Classes: Difference between revisions
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Each of the four currently implemented classes has different passive and active abilities. Their basic and advanced traits may overlap, though the five master traits of each class are unique. | |||
===[[Marine]]=== | |||
Marines are the backbone of JoviSec, resillient and hardy. | |||
===Scout=== | |||
Scouts are agile and have the best intel. | |||
===[[Technician]]=== | |||
Technicians are masters of equipment and tinkering. | |||
===Heavy=== | |||
Heavies are weapon specialists and demolition experts. | |||
==Coming soon== | |||
===Medic=== | |||
Medics are the healers of the team. They are best at using supplies and best at keeping themselves alive. | |||
Latest revision as of 22:20, 4 April 2026
Each of the four currently implemented classes has different passive and active abilities. Their basic and advanced traits may overlap, though the five master traits of each class are unique.
Marine
Marines are the backbone of JoviSec, resillient and hardy.
Scout
Scouts are agile and have the best intel.
Technician
Technicians are masters of equipment and tinkering.
Heavy
Heavies are weapon specialists and demolition experts.
Coming soon
Medic
Medics are the healers of the team. They are best at using supplies and best at keeping themselves alive.