Technician: Difference between revisions
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9mm pistol<br> | 9mm pistol<br> | ||
9mm ammo (x20)<br> | 9mm ammo (x20)<br> | ||
small medkit ( | small medkit (x2)<br> | ||
accuracy mod pack | accuracy mod pack | ||
Revision as of 22:11, 4 April 2026
Technicians are masters of equipment and tinkering.
PASSIVE - all found computer maps have tracking data
PASSIVE - only they can mod some rare weapons
ACTIVE - summon combat drone to fight for you for the rest of the level
Starting equipment
9mm pistol
9mm ammo (x20)
small medkit (x2)
accuracy mod pack
Traits
Skilled
You're good at what you are. Each level of this trait improves your class abilities.
| Effects | |
|---|---|
| Level 1 | +50% drone health |
| Level 2 | +100% drone health, deploy drone twice as fast |
| Level 3 | +200% drone health |
Ironman
You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 20% of your starting HP. Additionally bullet, shrapnel and cold resistance goes up by 10% per level.
| Effects | |
|---|---|
| Level 1 | +20% health, +10% resistances |
| Level 2 | +40% health, +20% resistances |
| Level 3 | +60% health, +30% resistances |
Hellrunner
You're like a train on legs - not only do you move faster but you also get an extra chance to dodge when you move out of the way of incoming attacks.
| Effects | |
|---|---|
| Level 1 | +10% dodge chance, -15% movement cost |
| Level 2 | +20% dodge chance, -30% movement cost |
| Level 3 | +30% dodge chance, first dodge after a move always succeeds |
Tough as nails
That sound you're hearing isn't from the bullets flying off the walls, but from the bullets flying off of YOU! Your skin is so hard that per every level of this trait you'll shrug off 1 more point of damage and receive +10% acid and plasma resistance.
| Effects | |
|---|---|
| Level 1 | +1 armor, +10% resistances |
| Level 2 | +2 armor, +20% resistances |
| Level 3 | +3 armor, +30% resistances |
Son of a bitch
You're the meanest, toughest bastard in your entire squad. You relish pain and enjoy dishing it out even more. Even demons know you by name, because with every level of this trait, you do 1 more damage per shot or attack.
| Effects | |
|---|---|
| Level 1 | +1 damage per shot |
| Level 2 | +2 damage per shot |
| Level 3 | +3 damage per shot |
Reloader
So you're out of ammo... No problem! You're especially gifted at keeping your gun well-fed - you can reload your guns 30% faster than the average marine, and at later levels freely reload them on move!
| Effects | |
|---|---|
| Level 1 | -30% reload time cost |
| Level 2 | -60% reload time cost |
| Level 3 | free reload on move |
Eagle eye
You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. With each level of this trait, you'll increase accuracy by +2.
| Effects | |
|---|---|
| Level 1 | +2 accuracy |
| Level 2 | +4 accuracy |
| Level 3 | +6 accuracy |
Son of a gun
You love your pistol. You clean them every day and make sure they are always in top condition. You know your pistols, SMGs and revolvers so well that for every level of this trait you get a bonus to their damage.
| Effects | |
|---|---|
| Level 1 | +40% damage of pistols/revolvers/SMGs |
| Level 2 | +70% damage of pistols/revolvers/SMGs |
| Level 3 | +100% damage of pistols/revolvers/SMGs |
Brute
You don't need a gun - guns are for wusses! With each level of this trait you'll deal more damage while bashing your enemies with our hands, knives, body parts, or whatever else is available. Additionally from level 1 your melee accuracy is increased +3, and resistance to melee damage by 30%.
| Effects | |
|---|---|
| Level 1 | +20% melee damage, +2d3 unarmed damage |
| Level 2 | +35% melee damage, +3d3 unarmed damage |
| Level 3 | +50% melee damage, +4d3 unarmed damage |
Whizkid
You were always a brainy guy... Mom said you cold have been an inventor but the Marine Corps picked you up first. Whether it's a toaster or a chaingun, there's always room for improvement! And with each level of this trait you can increase the number of mod slots you can add to weapons by +2/lvl and armors by +1/lvl. Also, at level 2+ you can slap mods onto an assembly!
| Effects | |
|---|---|
| Level 1 | weapons 3 slots, armor/boots 2 slots |
| Level 2 | weapons 5 slots, armor/boots 3 slots, 1 on assemblies |
| Level 3 | weapons 7 slots, armor/boots 4 slots, 2 on assemblies |