New pages

Jump to: navigation, search
New pages
Hide registered users | Show bots | Show redirects
  • 22:09, 27 April 2026Burst cannon (hist | edit) ‎[677 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Burst Cannon | weapon_dmg = +1 damage side, +2 shots | weapon_avgdmg = Varies | weapon_dmgtype = Original | weapon_accuracy = Original-2 | weapon_ftime = Original | weapon_rtime = Original*1.5 | weapon_clip = Original | weapon_ammo = Original | weapon_afire = Original | weapon_areload = Original | weapon_get =Assembl...")
  • 21:50, 27 April 2026Tactical rocket launcher (hist | edit) ‎[844 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Tactical rocket launcher | weapon_dmg = 6d6 / 6-36, Radius 2 | weapon_avgdmg = 21 | weapon_dmgtype = Fire | weapon_accuracy = +4, Auto-hit | weapon_ftime = 1 second | weapon_rtime = 0.6 seconds | weapon_clip = 1 | weapon_ammo = Rockets | weapon_afire = Rocket jump | weapon_areload = None | weapon_get = Random {?)...")
  • 21:26, 27 April 2026Rocket launcher (hist | edit) ‎[669 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Rocket launcher | weapon_dmg = 6d6 / 6-36, Radius 4 | weapon_avgdmg = 21 | weapon_dmgtype = Fire | weapon_accuracy = +4 | weapon_ftime = 1 second | weapon_rtime = 1.5 seconds | weapon_clip = 1 | weapon_ammo = Rockets | weapon_afire = Rocket jump | weapon_areload = None | weapon_get = Random {?) | weapon_quote...")
  • 22:04, 26 April 2026Fireproof boots (hist | edit) ‎[319 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name=Fireproof boots | armor_prot=Original | armor_resists=Original+30% fire | armor_health=Reverted to base | armor_move=Original | armor_knockback=Original | armor_get=Assembly: Boots + AB | armor_looks= | armor_description= | armor_other= }}")
  • 22:03, 26 April 2026Fireproof armor (hist | edit) ‎[332 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name=Fireproof armor | armor_prot=Original | armor_resists=Original -30% melee, +30% fire | armor_health=Reverted to base | armor_move=Original | armor_knockback=Original | armor_get=Assembly: Armor + AB | armor_looks= | armor_description= | armor_other= }}")
  • 21:52, 26 April 2026Tower shield (hist | edit) ‎[529 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name=Tower shield | armor_prot=14 | armor_resists=25% fire | armor_health=100% | armor_move=-30% | armor_knockback=-90% | armor_get=Assembly: Red Armor + OP | armor_looks=<font color="maroon"><b>[</b></font> | armor_description=''Not only the most durable military armor, but also most stylish, with sexy red finish.'' | armor_other=Protection and Resistances do not reduce from damage, cannot be re...")
  • 21:36, 26 April 2026Strategy:Nanofiber armor (hist | edit) ‎[756 bytes]CrashGordon94 (talk | contribs) (Created page with "Compared to the relatively similar {{Assembly link|Tactical armor}}, this will have: * the same Resistances * Higher protection if the base Armor's Protection is less than 6, worse Protection if it has 7 or higher. * Worse Dodge and move speed * Cannot be damaged except by gimmicks like that of the {{Exotic link|Medical Armor}}, rather than recharging. Generally it's more niche but not having to worry about your Armor degrading or being destroyed in a protracted fight...")
  • 21:11, 26 April 2026Nanofiber armor (hist | edit) ‎[318 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name=Nanofiber armor | armor_prot=Original/2 | armor_resists=Original/2 | armor_health=Infinite | armor_move=Original | armor_knockback=Original | armor_get=Assembly: Armor + BP | armor_looks= | armor_description= | armor_other=Indestructible }}")
  • 21:00, 26 April 2026Tactical boots (hist | edit) ‎[328 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name=Tactical boots | armor_prot=Original-2 | armor_resists=Original | armor_health=Original | armor_move=Original-5% | armor_knockback=Original | armor_get=Assembly: Boots + AA | armor_looks= | armor_description= | armor_other= Recharges Durability }}")
  • 20:58, 26 April 2026Tactical armor (hist | edit) ‎[344 bytes]CrashGordon94 (talk | contribs) (Created page with "{{infostrat switch}} {{Armor | armor_name= Tactical armor | armor_prot= Original-2 | armor_resists= Original/2 | armor_health= Original | armor_move=Original-5% | armor_knockback=Original | armor_get=Assembly: Armor + AA | armor_looks= | armor_description= | armor_other= +5% Dodge }}")
  • 22:49, 24 April 2026Micro launcher (hist | edit) ‎[647 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Micro launcher | weapon_dmg = (Original+1)d(Original-1) | weapon_avgdmg = Varies | weapon_dmgtype = Original | weapon_accuracy = Original+3 | weapon_ftime = Original | weapon_rtime = Original/3 | weapon_clip = Original | weapon_ammo = Original | weapon_afire = Original | weapon_areload = Original | weapon_get = Assem...")
  • 22:40, 24 April 2026Gatling gun (hist | edit) ‎[652 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Gatling gun | weapon_dmg = -1 damage sides, 1.5 * shots | weapon_avgdmg = Varies | weapon_dmgtype = Original | weapon_accuracy = Original | weapon_ftime = Original | weapon_rtime = Original+0.5 | weapon_clip = Original | weapon_ammo = Original | weapon_afire = Original | weapon_areload = Original | weapon_get =Assemb...")
  • 22:13, 24 April 2026Piercing edge (hist | edit) ‎[606 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{melee weapon | weapon_name = Piercing edge | weapon_dmg = Original | weapon_avgdmg = Varies (see below) | weapon_dmgtype = Pierce | weapon_accuracy = Original-1 | weapon_afire = | weapon_get =Assembly: melee weapon + AP | weapon_quote = | weapon_looks = | weapon_description = | weapon_other = While the Assembly doesn't change raw damage output beyon...")
  • 21:55, 24 April 2026Chain blade (hist | edit) ‎[606 bytes]CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{melee weapon | weapon_name = Chain blade | weapon_dmg = (Original*2)d(Original-3) | weapon_avgdmg = Varies | weapon_dmgtype = Shred | weapon_accuracy = Original | weapon_afire = | weapon_get = | weapon_quote = Assembly: Any bladed melee weapon + BP | weapon_looks = | weapon_description = Original | weapon_other = "Bladed melee weapon" refers to th...")
  • 22:01, 4 April 2026Technician (hist | edit) ‎[13,299 bytes]Domitomi (talk | contribs) (Created page with "Technicians are masters of equipment and tinkering. PASSIVE - all found computer maps have tracking data PASSIVE - only they can mod some rare weapons ACTIVE - summon combat drone to fight for you for the rest of the level ==Traits== ===Skilled=== You're good at what you are. Each level of this trait improves your class abilities. {| class="wikitable" style="font-weight:bold;" |- ! colspan="2" | Effects |- | Level 1 | style="font-weight:normal;" | +50% drone health...")
  • 01:26, 1 April 2026Marine (hist | edit) ‎[303 bytes]Pygmy (talk | contribs) (Created page with "=Description= =Passives= =Active Skill= =Trait Chart= {| class="wikitable" ! Basic !! Advanced |- | Skilled || Whizkid |- | Ironman || Army Surplus |- | Tough as Nails || Angry Mo-fo |} =Skilled Effect= =Mastery Traits= ==VAMPYRE== ==BULLETSTORM== ==ARMY OF THE DEAD== ==AMMOCHAIN== ==SURVIVALIST==")
  • 07:04, 27 March 2026Fists (hist | edit) ‎[834 bytes]RookMeAmadeus (talk | contribs) (Created page with "{{melee weapon | weapon_name = Fists - Melee Family | weapon_dmg = 1d3/1-3 without Brute, 3d3/3-9 with Brute 1, 4d3/4-12 with Brute 2, 5d3/5-15 with Brute 3 | weapon_avgdmg = 2 without Brute, 6 with Brute 1, 8 with Brute 2, 10 with Brute 3 | weapon_dmgtype = Melee | weapon_accuracy = 0 | weapon_afire = None | weapon_get = Always available | weapon_quote = None...")