Mimir Arena: Difference between revisions
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A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level, which limits time for looting. | A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level, which limits time for looting. | ||
There is a way to stop the acid from filling the level, but doing this will trigger three more waves of enemies. If you can kill them all, both wings of the Arena will be yours to loot instead of just one. | |||
=== The Exit/Reward Chambers === | === The Exit/Reward Chambers === | ||
Each "wing" of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards. | Each "wing" of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards. The west wing contains one ADV or exotic shotgun, while the east wing will contain one exotic pistol (a deagle, a combat pistol or a maglev pistol). | ||
The stairs in the first room will take you back to [[Callisto]] L5. | The stairs in the first room will take you back to [[Callisto]] L5 or L6, depending on if you entered Mimir Habitat from L2 or L3. | ||
== Enemies == | == Enemies == | ||
Latest revision as of 21:32, 6 October 2026
Mimir Arena is a special location accessible from Mimir Habitat L2.
Layout
Valhalla Control is a circular arena with columns placed around the middle of it. There are 3 doors along each wall with the middle east and west doors starting locked. These lead to the exit/reward hallways on each side. The other doors are single square rooms.
The Arena
A circular space that is most of the level. It has columns that follow another smaller circular pattern around the center of the room. After all enemies are defeated, acid will spawn from here and fill the entire level, which limits time for looting.
There is a way to stop the acid from filling the level, but doing this will trigger three more waves of enemies. If you can kill them all, both wings of the Arena will be yours to loot instead of just one.
The Exit/Reward Chambers
Each "wing" of the arena is two small rooms, the first one of which has the stairs leading up and two rewards (chests, mods, etc) and then an outer room that has three more rewards. The west wing contains one ADV or exotic shotgun, while the east wing will contain one exotic pistol (a deagle, a combat pistol or a maglev pistol).
The stairs in the first room will take you back to Callisto L5 or L6, depending on if you entered Mimir Habitat from L2 or L3.
Enemies
Mimir Arena spawns multiple waves of demons from the single square rooms around the arena. Each wave will spawn all at once and converge on the player.
Rewards
5 items each exit.