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(Created page with "Technicians are masters of equipment and tinkering. PASSIVE - all found computer maps have tracking data PASSIVE - only they can mod some rare weapons ACTIVE - summon combat drone to fight for you for the rest of the level ==Traits== ===Skilled=== You're good at what you are. Each level of this trait improves your class abilities. {| class="wikitable" style="font-weight:bold;" |- ! colspan="2" | Effects |- | Level 1 | style="font-weight:normal;" | +50% drone health...")
 
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ACTIVE - summon combat drone to fight for you for the rest of the level
ACTIVE - summon combat drone to fight for you for the rest of the level


==Starting equipment==
[[9mm pistol]]<br>
9mm ammo (x20)<br>
small medkit (x2)<br>
accuracy mod pack
==Drone==
Your friendly neighbourhood drone, here to help you out. Or maybe not.
{| class="wikitable"
|- style="font-weight:bold;"
! colspan="2" | Stats
|-
| Health
| 25
|-
| Armor
| 0
|-
| Speed
| 100%
|-
| Accuracy
| 2
|-
| Strength
| 0 (xd3 damage)
|-
| Experience
| 20
|-
| Vision
| 7
|}
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Resistances
|- style="font-weight:normal;"
| Poison
| +100%
|}
Ranged attack (1d5)x3
*Reload time: 1.0s
The drone's health, attack power, and speed can be upgraded with the Skilled and Wizard traits.


==Traits==
==Traits==
 
===Basic traits===
===Skilled===
====Skilled====
You're good at what you are. Each level of this trait improves your class abilities.
You're good at what you are. Each level of this trait improves your class abilities.
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Ironman===
====Ironman====
You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 20% of your starting HP. Additionally bullet, shrapnel and cold resistance goes up by 10% per level.
You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 20% of your starting HP. Additionally bullet, shrapnel and cold resistance goes up by 10% per level.
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Hellrunner===
====Hellrunner====


You're like a train on legs - not only do you move faster but you also get an extra chance to dodge when you move out of the way of incoming attacks.
You're like a train on legs - not only do you move faster but you also get an extra chance to dodge when you move out of the way of incoming attacks.
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|}
|}


===Tough as nails===
====Tough as nails====
That sound you're hearing isn't from the bullets flying off the walls, but from the bullets flying off of YOU! Your skin is so hard that per every level of this trait you'll shrug off 1 more point of damage and receive +10% acid and plasma resistance.
That sound you're hearing isn't from the bullets flying off the walls, but from the bullets flying off of YOU! Your skin is so hard that per every level of this trait you'll shrug off 1 more point of damage and receive +10% acid and plasma resistance.
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Son of a bitch===
====Son of a bitch====
You're the meanest, toughest bastard in your entire squad. You relish pain and enjoy dishing it out even more. Even demons know you by name, because with every level of this trait, you do 1 more damage per shot or attack.
You're the meanest, toughest bastard in your entire squad. You relish pain and enjoy dishing it out even more. Even demons know you by name, because with every level of this trait, you do 1 more damage per shot or attack.
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Reloader===
====Reloader====
So you're out of ammo... No problem! You're especially gifted at keeping your gun well-fed - you can reload your guns 30% faster than the average marine, and at later levels freely reload them on move!
So you're out of ammo... No problem! You're especially gifted at keeping your gun well-fed - you can reload your guns 30% faster than the average marine, and at later levels freely reload them on move!
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Eagle eye===
====Eagle eye====
You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. With each level of this trait, you'll increase accuracy by +2.
You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. With each level of this trait, you'll increase accuracy by +2.
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Son of a gun===
====Son of a gun====
You love your pistol. You clean them every day and make sure they are always in top condition. You know your pistols, SMGs and revolvers so well that for every level of this trait you get a bonus to their damage.
You love your pistol. You clean them every day and make sure they are always in top condition. You know your pistols, SMGs and revolvers so well that for every level of this trait you get a bonus to their damage.
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Brute===
====Brute====
You don't need a gun - guns are for wusses! With each level of this trait you'll deal more damage while bashing your enemies with our hands, knives, body parts, or whatever else is available. Additionally from level 1 your melee accuracy is increased +3, and resistance to melee damage by 30%.
You don't need a gun - guns are for wusses! With each level of this trait you'll deal more damage while bashing your enemies with our hands, knives, body parts, or whatever else is available. Additionally from level 1 your melee accuracy is increased +3, and resistance to melee damage by 30%.
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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|}
|}


===Whizkid===
====Whizkid====
You were always a brainy guy... Mom said you cold have been an inventor but the Marine Corps picked you up first. Whether it's a toaster or a chaingun, there's always room for improvement! And with each level of this trait you can increase the number of mod slots you can add to weapons by +2/lvl and armors by +1/lvl. Also, at level 2+ you can slap mods onto an assembly!
You were always a brainy guy... Mom said you cold have been an inventor but the Marine Corps picked you up first. Whether it's a toaster or a chaingun, there's always room for improvement! And with each level of this trait you can increase the number of mod slots you can add to weapons by +2/lvl and armors by +1/lvl. Also, at level 2+ you can slap mods onto an assembly!
{| class="wikitable" style="font-weight:bold;"
{| class="wikitable" style="font-weight:bold;"
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| Level 3
| Level 3
| style="font-weight:normal;" | weapons 7 slots, armor/boots 4 slots, 2 on assemblies
| style="font-weight:normal;" | weapons 7 slots, armor/boots 4 slots, 2 on assemblies
|}
===Advanced Traits===
====Butcher====
You're a master of close-quarters carnage. You can efficiently fight using two bladed melee weapons at once, and you get resistance and dodge bonuses while carrying a bladed weapon in your off-hand.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | can dual wield blade weapons, off-hand resist bonus at 50% melee resistance
|-
| Level 2
| style="font-weight:normal;" | off-hand resist bonus add 50% bullet and shrapnel resistance, +10% dodge
|-
| Level 3
| style="font-weight:normal;" | off-hand resist bonuses increase to 75%, +20% dodge chance
|}
====Gunslinger====
You're the kind of guy for whom one is never enough. When you and your buddies cruised bars Earthside, you always had a beer in each hand and when you left, you left with two girls. Where you're going now there aren't beer or girls, but there are guns! This trait lets you wield two pistols, revolvers or SMGs at once, firing them as fast as one!
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | -2 accuracy penalty
|-
| Level 2
| style="font-weight:normal;" | accuracy penalty removed
|-
| Level 3
| style="font-weight:normal;" | reload time halved
|}
====Intuition====
Something's kept you alive all these years. Call it a sixth sense, call it a survival instinct, call it a wall hack. All you know for sure is that where other men die, you live.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | senses lever maliciousness, powerups and close enemies behind walls (vision range -2)
|-
| Level 2
| style="font-weight:normal;" | senses exact lever mechanics and enemies at vision range
|-
| Level 3
| style="font-weight:normal;" | senses enemies at range +2
|}
====Badass====
You're the ultimate badass. Your blood runs so cold that it could make Hell freeze over (if they weren't too scared to take you). For each level, your maximum health before decay sets in is higher and you increase the time that powerups last. You're the ultimate badass. Your blood runs so cold that it could make Hell freeze over (if they weren't too scared to take you). For each level, your maximum health before decay sets in is higher and you increase the time that powerups last.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | health decay at 125%, +25% powerup duration
|-
| Level 2
| style="font-weight:normal;" | health decay at 150%, +35% powerup duration
|-
| Level 3
| style="font-weight:normal;" | health decay at 200%, +50% powerup duration
|}
====Sustained fire====
The best solution is to pump stuff with lead. Each consecutive fire action gains a +2 bonus to damage. This bonus can stack at higher trait levels.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | +2 damage on consecutive shots
|-
| Level 2
| style="font-weight:normal;" | can stack twice up to +4
|-
| Level 3
| style="font-weight:normal;" | can stack three times up to +6
|}
====Juggler====
Your hands are so nimble you could work at a circus. Unfortunately, the army got you first. The only benefit of your skill now is that you swap between weapons and use items quicker!
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | use prepared melee weapon if needed, 50% faster inventory actions (wear, wield, swap...)
|-
| Level 2
| style="font-weight:normal;" | instant weapon swapping
|-
| Level 3
| style="font-weight:normal;" | 50% faster item usage
|}
====Army surplus====
You got connections, and made sure you're well fed with ammo! Boxes you open will additionally drop some ammo for the current wielded weapon.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | only ammo boxes are affected
|-
| Level 2
| style="font-weight:normal;" | all boxes are affected
|-
| Level 3
| style="font-weight:normal;" | every fourth chest has an additional non-ammo drop
|}
===Master traits===
====KILLING FLOW====
You're one with the ancient art of melee combat. You automatically attack with your melee weapon after a move if there is an enemy in melee range.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | attack after move (one weapon per target)
|-
| Level 2
| style="font-weight:normal;" | move on kill can trigger extra attack
|-
| Level 3
| style="font-weight:normal;" | both weapons used even if single target
|}
====SHARPSHOOTER====
You always hit them where it counts! Each pistol or semi shot you inflict deals maximum possible damage! Also, you get a damage bonus on aimed shots with pistols and SMGs
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | max damage if shooting a single pistol, semi, or revolver, +25% bonus damage on aimed shots
|-
| Level 2
| style="font-weight:normal;" | max damage on SMGs too and  when  dual wielding, +50% damage on aimed shots
|-
| Level 3
| style="font-weight:normal;" | +100% damage on aimed shots
|}
====FIREANGEL====
You are death, you are heat, you are FIRE! Every missile you fire explodes, and those that already do explode with a +1 radius! Also, no explosion affects you, unless you take a direct hit.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | missiles explode, splash immunity, +25% fire resistance
|-
| Level 2
| style="font-weight:normal;" | +25% fire resistance, all damage causes burning 3 for 3 seconds
|-
| Level 3
| style="font-weight:normal;" | +25% fire resistance, burning increased to 5 damage, 3 seconds
|}
====ENTRENCHMENT====
Once the barrels get rollin' you become one hardcore fighting platform... when spooling a chain weapon you get bonus resistances, and volleys after the first take less ammo!
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | +30%/+50% resistances, subsequent volleys cost 2 ammo
|-
| Level 2
| style="font-weight:normal;" | +30%/+60% resistances, subsequent volleys cost 1 ammo
|-
| Level 3
| style="font-weight:normal;" | +30%/+75% resistances, +1 damage to chain weapons
|}
====WIZARD====
You're a tech wizard and a drone god. Each level of this trait improves your summoned drones.
{| class="wikitable" style="font-weight:bold;"
|-
! colspan="2" | Effects
|-
| Level 1
| style="font-weight:normal;" | change drone damage to plasma, two more shots per attack
|-
| Level 2
| style="font-weight:normal;" | double drone damage dice
|-
| Level 3
| style="font-weight:normal;" | +50% drone speed
|}
|}

Latest revision as of 00:50, 5 April 2026

Technicians are masters of equipment and tinkering.

PASSIVE - all found computer maps have tracking data

PASSIVE - only they can mod some rare weapons

ACTIVE - summon combat drone to fight for you for the rest of the level

Starting equipment

9mm pistol
9mm ammo (x20)
small medkit (x2)
accuracy mod pack

Drone

Your friendly neighbourhood drone, here to help you out. Or maybe not.

Stats
Health 25
Armor 0
Speed 100%
Accuracy 2
Strength 0 (xd3 damage)
Experience 20
Vision 7
Resistances
Poison +100%

Ranged attack (1d5)x3

  • Reload time: 1.0s

The drone's health, attack power, and speed can be upgraded with the Skilled and Wizard traits.

Traits

Basic traits

Skilled

You're good at what you are. Each level of this trait improves your class abilities.

Effects
Level 1 +50% drone health
Level 2 +100% drone health, deploy drone twice as fast
Level 3 +200% drone health

Ironman

You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 20% of your starting HP. Additionally bullet, shrapnel and cold resistance goes up by 10% per level.

Effects
Level 1 +20% health, +10% resistances
Level 2 +40% health, +20% resistances
Level 3 +60% health, +30% resistances

Hellrunner

You're like a train on legs - not only do you move faster but you also get an extra chance to dodge when you move out of the way of incoming attacks.

Effects
Level 1 +10% dodge chance, -15% movement cost
Level 2 +20% dodge chance, -30% movement cost
Level 3 +30% dodge chance, first dodge after a move always succeeds

Tough as nails

That sound you're hearing isn't from the bullets flying off the walls, but from the bullets flying off of YOU! Your skin is so hard that per every level of this trait you'll shrug off 1 more point of damage and receive +10% acid and plasma resistance.

Effects
Level 1 +1 armor, +10% resistances
Level 2 +2 armor, +20% resistances
Level 3 +3 armor, +30% resistances

Son of a bitch

You're the meanest, toughest bastard in your entire squad. You relish pain and enjoy dishing it out even more. Even demons know you by name, because with every level of this trait, you do 1 more damage per shot or attack.

Effects
Level 1 +1 damage per shot
Level 2 +2 damage per shot
Level 3 +3 damage per shot

Reloader

So you're out of ammo... No problem! You're especially gifted at keeping your gun well-fed - you can reload your guns 30% faster than the average marine, and at later levels freely reload them on move!

Effects
Level 1 -30% reload time cost
Level 2 -60% reload time cost
Level 3 free reload on move

Eagle eye

You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. With each level of this trait, you'll increase accuracy by +2.

Effects
Level 1 +2 accuracy
Level 2 +4 accuracy
Level 3 +6 accuracy

Son of a gun

You love your pistol. You clean them every day and make sure they are always in top condition. You know your pistols, SMGs and revolvers so well that for every level of this trait you get a bonus to their damage.

Effects
Level 1 +40% damage of pistols/revolvers/SMGs
Level 2 +70% damage of pistols/revolvers/SMGs
Level 3 +100% damage of pistols/revolvers/SMGs

Brute

You don't need a gun - guns are for wusses! With each level of this trait you'll deal more damage while bashing your enemies with our hands, knives, body parts, or whatever else is available. Additionally from level 1 your melee accuracy is increased +3, and resistance to melee damage by 30%.

Effects
Level 1 +20% melee damage, +2d3 unarmed damage
Level 2 +35% melee damage, +3d3 unarmed damage
Level 3 +50% melee damage, +4d3 unarmed damage

Whizkid

You were always a brainy guy... Mom said you cold have been an inventor but the Marine Corps picked you up first. Whether it's a toaster or a chaingun, there's always room for improvement! And with each level of this trait you can increase the number of mod slots you can add to weapons by +2/lvl and armors by +1/lvl. Also, at level 2+ you can slap mods onto an assembly!

Effects
Level 1 weapons 3 slots, armor/boots 2 slots
Level 2 weapons 5 slots, armor/boots 3 slots, 1 on assemblies
Level 3 weapons 7 slots, armor/boots 4 slots, 2 on assemblies

Advanced Traits

Butcher

You're a master of close-quarters carnage. You can efficiently fight using two bladed melee weapons at once, and you get resistance and dodge bonuses while carrying a bladed weapon in your off-hand.

Effects
Level 1 can dual wield blade weapons, off-hand resist bonus at 50% melee resistance
Level 2 off-hand resist bonus add 50% bullet and shrapnel resistance, +10% dodge
Level 3 off-hand resist bonuses increase to 75%, +20% dodge chance

Gunslinger

You're the kind of guy for whom one is never enough. When you and your buddies cruised bars Earthside, you always had a beer in each hand and when you left, you left with two girls. Where you're going now there aren't beer or girls, but there are guns! This trait lets you wield two pistols, revolvers or SMGs at once, firing them as fast as one!

Effects
Level 1 -2 accuracy penalty
Level 2 accuracy penalty removed
Level 3 reload time halved

Intuition

Something's kept you alive all these years. Call it a sixth sense, call it a survival instinct, call it a wall hack. All you know for sure is that where other men die, you live.

Effects
Level 1 senses lever maliciousness, powerups and close enemies behind walls (vision range -2)
Level 2 senses exact lever mechanics and enemies at vision range
Level 3 senses enemies at range +2

Badass

You're the ultimate badass. Your blood runs so cold that it could make Hell freeze over (if they weren't too scared to take you). For each level, your maximum health before decay sets in is higher and you increase the time that powerups last. You're the ultimate badass. Your blood runs so cold that it could make Hell freeze over (if they weren't too scared to take you). For each level, your maximum health before decay sets in is higher and you increase the time that powerups last.

Effects
Level 1 health decay at 125%, +25% powerup duration
Level 2 health decay at 150%, +35% powerup duration
Level 3 health decay at 200%, +50% powerup duration

Sustained fire

The best solution is to pump stuff with lead. Each consecutive fire action gains a +2 bonus to damage. This bonus can stack at higher trait levels.

Effects
Level 1 +2 damage on consecutive shots
Level 2 can stack twice up to +4
Level 3 can stack three times up to +6

Juggler

Your hands are so nimble you could work at a circus. Unfortunately, the army got you first. The only benefit of your skill now is that you swap between weapons and use items quicker!

Effects
Level 1 use prepared melee weapon if needed, 50% faster inventory actions (wear, wield, swap...)
Level 2 instant weapon swapping
Level 3 50% faster item usage

Army surplus

You got connections, and made sure you're well fed with ammo! Boxes you open will additionally drop some ammo for the current wielded weapon.

Effects
Level 1 only ammo boxes are affected
Level 2 all boxes are affected
Level 3 every fourth chest has an additional non-ammo drop

Master traits

KILLING FLOW

You're one with the ancient art of melee combat. You automatically attack with your melee weapon after a move if there is an enemy in melee range.

Effects
Level 1 attack after move (one weapon per target)
Level 2 move on kill can trigger extra attack
Level 3 both weapons used even if single target

SHARPSHOOTER

You always hit them where it counts! Each pistol or semi shot you inflict deals maximum possible damage! Also, you get a damage bonus on aimed shots with pistols and SMGs

Effects
Level 1 max damage if shooting a single pistol, semi, or revolver, +25% bonus damage on aimed shots
Level 2 max damage on SMGs too and when dual wielding, +50% damage on aimed shots
Level 3 +100% damage on aimed shots

FIREANGEL

You are death, you are heat, you are FIRE! Every missile you fire explodes, and those that already do explode with a +1 radius! Also, no explosion affects you, unless you take a direct hit.

Effects
Level 1 missiles explode, splash immunity, +25% fire resistance
Level 2 +25% fire resistance, all damage causes burning 3 for 3 seconds
Level 3 +25% fire resistance, burning increased to 5 damage, 3 seconds

ENTRENCHMENT

Once the barrels get rollin' you become one hardcore fighting platform... when spooling a chain weapon you get bonus resistances, and volleys after the first take less ammo!

Effects
Level 1 +30%/+50% resistances, subsequent volleys cost 2 ammo
Level 2 +30%/+60% resistances, subsequent volleys cost 1 ammo
Level 3 +30%/+75% resistances, +1 damage to chain weapons

WIZARD

You're a tech wizard and a drone god. Each level of this trait improves your summoned drones.

Effects
Level 1 change drone damage to plasma, two more shots per attack
Level 2 double drone damage dice
Level 3 +50% drone speed