Maglev pistol: Difference between revisions

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(Created page with "{{infostrat switch}} {{ranged weapon| weapon_name=maglev pistol - PistolFamily| weapon_dmg=12d2/12-24| weapon_avgdmg=18| weapon_dmgtype=Heavy| weapon_accuracy=+3| weapon_ftime=1.0 second| weapon_rtime=1.0 seconds| weapon_clip=10| weapon_ammo=9mm ammo| weapon_afire=Aimed shot|| weapon_areload=unknown| weapon_get=random drop| weapon_quote=unknown| weapon_looks=unknown| weapon_description=''High-tech p...")
 
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Line 2: Line 2:
{{ranged weapon|
{{ranged weapon|
weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]|
weapon_name=maglev pistol - [[Pistol_Types|PistolFamily]]|
weapon_dmg=12d2/12-24|
weapon_dmg=14d2/14-28|
weapon_avgdmg=18|
weapon_avgdmg=21|
weapon_dmgtype=[[Damage type#heavy|Heavy]]|
weapon_dmgtype=[[Damage type#heavy|Pierce]]|
weapon_accuracy=+3|
weapon_accuracy=+3|
weapon_ftime=1.0 second|
weapon_ftime=1.0 seconds|
weapon_rtime=1.0 seconds|
weapon_rtime=1.0 seconds|
weapon_clip=10|
weapon_clip=10|
Line 17: Line 17:
weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''|
weapon_description=''High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.''|
weapon_source=unkown|
weapon_source=unkown|
weapon_other=N/A}}
weapon_other=Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 80 shots, at 6d2.}}

Latest revision as of 18:07, 13 May 2026

Game Data Strategy
maglev pistol - PistolFamily
Damage: 14d2/14-28
Average Damage: 21
Damage Type: Pierce
Accuracy: +3
Base Fire Time: 1.0 seconds
Base Reload Time: 1.0 seconds
Clip Size: 10
Ammunition: 9mm ammo
Alternate Fire: Aimed shot
Alternate Reload: unknown
How to get it: random drop
Quote on pickup: unknown
Appearance: unknown
Ingame Description: High-tech pistol with magnetically accelerated bullets. Too bad the battery is dying.
Comments/special: Weapon loses one damage die every 10 shots fired, dropping from 12d2 to 11d2 for example. It will stop losing damage after 80 shots, at 6d2.
Source: unkown