /&gt;
* [[double chainsaw]] chainsaw + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[tactical rocket launcher]] rocket launcher + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[burst cannon]] any rapid-fire + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[VBFT 9000]] any BFT 9000 + ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[focused double shotgun]] double shotgun + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[chem armor]] armor + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[fire shield]] armor + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[nanofiber skin armor]] armor + ('''&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[antigrav boots]] boots + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[environmental boots]] boots + ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
&lt;br /&gt;
== Master assemblies ==&lt;br /&gt;
* [[biggest fucking gun]] any BFT 9000 + ('''&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[nano-ammo]] non-BFT ranged weapon + ('''&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[shredder ammo]] any ranged weapon + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[demolition ammo]] non-explosive projectile weapon + ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[cerberus boots]] boots + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[cerberus armor]] armor + ('''&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:royalblue&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;''')&lt;br /&gt;
* [[cybernano armor]] armor + ('''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;''')&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Control&amp;diff=50</id>
		<title>Valhalla Control</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Control&amp;diff=50"/>
		<updated>2025-08-21T20:02:02Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: Corrected rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valhalla Control is a special [[locations|location]] accessible from [[Valhalla Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is split into three sections: The entryway, the main chamber, and the armory.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
The entrance to Valhalla Control is a room with L-shaped corridors to the north and south. It can generate in two possible variations, one of which replaces the corridors with bridges over acid.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
The bulk of the map is split into a 2x2 of large chambers, each of which is contains two rows of soft cover through the middle. Chests can spawn at the center of the north and south walls of each chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
&lt;br /&gt;
The armory consists of five small rooms arranged in a plus shape at the east edge of the map. The western room contains the stairs as well as two exits to the main chamber.&lt;br /&gt;
&lt;br /&gt;
The stairs in the armory's west chamber will take you back to [[Callisto]] L6.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control contains large numbers of former humans.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control's Armory contains the following:&lt;br /&gt;
&lt;br /&gt;
* In the east chamber: The schematics for a random Basic [[Assembly] and a random exotic weapon or armor. If an armor spawns, it may be equipped by a former human.&lt;br /&gt;
* In the south chamber: A [[Large Health Globe]], a random [[Mod Pack]], a [[Combat Shotgun]], and a [[Machete]].&lt;br /&gt;
* In the north chamber: A [[Large Health Globe]], a random [[Mod Pack]], a [[Homing Phase Device]], and a [[Stim Pack]]. The former humans may pick up the latter two.&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Control&amp;diff=47</id>
		<title>Valhalla Control</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Control&amp;diff=47"/>
		<updated>2025-08-21T04:00:02Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valhalla Control is a special [[locations|location]] accessible from [[Valhalla Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is split into three sections: The entryway, the main chamber, and the armory.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
The entrance to Valhalla Control is a room with L-shaped corridors to the north and south. It can generate in two possible variations, one of which replaces the corridors with bridges over acid.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
The bulk of the map is split into a 2x2 of large chambers, each of which is contains two rows of soft cover through the middle. Chests can spawn at the center of the north and south walls of each chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Armory ===&lt;br /&gt;
&lt;br /&gt;
The armory consists of five small rooms arranged in a plus shape at the east edge of the map. The western room contains the stairs as well as two exits to the main chamber.&lt;br /&gt;
&lt;br /&gt;
The stairs in the armory's west chamber will take you back to [[Callisto]] L6.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control contains large numbers of former humans.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control's Armory contains the following:&lt;br /&gt;
&lt;br /&gt;
* In the east chamber: The schematics for a random Basic [[Assembly] and a random exotic weapon or armor.&lt;br /&gt;
* In the south chamber: A [[Combat Shotgun]], a random [[Mod Pack]], and a [[Large Health Globe]].&lt;br /&gt;
* In the north chamber: [[Blue Armor]], a random [[Mod Pack]], and a [[Large Health Globe]].&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Dig_Site&amp;diff=46</id>
		<title>Callisto Dig Site</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Dig_Site&amp;diff=46"/>
		<updated>2025-08-21T03:46:22Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Callisto Dig Site is a branch [[locations|location]] accessible from [[Callisto]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site typically contains wide open terrain, with rectangular buildings that have a single entrance each. The outdoor areas contain hard cover in the form of crate walls, and forklifts which provide soft cover and can be broken for occasional armor shards.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers). Human enemies are present in a lower proportion, leading to potential shortages of ammo.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Some levels in Callisto Dig Site will spawn as Caves, indicated by the floor mood &amp;quot;Twisted passageways carry the smell of death.&amp;quot; These floors will contain _only_ demonic enemies, all of the same species (typically all fiends and fire fiends, but all medusalings or all reavers may be possible, depending on difficulty). In cave levels, loot is generated differently: there are no chests, and equipment drops are much more abundant.&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site L2 contains a staircase to [[Callisto Anomaly]].&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Habitat&amp;diff=45</id>
		<title>Valhalla Habitat</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Valhalla_Habitat&amp;diff=45"/>
		<updated>2025-08-21T03:40:42Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valhalla Habitat is a branch [[locations|location]] accessible from [[Callisto]] L3.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Habitat typically features large open rooms with lots of destructible cover, including vending machines, desks, advertisement billboards, and box gardens.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Habitat spawns a larger proportion of human enemies than normal, providing ammo in abundance. Demonic enemies can still spawn, but in lower proportions.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Habitat does not seem to have any unique floor events.&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Habitat L2 contains a staircase to [[Valhalla Control]].&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=44</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=44"/>
		<updated>2025-08-20T02:09:42Z</updated>

		<summary type="html">&lt;p&gt;Rsog412: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. It has no branches or special levels. Its final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Rsog412</name></author>
	</entry>
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