Assemblies: Difference between revisions

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(Correcting Pierce Ammo)
(Making some minor clarifications, fixing a typo.)
 
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A specific set of [[mods]] can be added to [[weapons]], [[armor]], and [[boots]] to create assemblies, adding bonuses or changing the mechanics of the item. When adding a firestorm mod to a weapon that normally doesn't accept one, like when creating a demolition ammo [[9mm pistol]], it must be the final mod in the assembly. The mods are as follows:
A specific set of [[mods]] can be added to [[weapons]], [[armor]], and [[boots]] to create assemblies, adding bonuses or changing the mechanics of the item. When adding a firestorm mod to a weapon that normally doesn't accept one, like when creating a demolition ammo [[9mm pistol]], it must be the final mod in the assembly.  
 
It's important to note that Assemblies factor in the effects of the applied mods used to make them (unlike DRL if you're familiar with that game).
 
The mods are as follows:


* '''<span style="color:cyan">A</span>'''gility
* '''<span style="color:cyan">A</span>'''gility
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* '''<span style="color:red">P</span>'''ower
* '''<span style="color:red">P</span>'''ower
* '''<span style="color:orange">F</span>'''irestorm
* '''<span style="color:orange">F</span>'''irestorm
* '''<span style="color:violet">S</span>'''niper
* '''<span style="color:violet">S</span>'''niper (NOTE: Not currently used in any Assemblies)
* '''<span style="color:grey">O</span>'''nyx
* '''<span style="color:grey">O</span>'''nyx
* '''<span style="color:lime">N</span>'''ano
* '''<span style="color:lime">N</span>'''ano
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* [[chain blade]] any bladed melee weapon + ('''<span style="color:royalblue">B</span><span style="color:red">P</span>''')
* [[chain blade]] any bladed melee weapon + ('''<span style="color:royalblue">B</span><span style="color:red">P</span>''')
* [[piercing edge]] melee weapon + ('''<span style="color:cyan">A</span><span style="color:red">P</span>''')
* [[piercing edge]] melee weapon + ('''<span style="color:cyan">A</span><span style="color:red">P</span>''')
* [[speed loader]] ranged + ('''<span style="color:cyan">A</span><span style="color:cyan">A</span>''')
* [[speedloader]] ranged + ('''<span style="color:cyan">A</span><span style="color:cyan">A</span>''')
* [[elephant gun]] any shotgun + ('''<span style="color:red">P</span><span style="color:red">P</span>''')
* [[elephant gun]] any shotgun + ('''<span style="color:red">P</span><span style="color:red">P</span>''')
* [[gatling gun]] any chain-fire weapon + ('''<span style="color:royalblue">B</span><span style="color:royalblue">B</span>''')
* [[gatling gun]] any chain-fire weapon + ('''<span style="color:royalblue">B</span><span style="color:royalblue">B</span>''')

Latest revision as of 22:05, 24 April 2026

A specific set of mods can be added to weapons, armor, and boots to create assemblies, adding bonuses or changing the mechanics of the item. When adding a firestorm mod to a weapon that normally doesn't accept one, like when creating a demolition ammo 9mm pistol, it must be the final mod in the assembly.

It's important to note that Assemblies factor in the effects of the applied mods used to make them (unlike DRL if you're familiar with that game).

The mods are as follows:

  • Agility
  • Bulk
  • Power
  • Firestorm
  • Sniper (NOTE: Not currently used in any Assemblies)
  • Onyx
  • Nano

Basic assemblies

Advanced assemblies

Master assemblies