Strategy:Nanofiber armor

From Jupiter Hell Classic Wiki
Revision as of 21:36, 26 April 2026 by CrashGordon94 (talk | contribs) (Created page with "Compared to the relatively similar {{Assembly link|Tactical armor}}, this will have: * the same Resistances * Higher protection if the base Armor's Protection is less than 6, worse Protection if it has 7 or higher. * Worse Dodge and move speed * Cannot be damaged except by gimmicks like that of the {{Exotic link|Medical Armor}}, rather than recharging. Generally it's more niche but not having to worry about your Armor degrading or being destroyed in a protracted fight...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Compared to the relatively similar Tactical armor, this will have:

  • the same Resistances
  • Higher protection if the base Armor's Protection is less than 6, worse Protection if it has 7 or higher.
  • Worse Dodge and move speed
  • Cannot be damaged except by gimmicks like that of the Medical Armor, rather than recharging.

Generally it's more niche but not having to worry about your Armor degrading or being destroyed in a protracted fight where the Tactical wouldn't have a chance to recharge. So builds that are concerned about such a thing might still want it. Higher raw Protection on lower end base Armors helps too. CrashGordon94 (talk) 21:36, 26 April 2026 (CEST)