Classes: Difference between revisions

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DRL-Inspired Classes
Each of the four currently implemented classes has different passive and active abilities. Their basic and advanced traits may overlap, though the five master traits of each class are unique.
- [[Marine]]
===[[Marine]]===
- Scout
Marines are the backbone of JoviSec, resillient and hardy.
- Technician
===Scout===
Scouts are agile and have the best intel.
===[[Technician]]===
Technicians are masters of equipment and tinkering.
===Heavy===
Heavies are weapon specialists and demolition experts.


JH-Inherited Classes
==Coming soon==
- Medic
===Medic===
- Heavy
Medics are the healers of the team. They are best at using supplies and best at keeping themselves alive.

Latest revision as of 22:20, 4 April 2026

Each of the four currently implemented classes has different passive and active abilities. Their basic and advanced traits may overlap, though the five master traits of each class are unique.

Marine

Marines are the backbone of JoviSec, resillient and hardy.

Scout

Scouts are agile and have the best intel.

Technician

Technicians are masters of equipment and tinkering.

Heavy

Heavies are weapon specialists and demolition experts.

Coming soon

Medic

Medics are the healers of the team. They are best at using supplies and best at keeping themselves alive.