Maglev pistol: Difference between revisions
From Jupiter Hell Classic Wiki
WizardOfOzzy (talk | contribs) (Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=maglev pistol - PistolFamily| weapon_dmg=12d2/12-24| weapon_avgdmg=18| weapon_dmgtype=Heavy| weapon_accuracy=+3| weapon_ftime=1.0 second| weapon_rtime=1.0 seconds| weapon_clip=10| weapon_ammo=9mm ammo| weapon_afire=Aimed shot|| weapon_areload=unknown| weapon_get=random drop| weapon_quote=unknown| weapon_looks=unknown| weapon_description=''High-tech p...") |
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{{ranged weapon| | {{ranged weapon| | ||
weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]| | weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]| | ||
weapon_dmg= | weapon_dmg=14d2/14-28| | ||
weapon_avgdmg= | weapon_avgdmg=21| | ||
weapon_dmgtype=[[Damage type#heavy| | weapon_dmgtype=[[Damage type#heavy|Pierce]]| | ||
weapon_accuracy=+3| | weapon_accuracy=+3| | ||
weapon_ftime=1.0 | weapon_ftime=1.0 seconds| | ||
weapon_rtime=1.0 seconds| | weapon_rtime=1.0 seconds| | ||
weapon_clip=10| | weapon_clip=10| | ||
| Line 17: | Line 17: | ||
weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''| | weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''| | ||
weapon_source=unkown| | weapon_source=unkown| | ||
weapon_other= | weapon_other=Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 80 shots, at 6d2.}} | ||
Latest revision as of 18:07, 13 May 2026
| Game Data | Strategy |
| maglev pistol - PistolFamily | |
| Damage: | 14d2/14-28 |
| Average Damage: | 21 |
| Damage Type: | Pierce |
| Accuracy: | +3 |
| Base Fire Time: | 1.0 seconds |
| Base Reload Time: | 1.0 seconds |
| Clip Size: | 10 |
| Ammunition: | 9mm ammo |
| Alternate Fire: | Aimed shot |
| Alternate Reload: | unknown |
| How to get it: | random drop |
| Quote on pickup: | unknown |
| Appearance: | unknown |
| Ingame Description: | High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying. |
| Comments/special: | Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 80 shots, at 6d2. |
| Source: | unkown |