Tactical rocket launcher

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Revision as of 21:50, 27 April 2026 by CrashGordon94 (talk | contribs) (Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Tactical rocket launcher | weapon_dmg = 6d6 / 6-36, Radius 2 | weapon_avgdmg = 21 | weapon_dmgtype = Fire | weapon_accuracy = +4, Auto-hit | weapon_ftime = 1 second | weapon_rtime = 0.6 seconds | weapon_clip = 1 | weapon_ammo = Rockets | weapon_afire = Rocket jump | weapon_areload = None | weapon_get = Random {?)...")
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Game Data Strategy
Tactical rocket launcher
Damage: 6d6 / 6-36, Radius 2
Average Damage: 21
Damage Type: Fire
Accuracy: +4, Auto-hit
Base Fire Time: 1 second
Base Reload Time: 0.6 seconds
Clip Size: 1
Ammunition: Rockets
Alternate Fire: Rocket jump
Alternate Reload: None
How to get it: Random {?)
Quote on pickup: TBD
Appearance:
Ingame Description: Military RPG. When you need to make sure something dies and stays dead.
Comments/special: Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision.
Source: Real life