<?xml version="1.0"?>
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	<id>http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serrukh</id>
	<title>Jupiter Hell Classic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://classic.jupiterhell.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serrukh"/>
	<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/wiki/Special:Contributions/Serrukh"/>
	<updated>2026-04-17T17:09:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=118</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=118"/>
		<updated>2025-10-15T19:07:47Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 7.62 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* chaingun&lt;br /&gt;
* [[minigun]]&lt;br /&gt;
* [[pierce rifle]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-reloadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* CRI blaster&lt;br /&gt;
* Firestom&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=117</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=117"/>
		<updated>2025-10-15T19:07:41Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 7.62 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* chaingun&lt;br /&gt;
* [[minigun]]&lt;br /&gt;
* [[pirece rifle]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-reloadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* CRI blaster&lt;br /&gt;
* Firestom&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=116</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=116"/>
		<updated>2025-10-15T18:56:21Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 7.62 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* chaingun&lt;br /&gt;
* [[minigun]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-reloadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* CRI blaster&lt;br /&gt;
* Firestom&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=115</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=115"/>
		<updated>2025-10-15T18:55:57Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* unique non-loadable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-reloadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* CRI blaster&lt;br /&gt;
* Firestom&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=114</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=114"/>
		<updated>2025-10-15T18:46:49Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* rocket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* napalm launcher&lt;br /&gt;
&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Assault_rifle&amp;diff=113</id>
		<title>Assault rifle</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Assault_rifle&amp;diff=113"/>
		<updated>2025-10-15T18:46:05Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=Assault rifle - Rapid-fire Family   | weapon_dmg=1d7x3/3-21   | weapon_avgdmg=4x3=12   | weapon_dmgtype=Bullet   | weapon_accuracy=+3   | weapon_ftime=Unknown   | weapon_rtime=1.5 seconds   | weapon_clip=18   | weapon_ammo=7.62 bullet   | weapon_afire=None   | weapon_areload=None   | weapon_get=Random (?+), dropped by hellish grunts.   | weapon_quote=None   | weapon_looks=Unknown   | weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Assault rifle - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d7x3/3-21&lt;br /&gt;
  | weapon_avgdmg=4x3=12&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+3&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=18&lt;br /&gt;
  | weapon_ammo=[[7.62 bullet]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (?+), dropped by [[hellish grunt]]s.&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Standard issue military weapon, designed to use universal 7.62 ammo. Bit stronger than its 9mm cousin.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=112</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=112"/>
		<updated>2025-10-15T18:44:41Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 7.62 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[assault rifle]]&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Assault_SMG&amp;diff=111</id>
		<title>Assault SMG</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Assault_SMG&amp;diff=111"/>
		<updated>2025-10-15T18:32:01Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=Assault SMG - Rapid-fire Family   | weapon_dmg=1d6x4/4-24   | weapon_avgdmg=3.5x4=14   | weapon_dmgtype=Bullet   | weapon_accuracy=+1   | weapon_ftime=Unknown   | weapon_rtime=1.0 seconds   | weapon_clip=16   | weapon_ammo=7.62 bullet   | weapon_afire=aimed   | weapon_areload=dual   | weapon_get=Random (?+).   | weapon_quote=None   | weapon_looks=Unknown   | weapon_description=''Milit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Assault SMG - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d6x4/4-24&lt;br /&gt;
  | weapon_avgdmg=3.5x4=14&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+1&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.0 seconds&lt;br /&gt;
  | weapon_clip=16&lt;br /&gt;
  | weapon_ammo=[[7.62 bullet]]&lt;br /&gt;
  | weapon_afire=[[aimed]]&lt;br /&gt;
  | weapon_areload=[[dual]]&lt;br /&gt;
  | weapon_get=Random (?+).&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Military submachine gun, using universal 7.62 ammo. Even less accurate than 9mm version.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=110</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=110"/>
		<updated>2025-10-15T18:30:07Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 7.62 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* [[assault SMG]]&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=.44_JAC_SMG&amp;diff=109</id>
		<title>.44 JAC SMG</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=.44_JAC_SMG&amp;diff=109"/>
		<updated>2025-10-15T18:26:17Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=.44 JAC SMG - Rapid-fire Family   | weapon_dmg=3d5x4/14-60   | weapon_avgdmg=9x4=36   | weapon_dmgtype=Bullet   | weapon_accuracy=+2   | weapon_ftime=Unknown   | weapon_rtime=1.5 seconds   | weapon_clip=16   | weapon_ammo=.44 bullet   | weapon_afire=aimed   | weapon_areload=dual   | weapon_get=Random (?+)   | weapon_quote=None   | weapon_looks=Unknown   | weapon_description=''Oh that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=.44 JAC SMG - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=3d5x4/14-60&lt;br /&gt;
  | weapon_avgdmg=9x4=36&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+2&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=16&lt;br /&gt;
  | weapon_ammo=[[.44 bullet]]&lt;br /&gt;
  | weapon_afire=[[aimed]]&lt;br /&gt;
  | weapon_areload=[[dual]]&lt;br /&gt;
  | weapon_get=Random (?+)&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Oh that carnage! But good luck keeping it fed.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=108</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=108"/>
		<updated>2025-10-15T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* .44 ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* [[.44 JAC SMG]]&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_pistol&amp;diff=107</id>
		<title>Combat pistol</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_pistol&amp;diff=107"/>
		<updated>2025-10-15T18:05:51Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=Combat pistol - Pistol Family|   | weapon_dmg=4d3/4-12   | weapon_avgdmg=8   | weapon_dmgtype=Bullet   | weapon_accuracy=+7   | weapon_ftime=Unknown   | weapon_rtime=1.5 seconds   | weapon_clip=15   | weapon_ammo=9mm bullet   | weapon_afire=aimed   | weapon_areload=dual   | weapon_get=Random (?)   | weapon_quote=None   | weapon_looks=Unknown   | weapon_description=''This is the kind of ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Combat pistol - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
  | weapon_dmg=4d3/4-12&lt;br /&gt;
  | weapon_avgdmg=8&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+7&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=15&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=[[aimed]]&lt;br /&gt;
  | weapon_areload=[[dual]]&lt;br /&gt;
  | weapon_get=Random (?)&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''This is the kind of handgun given to your superiors. Doesn't look like  they're using right now...''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=9mm_SMG&amp;diff=106</id>
		<title>9mm SMG</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=9mm_SMG&amp;diff=106"/>
		<updated>2025-10-15T18:05:37Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=9mm SMG - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d5x4/4-20&lt;br /&gt;
  | weapon_avgdmg=3x5=15&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+2&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.0 seconds&lt;br /&gt;
  | weapon_clip=16&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=[[aimed]]&lt;br /&gt;
  | weapon_areload=[[dual]]&lt;br /&gt;
  | weapon_get=Random (3+).&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Standard military submachine gun, using universal 9mm ammo. Sprays a lot of lead, but barely hits anything.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=105</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=105"/>
		<updated>2025-10-15T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 9mm ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* [[combat pistol]]&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=104</id>
		<title>Auto rifle</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=104"/>
		<updated>2025-10-15T18:00:03Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Auto rifle - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d6x3/3-18&lt;br /&gt;
  | weapon_avgdmg=3.5x3=10&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+4&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=18&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (2+), dropped by [[former guard]]s.&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Standard issue military weapon, designed to use universal 9mm ammo. Don't discharge at superiors.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=9mm_SMG&amp;diff=103</id>
		<title>9mm SMG</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=9mm_SMG&amp;diff=103"/>
		<updated>2025-10-15T17:59:57Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=9mm SMG - Rapid-fire Family   | weapon_dmg=1d5x4/4-20   | weapon_avgdmg=3x5=15   | weapon_dmgtype=Bullet   | weapon_accuracy=+2   | weapon_ftime=Unknown   | weapon_rtime=1.0 seconds   | weapon_clip=16   | weapon_ammo=9mm bullet   | weapon_afire=aimed   | weapon_areload=dual reload   | weapon_get=Random (3+).   | weapon_quote=None   | weapon_looks=Unknown   | weapon_description=''Stand...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=9mm SMG - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d5x4/4-20&lt;br /&gt;
  | weapon_avgdmg=3x5=15&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+2&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.0 seconds&lt;br /&gt;
  | weapon_clip=16&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=[[aimed]]&lt;br /&gt;
  | weapon_areload=[[dual reload]]&lt;br /&gt;
  | weapon_get=Random (3+).&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=Unknown&lt;br /&gt;
  | weapon_description=''Standard military submachine gun, using universal 9mm ammo. Sprays a lot of lead, but barely hits anything.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=102</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=102"/>
		<updated>2025-10-15T17:57:18Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 9mm ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* [[9mm SMG]]&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* combat pistol&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=101</id>
		<title>Auto rifle</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=101"/>
		<updated>2025-10-15T17:51:18Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Auto rifle - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d6x3/3-18&lt;br /&gt;
  | weapon_avgdmg=3.5x3=10&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+4&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=18&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (2+), dropped by [[former guard]]s.&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description=''Standard issue military weapon, designed to use universal 9mm ammo. Don't discharge at superiors.''&lt;br /&gt;
  | weapon_source=N/A&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=100</id>
		<title>Auto rifle</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=100"/>
		<updated>2025-10-15T17:50:23Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=Auto rifle - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d6x3/3-18&lt;br /&gt;
  | weapon_avgdmg=3.5x3=10&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+4&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=18&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (2+), dropped by [[former guard]]s.&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description=''Standard issue military weapon, designed to use universal 9mm ammo. Don't discharge at superiors.''&lt;br /&gt;
  | weapon_source=[http://en.wikipedia.org/wiki/Pistol Real life]&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=99</id>
		<title>Auto rifle</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Auto_rifle&amp;diff=99"/>
		<updated>2025-10-15T17:50:10Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{ranged weapon   | weapon_name=9mm Pistol - Rapid-fire Family   | weapon_dmg=1d6x3/3-18   | weapon_avgdmg=3.5x3=10   | weapon_dmgtype=Bullet   | weapon_accuracy=+4   | weapon_ftime=Unknown   | weapon_rtime=1.5 seconds   | weapon_clip=18   | weapon_ammo=9mm bullet   | weapon_afire=None   | weapon_areload=None   | weapon_get=Random (2+), dropped by former guards.   | weapon_quote=None   | weapon_looks=&amp;lt;font color=&amp;quot;silver...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ranged weapon&lt;br /&gt;
  | weapon_name=9mm Pistol - [[Rapid-fire_Types|Rapid-fire Family]]&lt;br /&gt;
  | weapon_dmg=1d6x3/3-18&lt;br /&gt;
  | weapon_avgdmg=3.5x3=10&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#bullet|Bullet]]&lt;br /&gt;
  | weapon_accuracy=+4&lt;br /&gt;
  | weapon_ftime=Unknown&lt;br /&gt;
  | weapon_rtime=1.5 seconds&lt;br /&gt;
  | weapon_clip=18&lt;br /&gt;
  | weapon_ammo=[[9mm bullet]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (2+), dropped by [[former guard]]s.&lt;br /&gt;
  | weapon_quote=None&lt;br /&gt;
  | weapon_looks=&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description=''Standard issue military weapon, designed to use universal 9mm ammo. Don't discharge at superiors.''&lt;br /&gt;
  | weapon_source=[http://en.wikipedia.org/wiki/Pistol Real life]&lt;br /&gt;
  | weapon_other=N/A&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=98</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=98"/>
		<updated>2025-10-15T17:40:28Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* 9mm ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[auto rifle]]&lt;br /&gt;
* combat pistol&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=96</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=96"/>
		<updated>2025-10-12T17:30:34Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* auto rifle&lt;br /&gt;
* combat pistol&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== power cell ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_shotgun&amp;diff=95</id>
		<title>Combat shotgun</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Combat_shotgun&amp;diff=95"/>
		<updated>2025-10-12T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ranged weapon&lt;br /&gt;
  | weapon_name=Combat shotgun - [[Shotgun_Types|Shotgun Family]]&lt;br /&gt;
  | weapon_dmg=6d3/6-18, [[Shotguns|normal shotgun blast]]&lt;br /&gt;
  | weapon_avgdmg=12 x 0.95 = 11&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#shred|Shred]]&lt;br /&gt;
  | weapon_accuracy=+0&lt;br /&gt;
  | weapon_ftime=1.0 second&lt;br /&gt;
  | weapon_rtime=1.0 seconds&lt;br /&gt;
  | weapon_clip=5&lt;br /&gt;
  | weapon_ammo=[[12ga shell]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=Full reload&lt;br /&gt;
  | weapon_get=Corrupted sergeant drop&lt;br /&gt;
  | weapon_quote=''Pump'n'roll''&lt;br /&gt;
  | weapon_looks=&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description=''Nothing beats the sound of pumping a combat shotgun.''&lt;br /&gt;
  | weapon_source={{wiki|Combat_shotgun|Real life}}&lt;br /&gt;
  | weapon_other=The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and [[Traits#Reloader|Reloader]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=12ga_shotgun&amp;diff=94</id>
		<title>12ga shotgun</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=12ga_shotgun&amp;diff=94"/>
		<updated>2025-10-12T16:40:27Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ranged weapon&lt;br /&gt;
  | weapon_name=12ga shotgun - [[Shotgun_Types|Shotgun Family]]&lt;br /&gt;
  | weapon_dmg=7d3/7-21, [[Shotguns|normal shotgun blast]]&lt;br /&gt;
  | weapon_avgdmg=14 x 0.93 = 13&lt;br /&gt;
  | weapon_dmgtype=[[Damage type#shred|Shred]]&lt;br /&gt;
  | weapon_accuracy=+0&lt;br /&gt;
  | weapon_ftime=1.0 second&lt;br /&gt;
  | weapon_rtime=1.0 seconds&lt;br /&gt;
  | weapon_clip=1&lt;br /&gt;
  | weapon_ammo=[[12ga shell]]&lt;br /&gt;
  | weapon_afire=None&lt;br /&gt;
  | weapon_areload=None&lt;br /&gt;
  | weapon_get=Random (1+), dropped by [[Former sergeant]]s&lt;br /&gt;
  | weapon_quote=''Just what I needed!''&lt;br /&gt;
  | weapon_looks=&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;b&amp;gt;}&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | weapon_description=''Standard issue military shotgun, uses 12ga shells. Great for spring cleaning.''&lt;br /&gt;
  | weapon_source={{wiki|Shotgun|Real life}}&lt;br /&gt;
  | weapon_other=N/A}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=93</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=93"/>
		<updated>2025-10-10T22:28:14Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
=== 9mm ammo ===&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* auto rifle&lt;br /&gt;
* combat pistol&lt;br /&gt;
* cleric pistol&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
=== .44 ammo ===&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
=== 12ga shell ===&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* assault shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
=== 7.62 ammo ===&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
=== energy ===&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* BFT 9000&lt;br /&gt;
=== 40mm grenade ===&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* 40mm drum launcher&lt;br /&gt;
=== rocket ===&lt;br /&gt;
* rocket launcher&lt;br /&gt;
=== unique non-loadable ===&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* magrail rifle&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Blue_armor&amp;diff=92</id>
		<title>Blue armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Blue_armor&amp;diff=92"/>
		<updated>2025-10-10T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{infostrat switch}} {{Armor   | armor_name=Blue armor   | armor_prot=2   | armor_resists=20% plasma   | armor_health=100%   | armor_move=-10%   | armor_knockback=+0%   | armor_get=Random   | armor_looks=&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;   | armor_description=''Standard 'boys in blue' (marine) armor - may actually save your skin, or at least prolong your agony'' }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Blue armor&lt;br /&gt;
  | armor_prot=2&lt;br /&gt;
  | armor_resists=20% plasma&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-10%&lt;br /&gt;
  | armor_knockback=+0%&lt;br /&gt;
  | armor_get=Random&lt;br /&gt;
  | armor_looks=&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | armor_description=''Standard 'boys in blue' (marine) armor - may actually save your skin, or at least prolong your agony''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Phaseshift_armor&amp;diff=91</id>
		<title>Phaseshift armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Phaseshift_armor&amp;diff=91"/>
		<updated>2025-10-10T20:06:05Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{infostrat switch}} {{Armor   | armor_name=Phaseshift armor   | armor_prot=2   | armor_resists=30% melee, 30% bullet, 30% shrapnel   | armor_health=100%   | armor_move=+25%   | armor_knockback=+50%   | armor_get=Random   | armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;   | armor_description=''Shiny and high-tech, feels like almost floating by itself.''   | armor_other=Part of the Phaseshift Suit set (along with {{exotic link|phaseshift boots}}), which grants the flyi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Phaseshift armor&lt;br /&gt;
  | armor_prot=2&lt;br /&gt;
  | armor_resists=30% melee, 30% bullet, 30% shrapnel&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=+25%&lt;br /&gt;
  | armor_knockback=+50%&lt;br /&gt;
  | armor_get=Random&lt;br /&gt;
  | armor_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;magenta&amp;quot;&amp;gt;[&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  | armor_description=''Shiny and high-tech, feels like almost floating by itself.''&lt;br /&gt;
  | armor_other=Part of the Phaseshift Suit set (along with {{exotic link|phaseshift boots}}), which grants the flying status to the player when worn together, making the player immune to damage from all damaging [[fluids]], and will make the player ignore movement [[speed]] penalties from fluids as well.}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Red_armor&amp;diff=90</id>
		<title>Red armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Red_armor&amp;diff=90"/>
		<updated>2025-10-10T20:04:03Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{infostrat switch}} {{Armor   | armor_name=Red armor   | armor_prot=4   | armor_resists=25% fire   | armor_health=100%   | armor_move=-20%   | armor_knockback=+0%   | armor_get=Random (4+)   | armor_looks=&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;   | armor_description=''Not only the most durable military armor, but also most stylish, with sexy red finish.''}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Red armor&lt;br /&gt;
  | armor_prot=4&lt;br /&gt;
  | armor_resists=25% fire&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-20%&lt;br /&gt;
  | armor_knockback=+0%&lt;br /&gt;
  | armor_get=Random (4+)&lt;br /&gt;
  | armor_looks=&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | armor_description=''Not only the most durable military armor, but also most stylish, with sexy red finish.''}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Armor&amp;diff=89</id>
		<title>Template:Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Armor&amp;diff=89"/>
		<updated>2025-10-10T20:00:05Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid darkred; border-spacing: 0; float: left; font-size: 90%; margin: 0.25em 0.5em; width: 70%&amp;quot;&lt;br /&gt;
|colspan=2 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''{{{armor_name}}}'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Protection:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_prot|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Resistances:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_resists|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Durability:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_health|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Move Speed:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_move|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Knockback:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_knockback|N/A}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''How to get it:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_get|random drop}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Quote on pickup:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_quote|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Appearance:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_looks|unknown}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Ingame Description:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_description|unknown}}}&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;|'''Comments/special:'''&lt;br /&gt;
|style=&amp;quot;padding-left: 1ex&amp;quot;|{{{armor_other|none}}}&lt;br /&gt;
|- {{#if:{{{armor_source|}}}| style=&amp;quot;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;text-align: right; width: 12em; vertical-align:top&amp;quot;{{!}}'''Source:'''&lt;br /&gt;
{{!}}style=&amp;quot;padding-left: 1ex&amp;quot;{{!}}{{{armor_source|unknown}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
|}[[Category:Melee weapons]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Documentation&amp;diff=88</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Documentation&amp;diff=88"/>
		<updated>2025-10-10T19:53:59Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;&amp;lt;!--   Automatically add {{template sandbox notice}} when on a /sandbox page. --&amp;gt;{{#ifeq: {{SUBPAGENAME}} | sandbox | &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{template sandbox notice}} }}&amp;lt;!--   Automatically add {{pp-template}} to protected templates. --&amp;gt;{{template other | {{#ifeq: {{PROTECTIONLEVEL:move}} | sysop   | {{pp-template|docusage=yes}}   | {{#if: {{PROTECTIONLEVEL:edit}}     | {{pp-template|docusage=yes}}     | &amp;lt;!--Not protected, or only semi-move-protected--&amp;gt;     }}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
  Automatically add {{template sandbox notice}} when on a /sandbox page.&lt;br /&gt;
--&amp;gt;{{#ifeq: {{SUBPAGENAME}} | sandbox&lt;br /&gt;
| &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{template sandbox notice}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
  Automatically add {{pp-template}} to protected templates.&lt;br /&gt;
--&amp;gt;{{template other&lt;br /&gt;
| {{#ifeq: {{PROTECTIONLEVEL:move}} | sysop&lt;br /&gt;
  | {{pp-template|docusage=yes}}&lt;br /&gt;
  | {{#if: {{PROTECTIONLEVEL:edit}}&lt;br /&gt;
    | {{pp-template|docusage=yes}}&lt;br /&gt;
    | &amp;lt;!--Not protected, or only semi-move-protected--&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
  Start of green doc box.&lt;br /&gt;
--&amp;gt;{{documentation/start box2&lt;br /&gt;
| preload = {{{preload|}}}   &amp;lt;!--Allow custom preloads--&amp;gt;&lt;br /&gt;
| heading = {{{heading|¬}}}   &amp;lt;!--Empty but defined means no header--&amp;gt;&lt;br /&gt;
| heading-style = {{{heading-style|}}}&lt;br /&gt;
| content = {{{content|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Some namespaces must have the /doc, /sandbox and /testcases &lt;br /&gt;
    in talk space--&amp;gt;&lt;br /&gt;
| docspace = {{documentation/docspace}}&lt;br /&gt;
&lt;br /&gt;
| 1 = {{{1|}}}   &amp;lt;!--Other docname, if fed--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The namespace is added in /start box2--&amp;gt;&lt;br /&gt;
| template page = {{documentation/template page}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- Start content --&amp;gt;&amp;lt;!--&lt;br /&gt;
  Start load the /doc content:&lt;br /&gt;
  Note: The line breaks between this comment and the next line are necessary&lt;br /&gt;
  so  &amp;quot;=== Headings ===&amp;quot; at the start and end of docs are interpreted.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{#switch: {{#if:{{{content|}}}|1|0}}{{#if:{{{1|}}}|1|0}}{{#ifexist:{{{1|}}}|1|0}}{{#ifexist:{{documentation/docspace}}:{{documentation/template page}}/doc|1|0}}&lt;br /&gt;
| 1000 | 1001 | 1010 | 1011 | 1100 | 1101 | 1110 &lt;br /&gt;
| 1111 = {{{content|}}}&lt;br /&gt;
| 0110 | 0111 = {{ {{{1}}} }}&lt;br /&gt;
| 0001 | 0011 = {{ {{documentation/docspace}}:{{documentation/template page}}/doc }}&lt;br /&gt;
| 0000 | 0100 | 0010 | 0101 = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  End load the /doc content:&lt;br /&gt;
  Note: The line breaks between this comment and the previous line are necessary&lt;br /&gt;
  so  &amp;quot;=== Headings ===&amp;quot; at the start and end of docs are interpreted.&lt;br /&gt;
--&amp;gt;{{documentation/end box2&lt;br /&gt;
| preload = {{{preload|}}}   &amp;lt;!--Allow custom preloads--&amp;gt;&lt;br /&gt;
| content = {{{content|}}}&lt;br /&gt;
| link box = {{{link box|}}}   &amp;lt;!--So &amp;quot;link box=off&amp;quot; works--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Some namespaces must have the /doc, /sandbox and /testcases &lt;br /&gt;
    in talk space--&amp;gt;&lt;br /&gt;
| docspace = {{documentation/docspace}}&lt;br /&gt;
&lt;br /&gt;
| 1 = {{{1|}}}   &amp;lt;!--Other docname, if fed--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The namespace is added in /end box2--&amp;gt;&lt;br /&gt;
| template page = {{documentation/template page}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
  End of green doc box&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=87</id>
		<title>Template:Alternating rows table section</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=87"/>
		<updated>2025-10-10T19:53:35Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{1|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{{os|}}}&amp;quot;&lt;br /&gt;
{{{1|}}} }} {{{{#if:{{{1|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{2|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{2|}}} }} {{{{#if:{{{2|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{3|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{3|}}} }} {{{{#if:{{{3|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{4|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{4|}}} }} {{{{#if:{{{4|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{5|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{5|}}} }} {{{{#if:{{{5|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{6|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{6|}}} }} {{{{#if:{{{6|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{7|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{7|}}} }} {{{{#if:{{{7|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{8|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{8|}}} }} {{{{#if:{{{8|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{9|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{9|}}} }} {{{{#if:{{{9|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{10|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{10|}}} }} {{{{#if:{{{10|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{11|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{11|}}} }} {{{{#if:{{{11|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{12|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{12|}}} }} {{{{#if:{{{12|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{13|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{13|}}} }} {{{{#if:{{{13|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{14|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{14|}}} }} {{{{#if:{{{14|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{15|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{15|}}} }} {{{{#if:{{{15|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{16|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{16|}}} }} {{{{#if:{{{16|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{17|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{17|}}} }} {{{{#if:{{{17|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{18|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{18|}}} }} {{{{#if:{{{18|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{19|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{19|}}} }} {{{{#if:{{{19|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{20|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{20|}}} }} {{{{#if:{{{20|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{21|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{21|}}} }} {{{{#if:{{{21|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{22|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{22|}}} }} {{{{#if:{{{22|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{23|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{23|}}} }} {{{{#if:{{{23|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{24|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{24|}}} }} {{{{#if:{{{24|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{25|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{25|}}} }} {{{{#if:{{{25|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{26|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{26|}}} }} {{{{#if:{{{26|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{27|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{27|}}} }} {{{{#if:{{{27|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{28|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{28|}}} }} {{{{#if:{{{28|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{29|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }} + {{ #ifeq: {{{28}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{29|}}} }} {{{{#if:{{{29|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{30|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }} + {{ #ifeq: {{{28}}} || 0 | 1 }} + {{ #ifeq: {{{29}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{30|}}} }} {{{{#if:{{{30|}}}|1x|void}}|&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add cats and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=86</id>
		<title>Green armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=86"/>
		<updated>2025-10-10T19:49:10Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Green armor&lt;br /&gt;
  | armor_prot=1&lt;br /&gt;
  | armor_resists=20% bullet, 20% shrapnel&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-5%&lt;br /&gt;
  | armor_knockback=+0% &lt;br /&gt;
  | armor_get=Random (1+)&lt;br /&gt;
  | armor_looks=&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | armor_description=''Basic kevlar armor, nicknamed by the marines 'green armor' due to the hue, and the fact that only rookies are stupid enough to wear it.''&lt;br /&gt;
  | armor_other=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=85</id>
		<title>Template:Alternating rows table section</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=85"/>
		<updated>2025-10-10T19:47:42Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=84</id>
		<title>Template:Alternating rows table section</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Alternating_rows_table_section&amp;diff=84"/>
		<updated>2025-10-10T19:47:12Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{#if:{{{1|}}}| {{!}}- style=&amp;quot;{{{os|}}}&amp;quot; {{{1|}}} }} {{{{#if:{{{1|}}}|1x|void}}| }}{{#if:{{{2|}}}| {{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot; {{{2|}}} }} {{{{#if:{{{2|}}}|1x|void}}| }}{{#if:{{{3|}}}| {{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot; {{{3|}}} }} {{{{#if:{{{3|}}}|1x|void}}| }}{{#if:{{{4|}}}| {{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{1|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{{os|}}}&amp;quot;&lt;br /&gt;
{{{1|}}} }} {{{{#if:{{{1|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{2|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{2|}}} }} {{{{#if:{{{2|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{3|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} ) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{3|}}} }} {{{{#if:{{{3|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{4|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{4|}}} }} {{{{#if:{{{4|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{5|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{5|}}} }} {{{{#if:{{{5|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{6|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{6|}}} }} {{{{#if:{{{6|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{7|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{7|}}} }} {{{{#if:{{{7|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{8|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{8|}}} }} {{{{#if:{{{8|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{9|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{9|}}} }} {{{{#if:{{{9|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{10|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{10|}}} }} {{{{#if:{{{10|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{11|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{11|}}} }} {{{{#if:{{{11|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{12|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{12|}}} }} {{{{#if:{{{12|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{13|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{13|}}} }} {{{{#if:{{{13|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{14|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{14|}}} }} {{{{#if:{{{14|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{15|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{15|}}} }} {{{{#if:{{{15|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{16|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{16|}}} }} {{{{#if:{{{16|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{17|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{17|}}} }} {{{{#if:{{{17|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{18|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{18|}}} }} {{{{#if:{{{18|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{19|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{19|}}} }} {{{{#if:{{{19|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{20|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{20|}}} }} {{{{#if:{{{20|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{21|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{21|}}} }} {{{{#if:{{{21|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{22|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{22|}}} }} {{{{#if:{{{22|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{23|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{23|}}} }} {{{{#if:{{{23|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{24|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{24|}}} }} {{{{#if:{{{24|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{25|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{25|}}} }} {{{{#if:{{{25|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{26|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{26|}}} }} {{{{#if:{{{26|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{27|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{27|}}} }} {{{{#if:{{{27|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{28|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{28|}}} }} {{{{#if:{{{28|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{29|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }} + {{ #ifeq: {{{28}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{29|}}} }} {{{{#if:{{{29|}}}|1x|void}}|&lt;br /&gt;
}}{{#if:{{{30|}}}|&lt;br /&gt;
{{!}}- style=&amp;quot;{{#ifexpr: ({{ #ifeq: {{{1}}} || 0 | 1 }} + {{ #ifeq: {{{2}}} || 0 | 1 }} + {{ #ifeq: {{{3}}} || 0 | 1 }} + {{ #ifeq: {{{4}}} || 0 | 1 }} + {{ #ifeq: {{{5}}} || 0 | 1 }} + {{ #ifeq: {{{6}}} || 0 | 1 }} + {{ #ifeq: {{{7}}} || 0 | 1 }} + {{ #ifeq: {{{8}}} || 0 | 1 }} + {{ #ifeq: {{{9}}} || 0 | 1 }} + {{ #ifeq: {{{10}}} || 0 | 1 }} + {{ #ifeq: {{{11}}} || 0 | 1 }} + {{ #ifeq: {{{12}}} || 0 | 1 }} + {{ #ifeq: {{{13}}} || 0 | 1 }} + {{ #ifeq: {{{14}}} || 0 | 1 }} + {{ #ifeq: {{{15}}} || 0 | 1 }} + {{ #ifeq: {{{16}}} || 0 | 1 }} + {{ #ifeq: {{{17}}} || 0 | 1 }} + {{ #ifeq: {{{18}}} || 0 | 1 }} + {{ #ifeq: {{{19}}} || 0 | 1 }} + {{ #ifeq: {{{20}}} || 0 | 1 }} + {{ #ifeq: {{{21}}} || 0 | 1 }} + {{ #ifeq: {{{22}}} || 0 | 1 }} + {{ #ifeq: {{{23}}} || 0 | 1 }} + {{ #ifeq: {{{24}}} || 0 | 1 }} + {{ #ifeq: {{{25}}} || 0 | 1 }} + {{ #ifeq: {{{26}}} || 0 | 1 }} + {{ #ifeq: {{{27}}} || 0 | 1 }} + {{ #ifeq: {{{28}}} || 0 | 1 }} + {{ #ifeq: {{{29}}} || 0 | 1 }}) mod 2 = 0 | {{{os|}}} | {{{es|}}} }}&amp;quot;&lt;br /&gt;
{{{30|}}} }} {{{{#if:{{{30|}}}|1x|void}}|&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add cats and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=83</id>
		<title>Green armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=83"/>
		<updated>2025-10-10T19:45:50Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor&lt;br /&gt;
  | armor_name=Green armor&lt;br /&gt;
  | armor_prot=1&lt;br /&gt;
  | armor_resists=20% bullet, 20% shrapnel&lt;br /&gt;
  | armor_health=100%&lt;br /&gt;
  | armor_move=-5%&lt;br /&gt;
  | armor_knockback=+0% &lt;br /&gt;
  | armor_get=Random (1+)&lt;br /&gt;
  | armor_looks=&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
  | armor_description=''Basic kevlar armor, nicknamed by the marines 'green armor' due to the hue, and the fact that only rookies are stupid enough to wear it.''}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=82</id>
		<title>Green armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Green_armor&amp;diff=82"/>
		<updated>2025-10-10T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;{{infostrat switch}} {{Armor| armor_name=Green armor| armor_prot=1| armor_resists=20% bullet, 20% shrapnel| armor_health=100%| armor_move=-5%| armor_knockback=+0%| armor_get=Random (1+)| armor_looks=&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;| armor_description=''Basic kevlar armor, nicknamed by the marines 'green armor' due to the hue, and the fact that only rookies are stupid enough to wear it.''}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Armor|&lt;br /&gt;
armor_name=Green armor|&lt;br /&gt;
armor_prot=1|&lt;br /&gt;
armor_resists=20% bullet, 20% shrapnel|&lt;br /&gt;
armor_health=100%|&lt;br /&gt;
armor_move=-5%|&lt;br /&gt;
armor_knockback=+0%|&lt;br /&gt;
armor_get=Random (1+)|&lt;br /&gt;
armor_looks=&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;|&lt;br /&gt;
armor_description=''Basic kevlar armor, nicknamed by the marines 'green armor' due to the hue, and the fact that only rookies are stupid enough to wear it.''}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=81</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=81"/>
		<updated>2025-10-10T19:40:00Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, which is represented by the following statistics:&lt;br /&gt;
* '''[[Protection]]''': This is the flat amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[damage type]]s can change this result; [[shrapnel]] damage will get doubly reduced by protection, while half of an armor's protection (rounded down) will get ignored by plasma damage.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional percentage-based source of damage reduction an armor may have to certain damage types. When a resistance is applicable, it'll reduce the taken damage by the percentage amount of the resistance, with the result rounded to the nearest integer (or nearest even integer if the result ends in a decimal of .5). Resistances are additionally applied before protection in damage calculation.&lt;br /&gt;
&lt;br /&gt;
There are separate resistances for torso and feet - body armors supply resistances for your torso and boots supply resistances for your feet. As with armor and boots protection, the respective resistances are only applied according to the source of damage - feet resistance is applied against hazardous terrain only, while torso resistances are applied against any other source of damage. There are several other non-armor sources of resistances, which will get stacked with both your body armor's and boots' resistances.&lt;br /&gt;
&lt;br /&gt;
The other statistics armor have are:&lt;br /&gt;
&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability is reduced by 1 for each 1 HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). The durability loss may differ depending on the damage type however; if the damage type is [[acid]], then the durability loss is doubled; if the damage type is shrapnel, protection's double reduction on shrapnel is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by a [[Former sergeant]]'s [[Shotgun]] blast that rolls 10 damage while you're wearing [[Blue armor]] with 2 protection, the armor's durability takes 8 points of damage and the doubled protection reduction is then applied to make the player's HP take 6 points of damage); if the damage type is plasma, protection's halved reduction on plasma is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by [[Fire_fiend|Fire fiend]]'s plasma ball that rolls 8 damage while you're wearing [[Red armor]] with 4 protection, the armor's durability takes 4 points of damage and the halved protection is then applied to make the player's HP take 6 points of damage). Also note that if the player has any levels in [[Tough as Nails]], its protection is applied separately afterward from armor's protection in damage calculation, and so it will not reduce the damage your armor's durability takes (e.g. if the player has 2 levels in TaN and is wearing Red Armor while taking a hit that rolls 10 damage, the Red Armor is applied first and takes 6 points of damage to its durability, then TaN is applied and the player's HP takes 4 points of damage).&lt;br /&gt;
&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the armor/boots enters a damaged state, which will have its protection and all resistances cut in half and rounded down. However, if the armor's/boots' original protection was at least 1, it will not be reduced below 1 (so even [[Green armor]] will retain 1 point of protection). Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the armor/boots is severely damaged, and its protection and all resistances are all quartered and rounded down. Protection still cannot be reduced below 1 however, as long as the armor/boots originally had at least 1 protection. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In the case of [[unique]] and certain [[assemblies|assembled]] armors and boots that cannot be destroyed, their protection and resistances all drop to 0 until they are repaired.&lt;br /&gt;
* Movespeed and knockback modifiers are not affected by low durability.&lt;br /&gt;
&lt;br /&gt;
Armors with maximum durability higher than 100% (as in the case of any armor/boots modded with a [[Bulk mod]]) do not become damaged when their durability drops to one half of their maximum durability, rather they still retain full effectiveness until their durability drops below 50%. Also note that certain armors, namely Shields, do not lose any effectiveness when they enter a damaged state, retaining their full protection and resistances until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
Durability can be restored primarily by [[Armor shard]]s, armor-repairing [[lever]]s, as well as regenerate after a certain amount of time has passed if the armor/boots is modded with a [[Nano mod]] or if they inherently possess a regeneration ability. When a damaged armor's/boots' durability is repaired back to over 49%, its protection and resistances will be fully restored (or if a severely damaged armor's/boot's is repaired back over 24% but not above 49%, its protection and resistances will be restored back to a half-damaged state). Some armors and boots, as well as any modded by an [[Onyx mod]], do not have a durability stat, and so they cannot ever be damaged nor destroyed (on a technical level, their durability is just hidden from view and their durability is excluded from damage calculation, which effectively works as infinite durability, but certain edge cases that deplete durability through non-damaging means can still deplete the armor's hidden durability, such as an Onyx-modded [[Medical armor]] still depleting its hidden durability to recover the player's health).&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, and splash damage from [[explosion]]s, both enemies' and the player's explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|tactical armor}} (green, blue, or red)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{artifact link|Broken Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against only hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (any)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=80</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=80"/>
		<updated>2025-10-10T19:37:27Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, which is represented by the following statistics:&lt;br /&gt;
* '''[[Protection]]''': This is the flat amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[damage type]]s can change this result; [[shrapnel]] damage will get doubly reduced by protection, while half of an armor's protection (rounded down) will get ignored by plasma damage.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional percentage-based source of damage reduction an armor may have to certain damage types. When a resistance is applicable, it'll reduce the taken damage by the percentage amount of the resistance, with the result rounded to the nearest integer (or nearest even integer if the result ends in a decimal of .5). Resistances are additionally applied before protection in damage calculation.&lt;br /&gt;
&lt;br /&gt;
There are separate resistances for torso and feet - body armors supply resistances for your torso and boots supply resistances for your feet. As with armor and boots protection, the respective resistances are only applied according to the source of damage - feet resistance is applied against hazardous terrain only, while torso resistances are applied against any other source of damage. There are several other non-armor sources of resistances, which will get stacked with both your body armor's and boots' resistances.&lt;br /&gt;
&lt;br /&gt;
The other statistics armor have are:&lt;br /&gt;
&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability is reduced by 1 for each 1 HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). The durability loss may differ depending on the damage type however; if the damage type is [[acid]], then the durability loss is doubled; if the damage type is shrapnel, protection's double reduction on shrapnel is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by a [[Former sergeant]]'s [[Shotgun]] blast that rolls 10 damage while you're wearing [[Blue armor]] with 2 protection, the armor's durability takes 8 points of damage and the doubled protection reduction is then applied to make the player's HP take 6 points of damage); if the damage type is plasma, protection's halved reduction on plasma is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by [[Ice_reaver|Ice reaver]]'s plasma ball that rolls 8 damage while you're wearing [[Red armor]] with 4 protection, the armor's durability takes 4 points of damage and the halved protection is then applied to make the player's HP take 6 points of damage). Also note that if the player has any levels in [[Tough as Nails]], its protection is applied separately afterward from armor's protection in damage calculation, and so it will not reduce the damage your armor's durability takes (e.g. if the player has 2 levels in TaN and is wearing Red Armor while taking a hit that rolls 10 damage, the Red Armor is applied first and takes 6 points of damage to its durability, then TaN is applied and the player's HP takes 4 points of damage).&lt;br /&gt;
&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the armor/boots enters a damaged state, which will have its protection and all resistances cut in half and rounded down. However, if the armor's/boots' original protection was at least 1, it will not be reduced below 1 (so even [[Green armor]] will retain 1 point of protection). Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the armor/boots is severely damaged, and its protection and all resistances are all quartered and rounded down. Protection still cannot be reduced below 1 however, as long as the armor/boots originally had at least 1 protection. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In the case of [[unique]] and certain [[assemblies|assembled]] armors and boots that cannot be destroyed, their protection and resistances all drop to 0 until they are repaired.&lt;br /&gt;
* Movespeed and knockback modifiers are not affected by low durability.&lt;br /&gt;
&lt;br /&gt;
Armors with maximum durability higher than 100% (as in the case of any armor/boots modded with a [[Bulk mod]]) do not become damaged when their durability drops to one half of their maximum durability, rather they still retain full effectiveness until their durability drops below 50%. Also note that certain armors, namely Shields, do not lose any effectiveness when they enter a damaged state, retaining their full protection and resistances until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
Durability can be restored primarily by [[Armor shard]]s, armor-repairing [[lever]]s, as well as regenerate after a certain amount of time has passed if the armor/boots is modded with a [[Nano mod]] or if they inherently possess a regeneration ability. When a damaged armor's/boots' durability is repaired back to over 49%, its protection and resistances will be fully restored (or if a severely damaged armor's/boot's is repaired back over 24% but not above 49%, its protection and resistances will be restored back to a half-damaged state). Some armors and boots, as well as any modded by an [[Onyx mod]], do not have a durability stat, and so they cannot ever be damaged nor destroyed (on a technical level, their durability is just hidden from view and their durability is excluded from damage calculation, which effectively works as infinite durability, but certain edge cases that deplete durability through non-damaging means can still deplete the armor's hidden durability, such as an Onyx-modded [[Medical armor]] still depleting its hidden durability to recover the player's health).&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, and splash damage from [[explosion]]s, both enemies' and the player's explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|tactical armor}} (green, blue, or red)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{artifact link|Broken Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against only hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (any)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Unique_link&amp;diff=79</id>
		<title>Template:Unique link</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Unique_link&amp;diff=79"/>
		<updated>2025-10-10T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{{1}}}|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Exotic_link&amp;diff=78</id>
		<title>Template:Exotic link</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Exotic_link&amp;diff=78"/>
		<updated>2025-10-10T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{{1}}}|&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Artifact_link&amp;diff=77</id>
		<title>Template:Artifact link</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Artifact_link&amp;diff=77"/>
		<updated>2025-10-10T19:36:53Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{{1}}}|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Anchor&amp;diff=76</id>
		<title>Template:Anchor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Template:Anchor&amp;diff=76"/>
		<updated>2025-10-10T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;&amp;lt;span id=&amp;quot;{{{1|}}}&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span id=&amp;quot;{{{1|}}}&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=75</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Armor&amp;diff=75"/>
		<updated>2025-10-10T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: Created page with &amp;quot;Armor is the last line of defense between you and anything that wants to kill you.  Primarily, armor is used as a way to prevent damage, which is represented by the following statistics: * '''Protection''': This is the flat amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although damage types can change this result; shrapnel damage will get d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is the last line of defense between you and anything that wants to kill you.&lt;br /&gt;
&lt;br /&gt;
Primarily, armor is used as a way to prevent damage, which is represented by the following statistics:&lt;br /&gt;
* '''[[Protection]]''': This is the flat amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although [[damage type]]s can change this result; [[shrapnel]] damage will get doubly reduced by protection, while half of an armor's protection (rounded down) will get ignored by plasma damage.&lt;br /&gt;
* '''[[Resistance]]s''': This is an additional percentage-based source of damage reduction an armor may have to certain damage types. When a resistance is applicable, it'll reduce the taken damage by the percentage amount of the resistance, with the result rounded to the nearest integer (or nearest even integer if the result ends in a decimal of .5). Resistances are additionally applied before protection in damage calculation.&lt;br /&gt;
&lt;br /&gt;
There are separate resistances for torso and feet - body armors supply resistances for your torso and boots supply resistances for your feet. As with armor and boots protection, the respective resistances are only applied according to the source of damage - feet resistance is applied against hazardous terrain only, while torso resistances are applied against any other source of damage. There are several other non-armor sources of resistances, which will get stacked with both your body armor's and boots' resistances.&lt;br /&gt;
&lt;br /&gt;
The other statistics armor have are:&lt;br /&gt;
&lt;br /&gt;
* '''Movespeed modifier''': This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.&lt;br /&gt;
* '''[[Knockback]] modifier''': This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.&lt;br /&gt;
&lt;br /&gt;
Similarly to player's health, armor and boots also have a Durability stat that is subject to damage taken. Durability is reduced by 1 for each 1 HP of damage the player takes, after the armor's/boots' resistances and protection are applied (i.e. the durability loss is not dependent upon the damage the armor or boots prevent). The durability loss may differ depending on the damage type however; if the damage type is [[acid]], then the durability loss is doubled; if the damage type is shrapnel, protection's double reduction on shrapnel is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by a [[Former sergeant]]'s [[Shotgun]] blast that rolls 10 damage while you're wearing [[Blue armor]] with 2 protection, the armor's durability takes 8 points of damage and the doubled protection reduction is then applied to make the player's HP take 6 points of damage); if the damage type is plasma, protection's halved reduction on plasma is applied after damage calculation is applied to your armor's durability (e.g. if you get hit by [[Ice_reaver|Ice reaver]]'s plasma ball that rolls 8 damage while you're wearing [[Red armor]] with 4 protection, the armor's durability takes 4 points of damage and the halved protection is then applied to make the player's HP take 6 points of damage). Also note that if the player has any levels in [[Tough as Nails]], its protection is applied separately afterward from armor's protection in damage calculation, and so it will not reduce the damage your armor's durability takes (e.g. if the player has 2 levels in TaN and is wearing Red Armor while taking a hit that rolls 10 damage, the Red Armor is applied first and takes 6 points of damage to its durability, then TaN is applied and the player's HP takes 4 points of damage).&lt;br /&gt;
&lt;br /&gt;
When armor is damaged enough, it starts to become less effective:&lt;br /&gt;
* When durability drops below 50%, the armor/boots enters a damaged state, which will have its protection and all resistances cut in half and rounded down. However, if the armor's/boots' original protection was at least 1, it will not be reduced below 1 (so even [[Green armor]] will retain 1 point of protection). Damaged items are displayed in yellow text.&lt;br /&gt;
* When durability drops below 25%, the armor/boots is severely damaged, and its protection and all resistances are all quartered and rounded down. Protection still cannot be reduced below 1 however, as long as the armor/boots originally had at least 1 protection. Severely damaged items are displayed in red text.&lt;br /&gt;
* When durability drops to 0%, the armor/boots are destroyed and disappear from your equipment slot, leaving it empty. In the case of [[unique]] and certain [[assemblies|assembled]] armors and boots that cannot be destroyed, their protection and resistances all drop to 0 until they are repaired.&lt;br /&gt;
* Movespeed and knockback modifiers are not affected by low durability.&lt;br /&gt;
&lt;br /&gt;
Armors with maximum durability higher than 100% (as in the case of any armor/boots modded with a [[Bulk mod]]) do not become damaged when their durability drops to one half of their maximum durability, rather they still retain full effectiveness until their durability drops below 50%. Also note that certain armors, namely Shields, do not lose any effectiveness when they enter a damaged state, retaining their full protection and resistances until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
Durability can be restored primarily by [[Armor shard]]s, armor-repairing [[lever]]s, as well as regenerate after a certain amount of time has passed if the armor/boots is modded with a [[Nano mod]] or if they inherently possess a regeneration ability. When a damaged armor's/boots' durability is repaired back to over 49%, its protection and resistances will be fully restored (or if a severely damaged armor's/boot's is repaired back over 24% but not above 49%, its protection and resistances will be restored back to a half-damaged state). Some armors and boots, as well as any modded by an [[Onyx mod]], do not have a durability stat, and so they cannot ever be damaged nor destroyed (on a technical level, their durability is just hidden from view and their durability is excluded from damage calculation, which effectively works as infinite durability, but certain edge cases that deplete durability through non-damaging means can still deplete the armor's hidden durability, such as an Onyx-modded [[Medical armor]] still depleting its hidden durability to recover the player's health).&lt;br /&gt;
&lt;br /&gt;
== Body Armor ==&lt;br /&gt;
Wearing body armor provides protection against most sources of damage: enemy attacks, and splash damage from [[explosion]]s, both enemies' and the player's explosions. Note that body armor has no effect on damage from hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[green armor]]&lt;br /&gt;
* [[blue armor]]&lt;br /&gt;
* [[red armor]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|ballistic armor}} (any)&lt;br /&gt;
* {{assembly link|cerberus armor}} (any)&lt;br /&gt;
* {{assembly link|cybernano armor}} (any)&lt;br /&gt;
* {{assembly link|fireproof armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber armor}} (any)&lt;br /&gt;
* {{assembly link|nanofiber skin armor}} (any)&lt;br /&gt;
* {{assembly link|tower shield}} (red)&lt;br /&gt;
* {{assembly link|tactical armor}} (green, blue, or red)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|ballistic shield}}&lt;br /&gt;
* {{exotic link|ballistic vest}}&lt;br /&gt;
* {{exotic link|bullet-proof vest}}&lt;br /&gt;
* {{exotic link|duelist armor}}&lt;br /&gt;
* {{exotic link|energy-shielded vest}}&lt;br /&gt;
* {{exotic link|energy shield}}&lt;br /&gt;
* {{exotic link|medical armor}}&lt;br /&gt;
* {{exotic link|phaseshift armor}}&lt;br /&gt;
* {{exotic link|plasma shield}}&lt;br /&gt;
* {{exotic link|onyx armor}}&lt;br /&gt;
* {{unique link|Necroarmor}}&lt;br /&gt;
* {{artifact link|Broken Armor}}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Boots}} {{Anchor|Foot Armor}}&lt;br /&gt;
&lt;br /&gt;
== Foot Armor (Boots)==&lt;br /&gt;
Wearing boots provides protection against only hazardous terrain.&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [[steel boots]]&lt;br /&gt;
* [[protective boots]]&lt;br /&gt;
* [[plasteel boots]]&lt;br /&gt;
&lt;br /&gt;
=== Assembled ===&lt;br /&gt;
* {{assembly link|antigrav boots}} (any)&lt;br /&gt;
* {{assembly link|cerberus boots}} (any)&lt;br /&gt;
* {{assembly link|environmental boots}} (any)&lt;br /&gt;
* {{assembly link|fireproof boots}} (any)&lt;br /&gt;
* {{assembly link|tactical boots}} (any)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
* {{exotic link|acid-proof boots}}&lt;br /&gt;
* {{exotic link|phaseshift boots}}&lt;br /&gt;
* {{unique link|Enviroboots}}&lt;br /&gt;
* {{unique link|Nyarlaptotep's Boots}}&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=74</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=74"/>
		<updated>2025-10-10T19:29:34Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* .44 hunting rifle&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* sniper rifle&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=73</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=73"/>
		<updated>2025-10-10T19:04:52Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* ERLS launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=72</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=72"/>
		<updated>2025-10-10T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
* chain blade&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=71</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=71"/>
		<updated>2025-10-10T19:01:21Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Throwing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* frag grenade&lt;br /&gt;
* krak grenade&lt;br /&gt;
* plasma grenade&lt;br /&gt;
* napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=70</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=70"/>
		<updated>2025-10-10T19:01:11Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* fists&lt;br /&gt;
* [[combat knife]]&lt;br /&gt;
* [[machete]]&lt;br /&gt;
* katana&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* Frag grenade&lt;br /&gt;
* Krak grenade&lt;br /&gt;
* Plasma grenade&lt;br /&gt;
* Napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=69</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=69"/>
		<updated>2025-10-10T19:00:56Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* Fists&lt;br /&gt;
* [[Combat knife]]&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[combat shotgun]]&lt;br /&gt;
* double shotgun&lt;br /&gt;
* super shotgun&lt;br /&gt;
* auto rifle&lt;br /&gt;
* assault rifle&lt;br /&gt;
* assault SMG&lt;br /&gt;
* chaingun&lt;br /&gt;
* plasma pistol&lt;br /&gt;
* plasma rifle&lt;br /&gt;
* plasma shotgun&lt;br /&gt;
* laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* rocket launcher&lt;br /&gt;
* [[maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* Frag grenade&lt;br /&gt;
* Krak grenade&lt;br /&gt;
* Plasma grenade&lt;br /&gt;
* Napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
	<entry>
		<id>http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=68</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://classic.jupiterhell.com/mediawiki/index.php?title=Weapons&amp;diff=68"/>
		<updated>2025-10-10T18:52:50Z</updated>

		<summary type="html">&lt;p&gt;Serrukh: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Melee Weapons ==&lt;br /&gt;
* Fists&lt;br /&gt;
* [[Combat knife]]&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
* [[9mm pistol]]&lt;br /&gt;
* 9mm SMG&lt;br /&gt;
* [[7.62 sidearm]]&lt;br /&gt;
* [[.44 revolver]]&lt;br /&gt;
* .44 JAC SMG&lt;br /&gt;
* [[12ga shotgun]]&lt;br /&gt;
* [[Combat shotgun]]&lt;br /&gt;
* Double shotgun&lt;br /&gt;
* Super shotgun&lt;br /&gt;
* Auto rifle&lt;br /&gt;
* Assault rifle&lt;br /&gt;
* Assault SMG&lt;br /&gt;
* Chaingun&lt;br /&gt;
* Plasma pistol&lt;br /&gt;
* Plasma rifle&lt;br /&gt;
* Plasma shotgun&lt;br /&gt;
* Laser rifle&lt;br /&gt;
* Hyperblaster&lt;br /&gt;
* 40mm grenade launcher&lt;br /&gt;
* Rocket launcher&lt;br /&gt;
* [[Maglev pistol]]&lt;br /&gt;
&lt;br /&gt;
== Throwing weapons ==&lt;br /&gt;
* Frag grenade&lt;br /&gt;
* Krak grenade&lt;br /&gt;
* Plasma grenade&lt;br /&gt;
* Napalm grenade&lt;/div&gt;</summary>
		<author><name>Serrukh</name></author>
	</entry>
</feed>