<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruin368</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruin368"/>
	<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/wiki/Special:Contributions/Ruin368"/>
	<updated>2026-09-12T12:15:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=300</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=300"/>
		<updated>2026-07-14T18:48:10Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of statuses that can afflict your marine at any particular time.&lt;br /&gt;
* Berserk - &amp;quot;boosts speed, resistances and melee damage&amp;quot; +50% speed, +50% Bullet, Melee, Shrapnel Resist, +25% Acid, Fire, Plasma, Cold resist&lt;br /&gt;
* RAGE - Triples Damage&lt;br /&gt;
* Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed&lt;br /&gt;
* Poison -&lt;br /&gt;
* Stimmed - &amp;quot;boosts speed, dodge and resistances&amp;quot; Cold/Poison +25% resist, +25% Speed&lt;br /&gt;
* [[Warlocks]] &amp;quot;Gaze&amp;quot; - &amp;quot;reduces speed and accuracy&amp;quot;&lt;br /&gt;
* invulnerable - grants invincibility&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=299</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=299"/>
		<updated>2026-07-14T18:04:35Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of statuses that can afflict your marine at any particular time.&lt;br /&gt;
* Berserk - &amp;quot;boosts speed, resistances and melee damage&amp;quot; +50% speed, +50% Bullet, Melee, Shrapnel Resist, +25% Acid, Fire, Plasma, Cold resist&lt;br /&gt;
* RAGE - Triples Damage&lt;br /&gt;
* Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed&lt;br /&gt;
* Poison -&lt;br /&gt;
* Stimmed - &amp;quot;boosts speed, dodge and resistances&amp;quot; Cold/Poison +25% resist, +25% Speed&lt;br /&gt;
* Gaze - [[Warlocks]] Gaze - &amp;quot;reduces speed and accuracy&amp;quot;&lt;br /&gt;
* invulnerable - grants invincibility&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Plasma_pistol&amp;diff=298</id>
		<title>Plasma pistol</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Plasma_pistol&amp;diff=298"/>
		<updated>2026-07-14T17:55:03Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Plasma Pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d7/3-21|&lt;br /&gt;
weapon_avgdmg=12|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+2|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=0.8 seconds|&lt;br /&gt;
weapon_clip=8|&lt;br /&gt;
weapon_ammo=[[powercell]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_get=Random (), dropped by . |&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''CRI plasma technology sidearm. You wish your squad was outfitted with this.''|&lt;br /&gt;
weapon_source= [general scifi]|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Plasma_pistol&amp;diff=297</id>
		<title>Plasma pistol</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Plasma_pistol&amp;diff=297"/>
		<updated>2026-07-14T17:53:08Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;{{infostrat switch}} {{ranged weapon| weapon_name=Plasma Pistol - Pistol Family| weapon_dmg=3d7/3-21| weapon_avgdmg=12| weapon_dmgtype=Plasma| weapon_accuracy=+2| weapon_ftime=1.0 second| weapon_rtime=0.8 seconds| weapon_clip=8| weapon_ammo=[[powercell]| weapon_afire=Aimed shot| weapon_areload=Dual reload| weapon_get=Random (), dropped by . | weapon_quote=None| weapon_l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Plasma Pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=3d7/3-21|&lt;br /&gt;
weapon_avgdmg=12|&lt;br /&gt;
weapon_dmgtype=[[Damage type#plasma|Plasma]]|&lt;br /&gt;
weapon_accuracy=+2|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=0.8 seconds|&lt;br /&gt;
weapon_clip=8|&lt;br /&gt;
weapon_ammo=[[powercell]|&lt;br /&gt;
weapon_afire=[[Alternate fire#Aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_get=Random (), dropped by . |&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
weapon_description=''CRI plasma technology sidearm. You wish your squad was outfitted with this.''|&lt;br /&gt;
weapon_source= general scifi|&lt;br /&gt;
weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=296</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=296"/>
		<updated>2026-07-14T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* power cell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* [[fists]]&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* chaingun&lt;br /&gt;
* [[minigun]]&lt;br /&gt;
* [[pierce rifle]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* [[plasma pistol]]&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-reloadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* CRI blaster&lt;br /&gt;
* Firestom&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Cybersuit&amp;diff=295</id>
		<title>Cybersuit</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Cybersuit&amp;diff=295"/>
		<updated>2026-07-14T17:30:35Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Cybersuit&lt;br /&gt;
  | armor_prot=7&lt;br /&gt;
  | armor_resists=20% bullet, 20% Melee, 50% Shrapnel, 50% Fire, 50%, Plasma, 50% Cold&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-20%&lt;br /&gt;
  | armor_knockback=-30% &lt;br /&gt;
  | armor_get=Random ()&lt;br /&gt;
  | armor_description=''All those cybernetic dongles look fishy!''&lt;br /&gt;
  | armor_other=Cybernetic - Suspiciously looking armor you'd be afraid to put on. ??Cursed?? ??Does not regenerate naturally??&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Cybersuit&amp;diff=294</id>
		<title>Cybersuit</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Cybersuit&amp;diff=294"/>
		<updated>2026-07-14T17:30:07Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;{{infostrat switch}} {{Armor   | armor_name=Cybersuit   | armor_prot=7   | armor_resists=20% bullet, 20% Melee, 50% Shrapnel, 50% Fire, 50%, Plasma, 50% Cold   | armor_health=100%   | armor_move=-20%   | armor_knockback=-30%    | armor_get=Random ()   | armor_description=''All those cybernetic dongles look fishy!''   | armor_other=Cybernetic - Suspiciously looking armor you'd be afraid to put on }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Cybersuit&lt;br /&gt;
  | armor_prot=7&lt;br /&gt;
  | armor_resists=20% bullet, 20% Melee, 50% Shrapnel, 50% Fire, 50%, Plasma, 50% Cold&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-20%&lt;br /&gt;
  | armor_knockback=-30% &lt;br /&gt;
  | armor_get=Random ()&lt;br /&gt;
  | armor_description=''All those cybernetic dongles look fishy!''&lt;br /&gt;
  | armor_other=Cybernetic - Suspiciously looking armor you'd be afraid to put on&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Security_Module&amp;diff=293</id>
		<title>Security Module</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Security_Module&amp;diff=293"/>
		<updated>2026-07-14T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Uses multitools not charges === Access Recon=== *Download Map - 1 multitool *Tracking Data - 3 multitools  ===Access Security=== Lists amount of robot enemies in level with health and status *Disable # Drones - 3 multitools *Hack # Drones - 5 multitools&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uses multitools not charges&lt;br /&gt;
=== Access Recon===&lt;br /&gt;
*Download Map - 1 multitool&lt;br /&gt;
*Tracking Data - 3 multitools&lt;br /&gt;
&lt;br /&gt;
===Access Security===&lt;br /&gt;
Lists amount of robot enemies in level with health and status&lt;br /&gt;
*Disable # Drones - 3 multitools&lt;br /&gt;
*Hack # Drones - 5 multitools&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Stations&amp;diff=292</id>
		<title>Stations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Stations&amp;diff=292"/>
		<updated>2026-07-14T17:21:59Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ammo manufacture]]&lt;br /&gt;
*[[Security Module]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=291</id>
		<title>Mephitic Mines</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=291"/>
		<updated>2026-07-14T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Special Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mephitic Mines is a branch [[locations|location]] accessible from [[IO]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Open Cave terrain. Acid Pools are common.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers) of the toxic variety. Human enemies show up in relatively lower amounts, so beware ammo shortage.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines L2 contains a staircase to [[Noxious Hollow]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=290</id>
		<title>Mephitic Mines</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=290"/>
		<updated>2026-07-14T17:15:33Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mephitic Mines is a branch [[locations|location]] accessible from [[IO]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Open Cave terrain. Acid Pools are common.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers) of the toxic variety. Human enemies show up in relatively lower amounts, so beware ammo shortage.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines L2 contains a staircase to .&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=289</id>
		<title>Mephitic Mines</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mephitic_Mines&amp;diff=289"/>
		<updated>2026-07-14T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Mephitic Mines is a branch location accessible from IO L2.  == Layout ==  Open Cave terrain. Acid Pools are common.  == Enemies ==  Mephitic Mines contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers) of the toxic variety.  == Events ==   == Special Level ==  Mephitic Mines L2 contains a staircase to .&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mephitic Mines is a branch [[locations|location]] accessible from [[IO]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Open Cave terrain. Acid Pools are common.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers) of the toxic variety.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Mephitic Mines L2 contains a staircase to .&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=288</id>
		<title>Ammo manufacture</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=288"/>
		<updated>2026-07-14T17:06:21Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Ammo manufacture station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting Charges: 2&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
&lt;br /&gt;
*Frag x3 -  1 charge&lt;br /&gt;
*Krak x2 -  1 charge&lt;br /&gt;
*Napalm - 1 charge&lt;br /&gt;
*Plasma - 2 charge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ammo === &lt;br /&gt;
1 charge each&lt;br /&gt;
&lt;br /&gt;
*9mm ammo     x50&lt;br /&gt;
*12ga shell   x25&lt;br /&gt;
*.44 ammo     x25&lt;br /&gt;
*7.62 ammo    x50&lt;br /&gt;
*40mm grenade x10&lt;br /&gt;
*rocket       x10&lt;br /&gt;
*Powercell    x25&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=287</id>
		<title>Ammo manufacture</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=287"/>
		<updated>2026-07-14T16:53:17Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ammo manufacture station ==&lt;br /&gt;
&lt;br /&gt;
Starting Charges: 2&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
&lt;br /&gt;
*Frag x3 -  1 charge&lt;br /&gt;
*Krak x2 -  1 charge&lt;br /&gt;
*Napalm - 1 charge&lt;br /&gt;
*Plasma - 2 charge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ammo === &lt;br /&gt;
1 charge each&lt;br /&gt;
&lt;br /&gt;
*9mm ammo     x50&lt;br /&gt;
*12ga shell   x25&lt;br /&gt;
*.44 ammo     x25&lt;br /&gt;
*7.62 ammo    x50&lt;br /&gt;
*40mm grenade x10&lt;br /&gt;
*rocket       x10&lt;br /&gt;
*Powercell    x25&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=286</id>
		<title>Ammo manufacture</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=286"/>
		<updated>2026-07-14T16:51:31Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo manufacture station&lt;br /&gt;
&lt;br /&gt;
Starting Charges: 2&lt;br /&gt;
&lt;br /&gt;
*Grenades&lt;br /&gt;
&lt;br /&gt;
*Frag x3 -  1 charge&lt;br /&gt;
*Krak x2 -  1 charge&lt;br /&gt;
*Napalm - 1 charge&lt;br /&gt;
*Plasma - 2 charge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ammo 1 charge each&lt;br /&gt;
&lt;br /&gt;
*9mm ammo     x50&lt;br /&gt;
*12ga shell   x25&lt;br /&gt;
*.44 ammo     x25&lt;br /&gt;
*7.62 ammo    x50&lt;br /&gt;
*40mm grenade x10&lt;br /&gt;
*rocket       x10&lt;br /&gt;
*Powercell    x25&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=285</id>
		<title>Ammo manufacture</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Ammo_manufacture&amp;diff=285"/>
		<updated>2026-07-14T16:50:57Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Ammo manufacture station  Starting Charges: 2 ** Grenades *Frag x3 -  1 charge *Krak x2 -  1 charge *Napalm - 1 charge *Plasma - 2 charge  **Ammo 1 charge each *9mm ammo     x50 *12ga shell   x25 *.44 ammo     x25 *7.62 ammo    x50 *40mm grenade x10 *rocket       x10 *Powercell    x25&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo manufacture station&lt;br /&gt;
&lt;br /&gt;
Starting Charges: 2&lt;br /&gt;
** Grenades&lt;br /&gt;
*Frag x3 -  1 charge&lt;br /&gt;
*Krak x2 -  1 charge&lt;br /&gt;
*Napalm - 1 charge&lt;br /&gt;
*Plasma - 2 charge&lt;br /&gt;
&lt;br /&gt;
**Ammo 1 charge each&lt;br /&gt;
*9mm ammo     x50&lt;br /&gt;
*12ga shell   x25&lt;br /&gt;
*.44 ammo     x25&lt;br /&gt;
*7.62 ammo    x50&lt;br /&gt;
*40mm grenade x10&lt;br /&gt;
*rocket       x10&lt;br /&gt;
*Powercell    x25&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Stations&amp;diff=284</id>
		<title>Stations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Stations&amp;diff=284"/>
		<updated>2026-07-14T16:50:46Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;*Ammo manufacture&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ammo manufacture]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mechanics&amp;diff=283</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mechanics&amp;diff=283"/>
		<updated>2026-07-14T16:45:37Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Statuses]]&lt;br /&gt;
* [[Stations]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=282</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=282"/>
		<updated>2026-07-14T16:40:24Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of statuses that can afflict your marine at any particular time.&lt;br /&gt;
* Berserk - &amp;quot;boosts speed, resistances and melee damage&amp;quot; +50% speed, +50% Bullet, Melee, Shrapnel Resist, +25% Acid, Fire, Plasma, Cold resist&lt;br /&gt;
* RAGE - Triples Damage&lt;br /&gt;
* Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed&lt;br /&gt;
* Poison -&lt;br /&gt;
* Stimmed - &amp;quot;boosts speed, dodge and resistances&amp;quot; Cold/Poison +25% resist, +25% Speed&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Character_Development&amp;diff=281</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Character_Development&amp;diff=281"/>
		<updated>2026-07-14T16:32:06Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Classes]]&lt;br /&gt;
* [[Traits]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mechanics&amp;diff=280</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mechanics&amp;diff=280"/>
		<updated>2026-07-14T16:31:54Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;* Statuses&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Statuses]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=279</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=279"/>
		<updated>2026-07-14T15:03:53Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of statuses that can afflict your marine at any particular time.&lt;br /&gt;
* Berserk - increased melee damage and various damage resistances&lt;br /&gt;
* RAGE - Triples Damage&lt;br /&gt;
* Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed&lt;br /&gt;
* Poison -&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=278</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Statuses&amp;diff=278"/>
		<updated>2026-07-14T15:03:19Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;There are a variety of statuses that can afflict your marine at any particular time. Berserk - increased melee damage and various damage resistances RAGE - Triples Damage Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed Poison -&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of statuses that can afflict your marine at any particular time.&lt;br /&gt;
Berserk - increased melee damage and various damage resistances&lt;br /&gt;
RAGE - Triples Damage&lt;br /&gt;
Freezing - &amp;quot;reduces speed, move, dodge&amp;quot; -20% speed&lt;br /&gt;
Poison -&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Character_Development&amp;diff=277</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Character_Development&amp;diff=277"/>
		<updated>2026-07-14T14:35:12Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Classes]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Statuses]]&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Dig_Site&amp;diff=276</id>
		<title>Callisto Dig Site</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Dig_Site&amp;diff=276"/>
		<updated>2026-07-14T14:03:39Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=275</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=275"/>
		<updated>2026-07-14T14:01:45Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
* [[Asgard Refinery]], a branch accessed from L2.&lt;br /&gt;
* [[Callisto Mines]], a two-level branch entered from L3.&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Mines]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you enter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Mines&amp;diff=274</id>
		<title>Callisto Mines</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Callisto_Mines&amp;diff=274"/>
		<updated>2026-07-14T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Callisto Mines is a branch location accessible from Callisto L3.  == Layout ==  Callisto Dig Site typically contains wide open terrain, with rectangular buildings that have a single entrance each. The outdoor areas contain hard cover in the form of crate walls, and forklifts which provide soft cover and can be broken for occasional armor shards.  == Enemies ==  Callisto Dig Site contains a larger proportion of demon enemies (medusalings, fiends, reavers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Callisto Mines is a branch [[locations|location]] accessible from [[Callisto]] L3.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site typically contains wide open terrain, with rectangular buildings that have a single entrance each. The outdoor areas contain hard cover in the form of crate walls, and forklifts which provide soft cover and can be broken for occasional armor shards.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site contains a larger proportion of demon enemies (medusalings, fiends, reavers, and ravagers). Human enemies are present in a lower proportion, leading to potential shortages of ammo.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Some levels in Callisto Dig Site will spawn as Caves, indicated by the floor mood &amp;quot;Twisted passageways carry the smell of death.&amp;quot; These floors will contain _only_ demonic enemies, all of the same species (typically all fiends and fire fiends, but all medusalings or all reavers may be possible, depending on difficulty). In cave levels, loot is generated differently: there are no chests, and equipment drops are much more abundant.&lt;br /&gt;
&lt;br /&gt;
== Special Level ==&lt;br /&gt;
&lt;br /&gt;
Callisto Dig Site L2 contains a staircase to [[Callisto Anomaly]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=273</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=273"/>
		<updated>2026-07-14T14:00:39Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
* [[Asgard Refinery]], a branch accessed from L2.&lt;br /&gt;
* [[Callisto Mines]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you enter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=133</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=133"/>
		<updated>2025-12-11T21:26:14Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Dante Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you enter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=132</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=132"/>
		<updated>2025-12-11T21:25:57Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Dante Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you eneter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=131</id>
		<title>Noxious Hollow</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=131"/>
		<updated>2025-12-11T21:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noxious Hollow is a special [[locations|location]] accessible from [[Mephitic Mines]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.&lt;br /&gt;
&lt;br /&gt;
The stairs are near where you enter and will take you back to [[Io]] L5.&lt;br /&gt;
&lt;br /&gt;
There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow contains large numbers of toxic demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Once you find and step on the warp pad a large number of items spawn, as well as a message that indicates you're resistant to poison. This manifests with a +95% resistance to poison seen on your equipment screen.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=130</id>
		<title>Noxious Hollow</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=130"/>
		<updated>2025-12-11T21:08:11Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Noxious Hollow is a special location accessible from Mephitic Mines L2.  == Layout ==  Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.  The stairs are near where you enter and will take you back to IO L5.  There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.  == En...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noxious Hollow is a special [[locations|location]] accessible from [[Mephitic Mines]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.&lt;br /&gt;
&lt;br /&gt;
The stairs are near where you enter and will take you back to [[IO]] L5.&lt;br /&gt;
&lt;br /&gt;
There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow contains large numbers of toxic demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Once you find and step on the warp pad a large number of items spawn, as well as a message that indicates you're resistant to poison. This manifests with a +95% resistance to poison seen on your equipment screen.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=129</id>
		<title>Asterius Breach</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=129"/>
		<updated>2025-12-11T20:15:35Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asterius Breach is a special [[locations|location]] accessible from [[Asterius Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
No special items or enemies on the landing pad or the first room.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
Contains two pools of blood that are split north to south and contain a assembly blueprint on a small island in the middle. There is also a supercharge globe just before the exit chamber.&lt;br /&gt;
&lt;br /&gt;
=== Exit and Reward ===&lt;br /&gt;
&lt;br /&gt;
The stairs are in the first chamber and will take you back to [[Europa]] L5. The second chamber will have several items in it as reward.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Cold themed Demons. Fiends, Medusalings and Reavers make an appearance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Blue Print for Assembly in the middle of the Main Chamber. Supercharge Globe on the east of the main chamber. 5 items in the reward room, 2 chests and 3 other items.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=128</id>
		<title>Asterius Breach</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=128"/>
		<updated>2025-12-11T20:15:00Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Asterius Breach is a special location accessible from Asterius Habitat L2.  == Layout ==  Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.  === The Entryway ===  No special items or enemies on the landing pad or the first room.  === The Main Chamber ===  Contains two pools of blood that are split no...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asterius Breach is a special [[locations|location]] accessible from [[Asterius Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
No special items or enemies on the landing pad or the first room.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
Contains two pools of blood that are split north to south and contain a assembly blueprint on a small island in the middle. There is also a supercharge globe just before the exit chamber.&lt;br /&gt;
&lt;br /&gt;
=== Exit and Reward ===&lt;br /&gt;
&lt;br /&gt;
The stairs are in the west chamber and will take you back to [[Europa]] L6. The deeper chamber will have several items in it as reward.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Cold themed Demons. Fiends, Medusalings and Reavers make an appearance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Blue Print for Assembly in the middle of the Main Chamber. Supercharge Globe on the east of the main chamber. 5 items in the reward room, 2 chests and 3 other items.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=127</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=127"/>
		<updated>2025-12-11T19:36:29Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mimir Arena spawns multiple waves of demons from the single square rooms around the arena. Each wave will spawn all at once and converge on the player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
5 items each exit.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=126</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=126"/>
		<updated>2025-12-11T19:27:09Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mimir Arena spawns multiple waves of demons from the single square rooms around the arena. Each wave will spawn all at once and converge on the player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
More data required.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=125</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=125"/>
		<updated>2025-12-11T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Mimir Arena is a special location accessible from Mimir Habitat L2.  == Layout ==  Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.  === The Arena ===  A circular space that is most of the level. It has columns that follow another smaller circ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control contains multiple waves of demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
More data required.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=124</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=124"/>
		<updated>2025-12-11T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Callisto Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. It has no branches or special levels. Its final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
</feed>