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	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruin368</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
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	<updated>2026-05-16T04:39:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=133</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=133"/>
		<updated>2025-12-11T21:26:14Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Dante Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you enter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=132</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=132"/>
		<updated>2025-12-11T21:25:57Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Dante Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. Right before you eneter the final stage and clear the level it will spawn a warp pad that will take you to [[Inferno]]. The final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=131</id>
		<title>Noxious Hollow</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=131"/>
		<updated>2025-12-11T21:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noxious Hollow is a special [[locations|location]] accessible from [[Mephitic Mines]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.&lt;br /&gt;
&lt;br /&gt;
The stairs are near where you enter and will take you back to [[Io]] L5.&lt;br /&gt;
&lt;br /&gt;
There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow contains large numbers of toxic demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Once you find and step on the warp pad a large number of items spawn, as well as a message that indicates you're resistant to poison. This manifests with a +95% resistance to poison seen on your equipment screen.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=130</id>
		<title>Noxious Hollow</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Noxious_Hollow&amp;diff=130"/>
		<updated>2025-12-11T21:08:11Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Noxious Hollow is a special location accessible from Mephitic Mines L2.  == Layout ==  Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.  The stairs are near where you enter and will take you back to IO L5.  There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.  == En...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noxious Hollow is a special [[locations|location]] accessible from [[Mephitic Mines]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow is a single room that is broken up by winding walls. There is also a limited field of view and seen tiles will not stay in the fog of war.&lt;br /&gt;
&lt;br /&gt;
The stairs are near where you enter and will take you back to [[IO]] L5.&lt;br /&gt;
&lt;br /&gt;
There is a warp pad that does not warp you away when stepped on somewhere in the level that is how you reap the rewards of this place.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Noxious Hollow contains large numbers of toxic demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Once you find and step on the warp pad a large number of items spawn, as well as a message that indicates you're resistant to poison. This manifests with a +95% resistance to poison seen on your equipment screen.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=129</id>
		<title>Asterius Breach</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=129"/>
		<updated>2025-12-11T20:15:35Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asterius Breach is a special [[locations|location]] accessible from [[Asterius Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
No special items or enemies on the landing pad or the first room.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
Contains two pools of blood that are split north to south and contain a assembly blueprint on a small island in the middle. There is also a supercharge globe just before the exit chamber.&lt;br /&gt;
&lt;br /&gt;
=== Exit and Reward ===&lt;br /&gt;
&lt;br /&gt;
The stairs are in the first chamber and will take you back to [[Europa]] L5. The second chamber will have several items in it as reward.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Cold themed Demons. Fiends, Medusalings and Reavers make an appearance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Blue Print for Assembly in the middle of the Main Chamber. Supercharge Globe on the east of the main chamber. 5 items in the reward room, 2 chests and 3 other items.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=128</id>
		<title>Asterius Breach</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Asterius_Breach&amp;diff=128"/>
		<updated>2025-12-11T20:15:00Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Asterius Breach is a special location accessible from Asterius Habitat L2.  == Layout ==  Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.  === The Entryway ===  No special items or enemies on the landing pad or the first room.  === The Main Chamber ===  Contains two pools of blood that are split no...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asterius Breach is a special [[locations|location]] accessible from [[Asterius Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Asterius Breach is split into five rooms. The entry is barren and leads to the ante-chamber which also contains nothing. The main chamber which dominates most of the map and then a exit and reward chamber.&lt;br /&gt;
&lt;br /&gt;
=== The Entryway ===&lt;br /&gt;
&lt;br /&gt;
No special items or enemies on the landing pad or the first room.&lt;br /&gt;
&lt;br /&gt;
=== The Main Chamber ===&lt;br /&gt;
&lt;br /&gt;
Contains two pools of blood that are split north to south and contain a assembly blueprint on a small island in the middle. There is also a supercharge globe just before the exit chamber.&lt;br /&gt;
&lt;br /&gt;
=== Exit and Reward ===&lt;br /&gt;
&lt;br /&gt;
The stairs are in the west chamber and will take you back to [[Europa]] L6. The deeper chamber will have several items in it as reward.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Cold themed Demons. Fiends, Medusalings and Reavers make an appearance.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Blue Print for Assembly in the middle of the Main Chamber. Supercharge Globe on the east of the main chamber. 5 items in the reward room, 2 chests and 3 other items.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=127</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=127"/>
		<updated>2025-12-11T19:36:29Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mimir Arena spawns multiple waves of demons from the single square rooms around the arena. Each wave will spawn all at once and converge on the player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
5 items each exit.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=126</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=126"/>
		<updated>2025-12-11T19:27:09Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Mimir Arena spawns multiple waves of demons from the single square rooms around the arena. Each wave will spawn all at once and converge on the player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
More data required.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=125</id>
		<title>Mimir Arena</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Mimir_Arena&amp;diff=125"/>
		<updated>2025-12-11T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: Created page with &amp;quot;Mimir Arena is a special location accessible from Mimir Habitat L2.  == Layout ==  Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.  === The Arena ===  A circular space that is most of the level. It has columns that follow another smaller circ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mimir Arena is a special [[locations|location]] accessible from [[Mimir Habitat]] L2.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.&lt;br /&gt;
&lt;br /&gt;
=== The Arena ===&lt;br /&gt;
&lt;br /&gt;
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level. Limiting time for looting.&lt;br /&gt;
&lt;br /&gt;
=== The Exit/Reward Chambers ===&lt;br /&gt;
&lt;br /&gt;
Each &amp;quot;wing&amp;quot; of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards.&lt;br /&gt;
&lt;br /&gt;
The stairs in the first room will take you back to [[Callisto]] L5.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Valhalla Control contains multiple waves of demons.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
More data required.&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=124</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Locations&amp;diff=124"/>
		<updated>2025-12-11T19:15:04Z</updated>

		<summary type="html">&lt;p&gt;Ruin368: /* Callisto Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jupiter Hell Classic takes place across four primary stages: [[Callisto]], [[Europa]], [[Io]], and [[Dante]].&lt;br /&gt;
&lt;br /&gt;
== [[Callisto]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Callisto is the setting of the game's first chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Callisto Dig Site]], a two-level branch entered from L2&lt;br /&gt;
* [[Mimir Habitat]], a two-level branch entered from L2&lt;br /&gt;
* [[Valhalla Habitat]], a two-level branch entered from L3&lt;br /&gt;
* [[Callisto Anomaly]], a special level entered from [[Callisto Dig Site]] L2.&lt;br /&gt;
* [[Mimir Arena]], a special level entered from [[Mimir Habitat]] L2.&lt;br /&gt;
* [[Valhalla Control]], a special level entered from [[Valhalla Habitat]] L2.&lt;br /&gt;
* [[Military Barracks]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Callisto Spaceport]], a boss level which acts as L7.&lt;br /&gt;
&lt;br /&gt;
== [[Europa]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Europa is the setting of the game's second chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Europa Dig Site]], a two-level branch entered from L2.&lt;br /&gt;
* [[Asterius Habitat]], a two-level branch entered from L3,&lt;br /&gt;
* [[Tyre Outpost]], a special level entered from [[Europa Dig Site]] L2.&lt;br /&gt;
* [[Asterius Breach]], a special level entered from [[Asterius Habitat]] L2.&lt;br /&gt;
* [[Refueling Base]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[Europa Central Dig]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Io]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Io is the setting of the game's third chapter. It contains the following locations:&lt;br /&gt;
&lt;br /&gt;
* [[Mephitic Mines]], a two-level branch entered from L2.&lt;br /&gt;
* [[Shadow Halls]], a two-level branch entered from L3,&lt;br /&gt;
* [[Noxious Hollow]], a special level entered from [[Mephitic Mines]] L2.&lt;br /&gt;
* [[Dark Cathedral]], a special level entered from [[Shadow Halls]] L2.&lt;br /&gt;
* [[The Warehouse]], a special level entered directly from L4, if no branch is taken.&lt;br /&gt;
* [[The Gateway]], a boss level which acts as L7&lt;br /&gt;
&lt;br /&gt;
== [[Dante]] Locations ==&lt;br /&gt;
&lt;br /&gt;
Dante is the final primary location of Jupiter Hell Classic. Its levels are always entered from the western edge and have stairs down near the eastern edge of the map. It has no branches or special levels. Its final level is the boss stage, [[Dante Altar]].&lt;/div&gt;</summary>
		<author><name>Ruin368</name></author>
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