Tactical rocket launcher: Difference between revisions
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| weapon_ftime = 1 second | | weapon_ftime = 1 second | ||
| weapon_rtime = 0.6 seconds | | weapon_rtime = 0.6 seconds | ||
| weapon_clip = | | weapon_clip = 3 | ||
| weapon_ammo = Rockets | | weapon_ammo = Rockets | ||
| weapon_afire = [[Rocket jump]] | | weapon_afire = [[Rocket jump]] | ||
| Line 17: | Line 17: | ||
| weapon_description = Military RPG. When you need to make sure something dies and stays dead. | | weapon_description = Military RPG. When you need to make sure something dies and stays dead. | ||
| weapon_other = Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision. | | weapon_other = Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision. | ||
This assembly is only compatible with the actual rocket launcher, and its ADV versions. Other "rocket launchers", such as the ERLS or missile launcher, are not compatible. | |||
| weapon_source = Real life | | weapon_source = Real life | ||
}} | }} | ||
Latest revision as of 03:59, 21 May 2026
| Game Data | Strategy |
| Tactical rocket launcher | |
| Damage: | 6d6 / 6-36, Radius 2 |
| Average Damage: | 21 |
| Damage Type: | Fire |
| Accuracy: | +4, Auto-hit |
| Base Fire Time: | 1 second |
| Base Reload Time: | 0.6 seconds |
| Clip Size: | 3 |
| Ammunition: | Rockets |
| Alternate Fire: | Rocket jump |
| Alternate Reload: | None |
| How to get it: | Assembly: Any Rocket launcher + BBB |
| Quote on pickup: | N/A |
| Appearance: | |
| Ingame Description: | Military RPG. When you need to make sure something dies and stays dead. |
| Comments/special: | Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision.
This assembly is only compatible with the actual rocket launcher, and its ADV versions. Other "rocket launchers", such as the ERLS or missile launcher, are not compatible. |
| Source: | Real life |