Technician

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Revision as of 22:01, 4 April 2026 by Domitomi (talk | contribs) (Created page with "Technicians are masters of equipment and tinkering. PASSIVE - all found computer maps have tracking data PASSIVE - only they can mod some rare weapons ACTIVE - summon combat drone to fight for you for the rest of the level ==Traits== ===Skilled=== You're good at what you are. Each level of this trait improves your class abilities. {| class="wikitable" style="font-weight:bold;" |- ! colspan="2" | Effects |- | Level 1 | style="font-weight:normal;" | +50% drone health...")
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Technicians are masters of equipment and tinkering.

PASSIVE - all found computer maps have tracking data

PASSIVE - only they can mod some rare weapons

ACTIVE - summon combat drone to fight for you for the rest of the level


Traits

Skilled

You're good at what you are. Each level of this trait improves your class abilities.

Effects
Level 1 +50% drone health
Level 2 +100% drone health, deploy drone twice as fast
Level 3 +200% drone health

Ironman

You're a diehard piece of shit. You'll keep on fighting until all your bones are broken and you have no blood left. Every level of this trait increases your health by 20% of your starting HP. Additionally bullet, shrapnel and cold resistance goes up by 10% per level.

Effects
Level 1 +20% health, +10% resistances
Level 2 +40% health, +20% resistances
Level 3 +60% health, +30% resistances

Hellrunner

You're like a train on legs - not only do you move faster but you also get an extra chance to dodge when you move out of the way of incoming attacks.

Effects
Level 1 +10% dodge chance, -15% movement cost
Level 2 +20% dodge chance, -30% movement cost
Level 3 +30% dodge chance, first dodge after a move always succeeds

Tough as nails

That sound you're hearing isn't from the bullets flying off the walls, but from the bullets flying off of YOU! Your skin is so hard that per every level of this trait you'll shrug off 1 more point of damage and receive +10% acid and plasma resistance.

Effects
Level 1 +1 armor, +10% resistances
Level 2 +2 armor, +20% resistances
Level 3 +3 armor, +30% resistances

Son of a bitch

You're the meanest, toughest bastard in your entire squad. You relish pain and enjoy dishing it out even more. Even demons know you by name, because with every level of this trait, you do 1 more damage per shot or attack.

Effects
Level 1 +1 damage per shot
Level 2 +2 damage per shot
Level 3 +3 damage per shot

Reloader

So you're out of ammo... No problem! You're especially gifted at keeping your gun well-fed - you can reload your guns 30% faster than the average marine, and at later levels freely reload them on move!

Effects
Level 1 -30% reload time cost
Level 2 -60% reload time cost
Level 3 free reload on move

Eagle eye

You could knock a fly off the wall at 200 yards, but you prefer to hunt bigger, nastier prey. With each level of this trait, you'll increase accuracy by +2.

Effects
Level 1 +2 accuracy
Level 2 +4 accuracy
Level 3 +6 accuracy

Son of a gun

You love your pistol. You clean them every day and make sure they are always in top condition. You know your pistols, SMGs and revolvers so well that for every level of this trait you get a bonus to their damage.

Effects
Level 1 +40% damage of pistols/revolvers/SMGs
Level 2 +70% damage of pistols/revolvers/SMGs
Level 3 +100% damage of pistols/revolvers/SMGs

Brute

You don't need a gun - guns are for wusses! With each level of this trait you'll deal more damage while bashing your enemies with our hands, knives, body parts, or whatever else is available. Additionally from level 1 your melee accuracy is increased +3, and resistance to melee damage by 30%.

Effects
Level 1 +20% melee damage, +2d3 unarmed damage
Level 2 +35% melee damage, +3d3 unarmed damage
Level 3 +50% melee damage, +4d3 unarmed damage

Whizkid

You were always a brainy guy... Mom said you cold have been an inventor but the Marine Corps picked you up first. Whether it's a toaster or a chaingun, there's always room for improvement! And with each level of this trait you can increase the number of mod slots you can add to weapons by +2/lvl and armors by +1/lvl. Also, at level 2+ you can slap mods onto an assembly!

Effects
Level 1 weapons 3 slots, armor/boots 2 slots
Level 2 weapons 5 slots, armor/boots 3 slots, 1 on assemblies
Level 3 weapons 7 slots, armor/boots 4 slots, 2 on assemblies