Assemblies
From Jupiter Hell Classic Wiki
A specific set of mods can be added to weapons, armor, and boots to create assemblies, adding bonuses or changing the mechanics of the item. When adding a firestorm mod to a weapon that normally doesn't accept one, like when creating a demolition ammo 9mm pistol, it must be the final mod in the assembly. The mods are as follows:
- Agility
- Bulk
- Power
- Firestorm
- Sniper
- Onyx
- Nano
Basic assemblies
- chain blade any bladed melee weapon + (BP)
- piercing edge melee weapon + (AP)
- speed loader ranged + (AA)
- elephant gun any shotgun + (PP)
- gatling gun any chain-fire weapon + (BB)
- micro launcher any explosive weapon + (AB)
- tactical shotgun combat shotgun + (AB)
- tactical armor armor + (AA)
- tactical boots boots + (AA)
- nanofiber armor armor + (BP)
- tower shield red armor + (OP)
- fireproof armor armor + (AB)
- fireproof boots boots + (AB)
Advanced assemblies
- double chainsaw chainsaw + (BPP)
- tactical rocket launcher rocket launcher + (BBB)
- burst cannon any rapid-fire + (BBP)
- VBFT 9000 any BFT 9000 + (PPP)
- focused double shotgun double shotgun + (APB)
- chem armor armor + (ABB)
- fire shield armor + (AOB)
- nanofiber skin armor armor + (NPP)
- antigrav boots boots + (AAN)
- environmental boots boots + (PBB)
Master assemblies
- biggest fucking gun any BFT 9000 + (FFBB)
- nano-ammo non-BFT ranged weapon + (BBBN)
- shredder ammo any ranged weapon + (APPP)
- demolition ammo non-explosive projectile weapon + (PFBB)
- cerberus boots boots + (APPB)
- cerberus armor armor + (APPB)
- cybernano armor armor + (PPON)