Tactical rocket launcher: Difference between revisions

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(Created page with "{{Infostrat switch}} {{Ranged weapon | weapon_name = Tactical rocket launcher | weapon_dmg = 6d6 / 6-36, Radius 2 | weapon_avgdmg = 21 | weapon_dmgtype = Fire | weapon_accuracy = +4, Auto-hit | weapon_ftime = 1 second | weapon_rtime = 0.6 seconds | weapon_clip = 1 | weapon_ammo = Rockets | weapon_afire = Rocket jump | weapon_areload = None | weapon_get = Random {?)...")
 
mNo edit summary
Line 12: Line 12:
   | weapon_afire      = [[Rocket jump]]
   | weapon_afire      = [[Rocket jump]]
   | weapon_areload    = None
   | weapon_areload    = None
   | weapon_get        = Random {?)
   | weapon_get        = [[Assemblies|Assembly]]: any [[Rocket launcher]] + BBB
   | weapon_quote      = TBD
   | weapon_quote      = N/A
   | weapon_looks      =  
   | weapon_looks      =  
   | weapon_description = Military RPG. When you need to make sure something dies and stays dead.
   | weapon_description = Military RPG. When you need to make sure something dies and stays dead.

Revision as of 21:51, 27 April 2026

Game Data Strategy
Tactical rocket launcher
Damage: 6d6 / 6-36, Radius 2
Average Damage: 21
Damage Type: Fire
Accuracy: +4, Auto-hit
Base Fire Time: 1 second
Base Reload Time: 0.6 seconds
Clip Size: 1
Ammunition: Rockets
Alternate Fire: Rocket jump
Alternate Reload: None
How to get it: Assembly: any Rocket launcher + BBB
Quote on pickup: N/A
Appearance:
Ingame Description: Military RPG. When you need to make sure something dies and stays dead.
Comments/special: Reloads its whole magazine at once, auto-hit makes it 100% accurate as long as the target is not out of vision.
Source: Real life