From Jupiter Hell Classic Wiki
| Strategy:}}|[[{{#sub:Reaver|9}}|Game Data]]|Game Data}}
|
Strategy:}}|Strategy|Strategy}}
|
| Reaver
|
| Appearance:
|
c
|
| Health:
|
25
|
| Armor:
|
2
|
| Accuracy:
|
+3 melee
|
| Melee Damage:
|
4d3 = 4-12 = 8 avg
|
| Projectile Damage:
|
None
|
| Speed:
|
120%
|
| Standard Depth:
|
4; Callisto, Io, Dante
|
| Experience Value:
|
68
|
| Inventory:
|
None
|
| AI habits:
|
Uses items:
|
No
|
| Uses doors:
|
No
|
| Attack %:
|
N/A
|
| Special abilities:
|
Has -1 vision range.
|
| Ingame description:
|
Reavers, strong, tough and eager to rip your head off...
|
| Comments/special:
|
Will run through any fluids to reach the player, despite having no immunity to fluids. If one Reaver is aggro'd towards a target, whether the player or another monster through infighting, all other Reavers in its vicinity will become aggressive against said target.
|