Traits: Difference between revisions

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= Master Traits =
= Master Traits =
Master Traits are unique to each class. Each tier can only be chosen once your character reaches a minimum level: tier 1 at level 6, tier 2 at level 9, and tier 3 at level 12.
Master Traits are unique to each class. Each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.
== Marine ==
== Marine ==
=== VAMPYRE ===
=== VAMPYRE ===

Revision as of 03:51, 23 January 2026

Basic Traits

Basic Traits are available to all classes and can be selected from the start.

Skilled

Marine Scout Technician
Rank 1 +50% Adrenaline duration bonus,
heal 15% on level enter
+50% Stealth duration bonus +50% drone health
Rank 2 heal 20% on level enter,
Adrenaline damage bonus +35%
Stealth damage bonus increased to +100% +100% drone health,
deploy drone twice as fast
Rank 3 Adrenaline damage bonus +50%,
Adrenaline duration +100%
Stealth duration +100% +200% drone health

Ironman

Hellrunner

Tough as Nails

Son of a Bitch

Reloader

Eagle Eye

Brute

Son of a Gun

Advanced Traits

Advanced Traits require 2 ranks in their prerequisite trait before they can be selected. Each class has access to 8 Advanced Traits, and will be able to ignore the prerequisite for one of them.

Badass

Prereq: TaN 2 OR Marine

Berserker

Prereq: Bru 2

Gunslinger

Prereq: SoG 2

Intuition

Prereq: EE 2 OR Scout

Whizkid

Prereq: Skl 2 OR Technician

Juggler

Prereq: HR 2

Not available on Marine

Hoarder

Prereq: 2 Rel

Not available on Marine or Technician

Sustained Fire

Prereq: 2 SoB

Angry Mo-fo

Prereq: 2 TaN

Not available on Scout or Technician

Army Surplus

Prereq: 2 Iro

Not available on Scout

Master Traits

Master Traits are unique to each class. Each rank can only be chosen once your character reaches a minimum level: rank 1 at level 6, rank 2 at level 9, and rank 3 at level 12.

Marine

VAMPYRE

Prereq: TaN 2, Bad 1

BULLETSTORM

Prereq: SoB 2, EE 1

ARMY OF THE DEAD

Prereq: Rel 2, Bad 1

AMMOCHAIN

Prereq: SF 1

SURVIVALIST

Prereq: Iro 2, Skl 1

Scout

BLADEMASTER

Prereq: HR 1, Bru 2

GUN KATA

Prereq: DG 1, HR 1

GUNRUNNER

Prereq: HR 2

SNIPER

Prereq: EE 2, Int 1

GHOST

Prereq: Skl 2, Int 1

Technician

BLADEDANCER

Prereq: Bru 2, HR 2

SHARPSHOOTER

Prereq: SoG 2, EE 2

FIREANGEL

Prereq: Rel 2, Iro 2

ENTRENCHMENT

Prereq: TaN 2, SoB 2

WIZARD

Prereq: WK 2, Skl 2